1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Remove the "Increased Stability" Ability in SkyWars.

Discussion in 'Suggestions' started by ItsYaBoyJavid, Sep 2, 2015.

Thread Status:
Not open for further replies.
  1. ItsYaBoyJavid

    ItsYaBoyJavid Member

    Joined:
    Jun 25, 2014
    Messages:
    2,695
    Likes Received:
    2,451
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Gaming
    Location:
    Earth
    Hello, I believe that the "Increased Stability" ability in SW Should be removed for This reason: Recording anti kback hackers. Even though you still have a 50% chance and still take knockback either way, I still think it should be removed. Ex: you're far away and shoot someone with a bow. You cannot tell if they are being knocked back because if you happen to shoot him and his "Increased stability" Enables then you can't tell because he's barely getting knocked back. Leading to him getting reported for antiKB (I really hope you guys understand what im tryna say here....) That's all.
     
  2. Aimee2323

    Aimee2323 Sr. Mod Staff Member Sr. Moderator

    Joined:
    Jan 3, 2014
    Messages:
    7,271
    Likes Received:
    5,025
    Trophy Points:
    113
    Gender:
    Female
    Occupation:
    Lying in bed all day
    Location:
    Crazy Land
    If you are recording someone for anti knock back, it can't just be once that you've hit them. Not getting knock back because of lag happens often. Because of this, even if somebody has a 50% chance of taking 50% less knock back, you should still a) be able to tell if there's variations in the amount of knock back they take, b) hit them a good amount of times to be able to see if they are taking no knockback at all or are taking a slight knockback and full knockback on occasion. Considering it's all to do with chances, you should be able to tell if somebody is hacking from taking 50% less knockback 50% of the time in a couple of clear hits.
    We can't let the fact some people are hackers from ruining a feature.
     
  3. NanoNet

    NanoNet Member

    Joined:
    May 23, 2014
    Messages:
    1,044
    Likes Received:
    345
    Trophy Points:
    83
    Gender:
    Male
    Location:
    IKEA
    In that state of mind why not just add a "feature" that let's people hit from 5 blocks away.... -.-
     
  4. BritneySpears

    BritneySpears Member

    Joined:
    Aug 1, 2015
    Messages:
    148
    Likes Received:
    44
    Trophy Points:
    28
    Gender:
    Female
    If you wouldn't be stupid and actually process in your mind what she said , you might understand.
     
    YounB likes this.
  5. YounB

    YounB Helper Staff Member Helper

    Joined:
    May 13, 2014
    Messages:
    5,943
    Likes Received:
    6,542
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    ¯\_(ツ)_/¯
    Location:
    London, England
    You would be able to see the flinching of the player. -1
     
    Aimee2323 likes this.
  6. ItsYaBoyJavid

    ItsYaBoyJavid Member

    Joined:
    Jun 25, 2014
    Messages:
    2,695
    Likes Received:
    2,451
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Gaming
    Location:
    Earth
    Shots fired
     
    NanoNet likes this.
  7. Aimee2323

    Aimee2323 Sr. Mod Staff Member Sr. Moderator

    Joined:
    Jan 3, 2014
    Messages:
    7,271
    Likes Received:
    5,025
    Trophy Points:
    113
    Gender:
    Female
    Occupation:
    Lying in bed all day
    Location:
    Crazy Land
    It's called a bow tbh

    Joking aside, taking 50% less knock-back 50% of the time is a lot different to taking no knockback 100% of the time. Anybody who is decent at catching hackers will still be able to tell.
     
    Efcluke94 and Snap like this.
  8. Snap

    Snap Mod Staff Member Moderator

    Joined:
    May 1, 2014
    Messages:
    6,929
    Likes Received:
    4,878
    Trophy Points:
    113
    Gender:
    Female
    Anti-Knockback removes all knockback and all flinch. I don't see the problem here, the 'increased stability' perk just reduces the knockback and flinch, it doesn't remove it. If somebody takes a little bit of knockback then they were using the perk. If they take no knockback, they were using anti-knockback.
     
  9. Terrarialover11

    Terrarialover11 Member

    Joined:
    Jan 30, 2014
    Messages:
    1,501
    Likes Received:
    2,126
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    I watch tv
    Location:
    Crazy Land (I GOT THE COOKIES :D)
    Along with the other things mentioned above I'm pretty sure a lot of members (including myself) would probably be really mad considering how many points we spent on that ability..
     
    Snap likes this.
  10. NanoNet

    NanoNet Member

    Joined:
    May 23, 2014
    Messages:
    1,044
    Likes Received:
    345
    Trophy Points:
    83
    Gender:
    Male
    Location:
    IKEA
    Dude chill...
     
    Terrarialover11 likes this.
  11. 6Godly

    6Godly Member

    Joined:
    Dec 29, 2013
    Messages:
    1,122
    Likes Received:
    787
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    on the hustle
    Location:
    the penitentiary
    I've seen some hacked clients that allow you to change the values in your x, z, and y knockback. Which means it can be changed so you can only be hit up (not backwards) when you're hit. You can also set it to 0.5 where you can take a little less knock back than normal. Making it harder to be caught.
     
  12. 6Godly

    6Godly Member

    Joined:
    Dec 29, 2013
    Messages:
    1,122
    Likes Received:
    787
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    on the hustle
    Location:
    the penitentiary
    All in all, I think it should be removed to stop the potential amount of false reports this could cause.
     
    NanoNet likes this.
  13. ItsYaBoyJavid

    ItsYaBoyJavid Member

    Joined:
    Jun 25, 2014
    Messages:
    2,695
    Likes Received:
    2,451
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Gaming
    Location:
    Earth
    This can be closed.
     
  14. BritneySpears

    BritneySpears Member

    Joined:
    Aug 1, 2015
    Messages:
    148
    Likes Received:
    44
    Trophy Points:
    28
    Gender:
    Female
    Ehm.. read what I said first please.
     
  15. Aimee2323

    Aimee2323 Sr. Mod Staff Member Sr. Moderator

    Joined:
    Jan 3, 2014
    Messages:
    7,271
    Likes Received:
    5,025
    Trophy Points:
    113
    Gender:
    Female
    Occupation:
    Lying in bed all day
    Location:
    Crazy Land
    Again, there's a difference between 50% of the time and 100% of the time. With 50% of the time, you'll be able to see variations in the amount of knockback being taken, with 100% of the time, they'll be taking less knockback persistently. If they're for example building a bridge and you shot them and they just kinda jump up, they're obviously hacking.

    It shouldn't be too hard to tell the difference, and if somebody can't tell the difference, they've probably done other false reports too
     
Thread Status:
Not open for further replies.