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pincath

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In Battle Arena Duels (1v1/2v2), ranked players currently have the ability to select kits, which gives them a significant and consistent advantage over unranked players who are forced into random kits.


This creates an unfair PvP environment where players who pay for a rank can master a specific kit, while others are constantly adapting — making what should be a skill-based mode feel pay-to-win.


🧩 Why This Is a Problem:


  • Competitive modes should be based on player skill, not kit familiarity through paid perks.
  • Many players lose motivation to play Duels knowing they are at a systemic disadvantage.
  • It hurts long-term game balance and player trust, especially for new or F2P players.

🎯 Suggested Fixes:


  • Remove kit selecting from Duels entirely, or…
  • Make it unlockable via playtime, win streaks, or in-game achievements — giving all players a path to earn the option.

This would help maintain fairness, encourage more participation, and keep Duels truly competitive.


Thanks for considering this!
 

Xavi | Goofy

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Hello, I don't agree with this suggestion as both players are still placed in the same game with the same tools to their disposal.

Yes, one person choose the kit probably because they're better at using that, but the same argument could be used for all in game voting (i.e eggwars health etc). The only difference between both persons in the game is the level of skill to use that kit, which is something you're able to practice over time. Rank or no rank.
 

Eli

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In Battle Arena Duels (1v1/2v2), ranked players currently have the ability to select kits, which gives them a significant and consistent advantage over unranked players who are forced into random kits.


This creates an unfair PvP environment where players who pay for a rank can master a specific kit, while others are constantly adapting — making what should be a skill-based mode feel pay-to-win.


🧩 Why This Is a Problem:


  • Competitive modes should be based on player skill, not kit familiarity through paid perks.
  • Many players lose motivation to play Duels knowing they are at a systemic disadvantage.
  • It hurts long-term game balance and player trust, especially for new or F2P players.

🎯 Suggested Fixes:


  • Remove kit selecting from Duels entirely, or…
  • Make it unlockable via playtime, win streaks, or in-game achievements — giving all players a path to earn the option.

This would help maintain fairness, encourage more participation, and keep Duels truly competitive.


Thanks for considering this!
Personally, I have to 100% agree with your suggestion. The ability to select the kit you play as is comparable to being able to choose a gamemode. The type of kit that you select drastically impacts gameplay, it has a direct effect on how long a match can take, which has a direct effect on a user's ability to farm wins / other stats.

Additionally, when a user is allowed to consistently utilize a single kit, they have the advantage of increased profficiency in a specific combat situation. Thus, ranked players can become experts in a limited amount of combat situations whereas unranked players are burdened with the expectation of being good under any random set of circumstances.

In-game voting might be comparable to a degree, but not entirely. First, in-game voting impacts a much larger amount of players, so non-ranked users have a much higher chance of encountering games that have been modified and develop skill in it. Second, in-game voting does not have the ability to entirely change the way a game plays out (Well... except for Pillars of Fortune, but that game is very chaos-driven as is), choosing a different kit does change the game dynamic entirely, you can't say a Crystals 1v1 is similar to an Archer 1v1.
 

coolzombiee

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Jun 20, 2024
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Personally, I have to 100% agree with your suggestion. The ability to select the kit you play as is comparable to being able to choose a gamemode. The type of kit that you select drastically impacts gameplay, it has a direct effect on how long a match can take, which has a direct effect on a user's ability to farm wins / other stats.

Additionally, when a user is allowed to consistently utilize a single kit, they have the advantage of increased profficiency in a specific combat situation. Thus, ranked players can become experts in a limited amount of combat situations whereas unranked players are burdened with the expectation of being good under any random set of circumstances.

In-game voting might be comparable to a degree, but not entirely. First, in-game voting impacts a much larger amount of players, so non-ranked users have a much higher chance of encountering games that have been modified and develop skill in it. Second, in-game voting does not have the ability to entirely change the way a game plays out (Well... except for Pillars of Fortune, but that game is very chaos-driven as is), choosing a different kit does change the game dynamic entirely, you can't say a Crystals 1v1 is similar to an Archer 1v1.
What would be the point of buying battle arena rank then
 
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