The CubeCraft community is diverse, with both competitive and casual players in every game.
What the Ranked Eggwars game mode will do will be to appease the competitive side of CubeCraft's network while leaving more relaxed gameplay on the normal Eggwars game mode.
Why should this be added?
In the past experience, I've had while playing Eggwars, it's very often to see a player complaining about CubeCraft's large competitive community which ruins the fun for more casual players. With a Ranked Eggwars game mode, this would divide the community and make it easier for casual players to enjoy
How does it work?
Competitive mode on Eggwars will require the player to be above a certain level (for example, 10) or require a certain amount of wins in the normal version of Eggwars (for example, 25-50). The Competitive mode will have a major emphasis on the current meta seen in the normal Eggwars game mode, along with a lot of stuff disliked by the competitive community removed.
Here is a shortlist of examples displaying what the Competitive game mode should achieve:
• Very difficult to stack.
• Direct combat is highly encouraged.
• Shorter fights.
• No more having over 30 golden apples by end game (that happens in solo & team egg wars too much).
• No kits and abilities to make everyone equal.
• Extremely hard to create a giant egg defence (with obsidian which happens a lot).
• Unique maps that encourage PVP and discourage camping (also including little to no interference in combat).
• Games that don't last over 10 minutes at maximum.
Here is a shortlist of examples stating what can be done to the Competitive game mode:
• Removed voting option for double & triple health.
• Obsidian is more expensive in Overpowered mode (5 gold per obsidian block)
• Removed Level 4 gold generator (to prevent stacking)
• Removed Level 3 diamond generator (to prevent stacking) *controversial idea*
• Removed Level 4 iron generator (to prevent stacking)
• Armour durability nerfed (10%-50% to prevent long fights). *controversial idea*
• Golden apple price increased to 5 gold in Overpowered mode.
• Removed Hardcore mode. *controversial idea*
• Bow durability nerfed (by 10%-75%)
• Removed Diamond Armour in Overpowered mode.
• Removed Iron Armour in Normal mode.
• Diamond Generators shut off after 7 minutes of game-time (to prevent long games and stacking)
• Ender pearls are cheaper (10%-25%).
This list would go on to encourage PvP whilst discouraging camping, making it a very good option for those who want to play more competitively in Eggwars while allowing casual players to play against those at or around their skill level.
Benefits of winning in competitive/ranked mode:
• More points.
• More exp.
*Sorry if this conclusion is rushed as I have to leave very soon*
Overall, a ranked egg wars game mode will allow players to play against those at a similar skill level. While new players can learn how to play Eggwars through the normal version, competitive players can learn how to use the current meta to it's fullest potential through the ranked version.
Edit:
This mode would only be added if CubeCraft reaches an average of 8k daily players and the pre-lobbies return.
What the Ranked Eggwars game mode will do will be to appease the competitive side of CubeCraft's network while leaving more relaxed gameplay on the normal Eggwars game mode.
Why should this be added?
In the past experience, I've had while playing Eggwars, it's very often to see a player complaining about CubeCraft's large competitive community which ruins the fun for more casual players. With a Ranked Eggwars game mode, this would divide the community and make it easier for casual players to enjoy
How does it work?
Competitive mode on Eggwars will require the player to be above a certain level (for example, 10) or require a certain amount of wins in the normal version of Eggwars (for example, 25-50). The Competitive mode will have a major emphasis on the current meta seen in the normal Eggwars game mode, along with a lot of stuff disliked by the competitive community removed.
Here is a shortlist of examples displaying what the Competitive game mode should achieve:
• Very difficult to stack.
• Direct combat is highly encouraged.
• Shorter fights.
• No more having over 30 golden apples by end game (that happens in solo & team egg wars too much).
• No kits and abilities to make everyone equal.
• Extremely hard to create a giant egg defence (with obsidian which happens a lot).
• Unique maps that encourage PVP and discourage camping (also including little to no interference in combat).
• Games that don't last over 10 minutes at maximum.
Here is a shortlist of examples stating what can be done to the Competitive game mode:
• Removed voting option for double & triple health.
• Obsidian is more expensive in Overpowered mode (5 gold per obsidian block)
• Removed Level 4 gold generator (to prevent stacking)
• Removed Level 3 diamond generator (to prevent stacking) *controversial idea*
• Removed Level 4 iron generator (to prevent stacking)
• Armour durability nerfed (10%-50% to prevent long fights). *controversial idea*
• Golden apple price increased to 5 gold in Overpowered mode.
• Removed Hardcore mode. *controversial idea*
• Bow durability nerfed (by 10%-75%)
• Removed Diamond Armour in Overpowered mode.
• Removed Iron Armour in Normal mode.
• Diamond Generators shut off after 7 minutes of game-time (to prevent long games and stacking)
• Ender pearls are cheaper (10%-25%).
This list would go on to encourage PvP whilst discouraging camping, making it a very good option for those who want to play more competitively in Eggwars while allowing casual players to play against those at or around their skill level.
Benefits of winning in competitive/ranked mode:
• More points.
• More exp.
*Sorry if this conclusion is rushed as I have to leave very soon*
Overall, a ranked egg wars game mode will allow players to play against those at a similar skill level. While new players can learn how to play Eggwars through the normal version, competitive players can learn how to use the current meta to it's fullest potential through the ranked version.
Edit:
This mode would only be added if CubeCraft reaches an average of 8k daily players and the pre-lobbies return.
Last edited: