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Rollin in hot (tower defense idea)

Discussion in 'Suggestions' started by Dark Spyro, Oct 1, 2016.

  1. Dark Spyro

    Dark Spyro Member

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    so heres something that sounds fun, add the voting system to tower defense there would be a few modes

    Salvage Mode: this weakens all towers damage capabilities and makes towers upgrades and mobs more expensive

    Legendary Mode: this keeps the towers the same but severly buffs mobs to be more tanky this might require the giant removed only for this mode and mobs will be expensive

    Sonic Mode: all mob walking speeds are buffed Making them rather speedy, mobs and towers are cheaper

    New tower ideas
    Snow Fort: spawns snow golems that throw snowballs slows enemies over a larger area
    Herobrines Shrine: powers up like the leech and smites a random mob in its range
    Power Tower: focuses on one mob at a time, but can deal good damage but is slow
     
  2. Dark Spyro

    Dark Spyro Member

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    Pics will be uploaded soon on the idea for the towers
     
  3. xx_360noscope101

    xx_360noscope101 Member

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    Seems like a good idea! I want to see what it would be like!
     
  4. hyperBravo

    hyperBravo Member

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    These all give extra challenges. I like it, but maybe a boosted reward (25% higher rewards or just any % bonus) will encourage people to try those gamemodes out?
     
  5. POWER_RANGER

    POWER_RANGER Member

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    Sounds like a great idea but all of these would be equivalent to hardcore you need to make an op as well to balance it out :p maybe just a gamemode where everything is cheap and the timer is halfed
     
  6. Dark Spyro

    Dark Spyro Member

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    You didnt read sonic mode did you? All the mobs move faster but are cheaper, one thing i do hope for is when the seever updates we can use 1.10-1.11 mobs to
     
  7. POWER_RANGER

    POWER_RANGER Member

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    But I was also meaning towers/gold upgrades/xp costs/potions/gear are cheaper :p
     
  8. Dark Spyro

    Dark Spyro Member

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    This post will be updated soon with pics of my tower ideas to but im glad everyone likes this idea, itll add variety to this game, its only had 2 updates which were towers and maps
     
  9. Dark Spyro

    Dark Spyro Member

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    First photo is the snow fort
    Materials used: snow blocks, wooden door,birch fence post 3 tiers

    second photo power tower
    materials used: stone, repeaters, redstone blocks,redstone torches, red glass, beacons brick stairs 2 tiers

    third photo herobrines shrine
    materials used: obsidian, netherrack, lapis blocks, emerald blocks, diamond blocks, fire 4 tiers

    hope you like my idea for voting and the towers i built hope its something i see someday please forgive me if my towers look basic im not the best at designs
     

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  10. Rainbowaffelz

    Rainbowaffelz Member

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    I would love to see these added
    Also what rank would be aloud to vote for these game modes
     
  11. Dark Spyro

    Dark Spyro Member

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    Id let cubecraft figure that out rainbow and i know the snow fort looks terrible
     
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  12. xx_360noscope101

    xx_360noscope101 Member

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    mabye lapiz and up? It would make lapiz have a little purpose.
     
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  13. Dark Spyro

    Dark Spyro Member

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    I wouldnt have a clue the layout is so confusing
     
  14. Dark Spyro

    Dark Spyro Member

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  15. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    These are all basically the same. They're effectively all "hard mode" but with different aspects that make them hard. I think Sonic mode is the only one that really appeals to me.

    Snow fort sounds like a hybrid of sorcerer and ice tower. Could be neat, I guess.The other two just sound like leach tower clones.

    Interesting suggestions, but none of them really blow me away.
     
  16. Dark Spyro

    Dark Spyro Member

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    I figured as i said art was never my strong area
     
  17. hyperBravo

    hyperBravo Member

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    Maybe instead of building the snow fort or the other 2 towers, you can combine at least 2 3x3 towers (results in a 6x3 or 3x6) to produce the same result. Also, instead of having new damage-dealing towers, we can have an amplifier tower.

    How the amplifier works;
    -Tower buffs attack damage, speed, and attack range for nearby towers (6 block range) Upgrading increases only the buffs, not the amplifier's range. Does not attack.
    -Size: 3x3
    -Price for a fully upgraded amplifier: approximately at least 2/3 the price of a fully upgraded sorcerer (to encourage tactical placement of amplifiers).

    For "hybrid towers":

    Price of combining: it takes both towers and a small fee (about 500 coins or more?) to produce 1 tower. Upgrades are carried over, if the stand-alone towers had any.

    Pros: both effects in 1.
    Cons: If the wither skull hits it, it's destroyed completely.