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Should SkyWars kits become OP'er when OP chests mode is selected?


  • Total voters
    26
D

Deleted member 352903

Guest
SkyWars kits + basic chests -> ok
SkyWars kits + normal chests -> ok
SkyWars kits + OP chests -> some kits (iron golem, swordsman, etc.) become completely useless when OP chests is selected

See my point? It's annoying when I choose the ep1c st0ne sw0rd wiht shaRpNesS II "ill kill evrey1" kit swordsman kit and then OP chests is selected. I'll always get a better sword in OP chests.
Same with the ep1c ir0n arm0r wiht no ench4ntments "no-0ne will kill me" kit iron golem kit. I'll always get better armor, so where's the point on choosing it? ._.

Some kits should become more OP when OP is selected.
-Lumberjack: stone axe with some enchantments -> iron axe with same enchantments
-Spiderman: full leather armor + cobweb -> full enchanted leather armor (protection I?) + cobweb
-Iron Golem: iron helmet + iron leggings -> diamond helmet (protection I) + diamond leggings (protection I)
-Swordsman: stone sword (sharpness II) -> diamond sword (sharpness II)
-Etc
These are just examples

Ow and
no, SkyWars kits shouldn't become basic'er when bqsic chests is selected.
 

viktorv9

Well-Known Member
May 25, 2015
85
66
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It's a good idea, but a bit of a hassle. I'd still say it's worth it.
 
D

Deleted member 352903

Guest
Nvm this thread is cringy ~locked
 
Last edited by a moderator:

Cacuhau

Member
Jul 29, 2018
19
36
14
Swordsman and iron golem have been the 2 main kits regardless of the chest type. Even though they both got nerved down lots of other kits are barely used. I don't think we should change the kits per chest type or just OP in specific, I think we need to make those other kits a bit more useful in order to make them worth your points.
 
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