Minecraft PC IP: play.cubecraft.net

EnderPlays25

Well-Known Member
May 22, 2021
786
821
104
The End
Pronouns
He/Him
A huge issue with console and mobile players is the lack of skill-based matchmaking. In this post it states that matchmaking is based off of 3 things: region, input and map. However, yestedray while I was live on Twitch my games suddenly started filling with sweats. It took me 20 minutes to win one game. This is the reason skill-based matchmaking needs to be prioritised. Here's the factorised matchmaking:
Random Map:
Region > Input > Skill > Map
Selected Map:
Map > Region > Input > Skill
I'm sure this will make a lot of console and mobile players happy that they aren't paired with sweats, and match sweats up with better players to give them a challenge.
 

solarxysm

Novice Member
Mar 26, 2022
126
358
69
13
spicy chickenjoy from jollibee
A huge issue with console and mobile players is the lack of skill-based matchmaking. In this post it states that matchmaking is based off of 3 things: region, input and map. However, yestedray while I was live on Twitch my games suddenly started filling with sweats. It took me 20 minutes to win one game. This is the reason skill-based matchmaking needs to be prioritised. Here's the factorised matchmaking:


I'm sure this will make a lot of console and mobile players happy that they aren't paired with sweats, and match sweats up with better players to give them a challenge.
i like this but how will the game set you a skill baseline?
 

Mincely

Novice Member
Oct 9, 2020
44
255
64
Netherlands
Pronouns
She/Her
While this could work nicely on bedrock, I don't think we should have this on java due to the low player count. It can take quite long on java for a map to fill up which would make it even longer if they also had to match your skill level.
 

EnderPlays25

Well-Known Member
May 22, 2021
786
821
104
The End
Pronouns
He/Him
We don't currently have enough players on both platforms to support skill based matchmaking.
well you should do something to fix the issue of mobile and console players having to play with sweats
its not fun at all
 

Story

Server Producer
Team CubeCraft
💙 Admin Team
🎨 Designer
🖌️ Sr. Designer
Jan 30, 2014
4,423
18,011
684
21
Glasgow
letterboxd.com
well you should do something to fix the issue of mobile and console players having to play with sweats
its not fun at all
The input based matchmaking doesnt work when there isnt enough players. So we'd need to increase players again, we're on an off-period as people are taking exams in May so this is to be expected.
 

SGGSTNS

Novice Member
Feb 15, 2021
133
265
74
We don't currently have enough players on both platforms to support skill based matchmaking.
This could be possible for the future game Duels? I mean, hive will release in its arcade games Bridges 1v1 and it would be skill based matchmaking o.O and hive has less players than cubecraft and only 2 people are required for each game duel
 

betty's oldies

Forum Expert
This could be possible for the future game Duels? I mean, hive will release in its arcade games Bridges 1v1 and it would be skill based matchmaking o.O and hive has less players than cubecraft and only 2 people are required for each game duel
Ah the bandwagon fallacy. Just because another server did something does not mean another should follow suit.

To OP, that begs this question: how do you properly measure skill?

Stats aren't everything. you can have someone who farmed those stats so that they appear "very good" but they come in against someone who is really better. You can also have a highly skilled player who starts on a brand new account and crushes new opponents.
 
  • Like
Reactions: Kommo-0

Stijnnn_

Novice Member
Jan 4, 2021
193
164
54
Bamboo forest
A huge issue with console and mobile players is the lack of skill-based matchmaking. In this post it states that matchmaking is based off of 3 things: region, input and map. However, yestedray while I was live on Twitch my games suddenly started filling with sweats. It took me 20 minutes to win one game. This is the reason skill-based matchmaking needs to be prioritised. Here's the factorised matchmaking:


I'm sure this will make a lot of console and mobile players happy that they aren't paired with sweats, and match sweats up with better players to give them a challenge.
This would mean matchmaking would take longer, also if you only play against people your level you wont get any better. So im going to disagree to ur idea, sorry
 

rachugh

Member
Feb 26, 2022
6
2
4
well you should do something to fix the issue of mobile and console players having to play with sweats
its not fun at all
two words- git gud. As a ex mobile player myself I used to always get queued with sweats and that made me better at the game. so good to a point where I got onto top leaderboards and considered as good as a pro pc players. Soo all I'm saying is if it wasn't for this matchmaking i would be hot garbage because all I would play against are player that do not know how to sprint.


So non skill based matchmaking is gud cause it forces you too adapt to different peoples skill level and playstyle which improves yourself making you better an therefore by extension enjoy more. THE END
 
  • Agree
Reactions: solarxysm
Members Online

Latest profile posts

Camgames1256 wrote on Reesle's profile.
Thanks for the follow <3
YouFoundDann wrote on GlowGamerKSA's profile.
U followed me
Top Bottom