Current maps have too much horizontal play and too little vertical play.
Right now maps don't have a lot of high structures. They are mostly flat, with maybe 3 or 4 layers max.
This is why I have a new idea for a map.
Name: The Tower / Towering / Skyscraper (could be something different, idk)
How many islands: 12
Theme: Minimalistic, Modern (Lots of quartz and glass)
What is it?:
There are 12 islands in a circle. These islands are quite simple. I don't know exactly how they should look.
In the middle there is a small but high tower. The tower is 10 (10!) stories high. Every story is 5 blocks high, so including the floor layer between each story that means the tower is 60 blocks high. The ground floor is on the same y level as the small player islands. This means you have to climb the tower. There is a chest on each story, but the enchanting table and anvils and some more chests are on the roof.
This adds a "king of the hill" element to SkyWars, as everyone will want to climb the tower and be the one controlling the roof, and it also allows players to incorporate more vertical strategy. Not only can you try to attack your opponents from the left, the right, the front, and the back, but also from above and below.
Right now maps don't have a lot of high structures. They are mostly flat, with maybe 3 or 4 layers max.
This is why I have a new idea for a map.
Name: The Tower / Towering / Skyscraper (could be something different, idk)
How many islands: 12
Theme: Minimalistic, Modern (Lots of quartz and glass)
What is it?:
There are 12 islands in a circle. These islands are quite simple. I don't know exactly how they should look.
In the middle there is a small but high tower. The tower is 10 (10!) stories high. Every story is 5 blocks high, so including the floor layer between each story that means the tower is 60 blocks high. The ground floor is on the same y level as the small player islands. This means you have to climb the tower. There is a chest on each story, but the enchanting table and anvils and some more chests are on the roof.
This adds a "king of the hill" element to SkyWars, as everyone will want to climb the tower and be the one controlling the roof, and it also allows players to incorporate more vertical strategy. Not only can you try to attack your opponents from the left, the right, the front, and the back, but also from above and below.