Minecraft PC IP: play.cubecraft.net
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ItsYaBoyJavid

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Jun 25, 2014
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Hello, I believe that the "Increased Stability" ability in SW Should be removed for This reason: Recording anti kback hackers. Even though you still have a 50% chance and still take knockback either way, I still think it should be removed. Ex: you're far away and shoot someone with a bow. You cannot tell if they are being knocked back because if you happen to shoot him and his "Increased stability" Enables then you can't tell because he's barely getting knocked back. Leading to him getting reported for antiKB (I really hope you guys understand what im tryna say here....) That's all.
 

Aimee2323

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Jan 3, 2014
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If you are recording someone for anti knock back, it can't just be once that you've hit them. Not getting knock back because of lag happens often. Because of this, even if somebody has a 50% chance of taking 50% less knock back, you should still a) be able to tell if there's variations in the amount of knock back they take, b) hit them a good amount of times to be able to see if they are taking no knockback at all or are taking a slight knockback and full knockback on occasion. Considering it's all to do with chances, you should be able to tell if somebody is hacking from taking 50% less knockback 50% of the time in a couple of clear hits.
We can't let the fact some people are hackers from ruining a feature.
 

NanoNet

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May 23, 2014
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If you are recording someone for anti knock back, it can't just be once that you've hit them. Not getting knock back because of lag happens often. Because of this, even if somebody has a 50% chance of taking 50% less knock back, you should still a) be able to tell if there's variations in the amount of knock back they take, b) hit them a good amount of times to be able to see if they are taking no knockback at all or are taking a slight knockback and full knockback on occasion. Considering it's all to do with chances, you should be able to tell if somebody is hacking from taking 50% less knockback 50% of the time in a couple of clear hits.
We can't let the fact some people are hackers from ruining a feature.
In that state of mind why not just add a "feature" that let's people hit from 5 blocks away.... -.-
 

Aimee2323

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In that state of mind why not just add a "feature" that let's people hit from 5 blocks away.... -.-
It's called a bow tbh

Joking aside, taking 50% less knock-back 50% of the time is a lot different to taking no knockback 100% of the time. Anybody who is decent at catching hackers will still be able to tell.
 

Sophie

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May 1, 2014
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Anti-Knockback removes all knockback and all flinch. I don't see the problem here, the 'increased stability' perk just reduces the knockback and flinch, it doesn't remove it. If somebody takes a little bit of knockback then they were using the perk. If they take no knockback, they were using anti-knockback.
 

cocai

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Dec 29, 2013
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It's called a bow tbh

Joking aside, taking 50% less knock-back 50% of the time is a lot different to taking no knockback 100% of the time. Anybody who is decent at catching hackers will still be able to tell.
I've seen some hacked clients that allow you to change the values in your x, z, and y knockback. Which means it can be changed so you can only be hit up (not backwards) when you're hit. You can also set it to 0.5 where you can take a little less knock back than normal. Making it harder to be caught.
 

cocai

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All in all, I think it should be removed to stop the potential amount of false reports this could cause.
 
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Aimee2323

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I've seen some hacked clients that allow you to change the values in your x, z, and y knockback. Which means it can be changed so you can only be hit up (not backwards) when you're hit. You can also set it to 0.5 where you can take a little less knock back than normal. Making it harder to be caught.
Again, there's a difference between 50% of the time and 100% of the time. With 50% of the time, you'll be able to see variations in the amount of knockback being taken, with 100% of the time, they'll be taking less knockback persistently. If they're for example building a bridge and you shot them and they just kinda jump up, they're obviously hacking.

All in all, I think it should be removed to stop the potential amount of false reports this could cause.

It shouldn't be too hard to tell the difference, and if somebody can't tell the difference, they've probably done other false reports too
 
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