My ideas for eggwars abilities

Discussion in 'Suggestions' started by awesomebutter234, Aug 23, 2016.

  1. awesomebutter234

    awesomebutter234 Member

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    Life saver: Allows for a double jump, but whenever used the player will get weakness 2 for 15 seconds. The double jump has a cooldown of 5 minutes.

    Second wind: Whenever you kill someone you get regen 1 for 10 seconds.

    Double death: Whenever you die twice in a row withouth getting a kill you get -5 hearts but you also get strenght for that life. Restarts when you die with the strenght.

    Defender:Whenever on your island you get slowness 2 and resistance one. Wears off if you go to another island or middle.

    Bargainer(made a deal with death) Items cost 4 times more, but you don't lose them on death. Can only have items that were bought by themselves, cannot use items that teamates share. Tweak the price if to costy or too cheap.
     
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  2. AboodPlayz

    AboodPlayz Member

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  3. Rojke

    Rojke Member

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    Rojke
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    I think the defender is nice idea. This will be not great for campers so maybe camping will become less populair. I think that everyone who is on their own island 15 minutes after start needs to have hungry effect.
     
  4. Qin Shihuangdi

    Qin Shihuangdi Member

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    I couldn't care less about eggwars abilities, so I'm going to stay neutral on all of them.
     
  5. zDutchie

    zDutchie Sr. Mod Staff Member Sr. Moderator

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    zDutchie
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    ^^
     
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  6. awesomebutter234

    awesomebutter234 Member

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  7. AboodPlayz

    AboodPlayz Member

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    ...
    If it is the same idea/concept you have to search it and if you find something similar post on it, if you want to make your own topic wait 2 weeks to post a new one
    or add/reply to the old one (if it has past 2 weeks until someone posted on it don't post on it)
     
    Last edited: Aug 24, 2016