Lucky Block Skywars (lucky islands) is pretty fun, and especially with so many unique lucky block drops, no round is the same to another; however, with that being said, it does get pretty stale after playing for several hours; if you play a while for 1 or 2 weeks, you will (probably) get every lucky block drop in the gamemode, even the rare drops, like the diamond block and lucky block pyramid.
Problem: Lucky Islands' lucky block drops get repetitive and unexciting.
Solution/possible solutions:
Solution 1: In-Rotation Drops
We could add 5 or 10 drops that are replaced by new drops every 1 month or 2 months. These could be suggested by the community (in a tweet's replies, in a forum post's replies, or maybe even in a discord channel that's unlocked for a few days every month or 2), or be thought up by devs / staff. These could have regular drop chances (same chances as things like stone tools, apples, gold sword, about once every hundred lucky blocks).
Solution 2: High Rarity Drops
Alternatively, we could add some drops that have incredibly low odds. This solution would only be a temporary one, however, as anyone that plays for a big enough amount of time would eventually be able to get them (chances like lucky block pyramid, knight, about once every one thousand lucky blocks).
Solution 3: A bit of Both
Lastly, there could be 5 or 10 drops that are replaced by new drops every month or 2 months. These would have low chances (chances like dissolving diamonds, or once every 500 lucky blocks). These would be a motivation for some players to try to open all of the rotational lucky blocks (if there were ever achievements in cubecraft, getting every lucky block in a season/month would be one of them.)
Side Notes
If they do plan on adding seasonal blocks, they could announce it in the change log, but without saying what they drop/what they are, so that people would have to play the game to find out. Additionally, a custom sound could play, signifying that the lucky block opened has been a seasonal/rotational one. Lastly, this was under Bedrock because I play on Bedrock, but if enough people from Java would like to see this, then it could be implemented there too.
Problem: Lucky Islands' lucky block drops get repetitive and unexciting.
Solution/possible solutions:
Solution 1: In-Rotation Drops
We could add 5 or 10 drops that are replaced by new drops every 1 month or 2 months. These could be suggested by the community (in a tweet's replies, in a forum post's replies, or maybe even in a discord channel that's unlocked for a few days every month or 2), or be thought up by devs / staff. These could have regular drop chances (same chances as things like stone tools, apples, gold sword, about once every hundred lucky blocks).
Solution 2: High Rarity Drops
Alternatively, we could add some drops that have incredibly low odds. This solution would only be a temporary one, however, as anyone that plays for a big enough amount of time would eventually be able to get them (chances like lucky block pyramid, knight, about once every one thousand lucky blocks).
Solution 3: A bit of Both
Lastly, there could be 5 or 10 drops that are replaced by new drops every month or 2 months. These would have low chances (chances like dissolving diamonds, or once every 500 lucky blocks). These would be a motivation for some players to try to open all of the rotational lucky blocks (if there were ever achievements in cubecraft, getting every lucky block in a season/month would be one of them.)
Side Notes
If they do plan on adding seasonal blocks, they could announce it in the change log, but without saying what they drop/what they are, so that people would have to play the game to find out. Additionally, a custom sound could play, signifying that the lucky block opened has been a seasonal/rotational one. Lastly, this was under Bedrock because I play on Bedrock, but if enough people from Java would like to see this, then it could be implemented there too.