Java Minigame Duels

Discussion in 'Suggestions' started by BadGuy, Jul 15, 2018.

?

would you like to see this?

Poll closed Sep 2, 2018.
  1. yes

    90.9%
  2. no

    9.1%
  1. BadGuy

    BadGuy Member

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    this is an old idea from not long ago but im expanding the idea a bit

    In duels there need to be a fun new set of gamemodes by all the other armor stands for duels. there can be mini-game duels based on games such as skywars, eggwars, blockwars, etc. instead of having 8 10 or 12 players they are simplistic 2 player games.

    for example in an eggwars duel there will be 3 islands:

    2 player islands opposite of each other (each player gets a lv2 gold generator and a lv 1 iron generator)
    1 (or more) for a middle
    the reasoning for the lv 2 gold generators is for easy obsidian giving the game more time to expand and become complex/diversely strategic.

    all islands will have assorted generators. (middle with 2 maxed diamond generators and 1 maxed gold generator)

    You can select these duels using an armor stand located by all the others but it will stand out for being way more exciting than all other duels.

    This can either have its own lobby or just be a new type of duel eitherway i think it would need a leaderboard and statistics of its own, so people can compete.

    If it does get its own lobby however each game type should have its own armor stand gui and map selector. but i seriously think that this wouldent quite fit into a simple armour stand in the pvp lobby.

    it will act like normal duels where you can wither left click to simply join a random map or right click with a rank to select a map.

    Game types:
    sky-wars (three islands one for each player and a middle all having chests)
    egg wars (already explained)
    block-wars (two players compete in a agme of either core or ctf (two armor stands containing these will stand next to eachother)
    ffa (whoever gets the most kills in 3 minutes wins in duels maps)

    arguments for block wars: Block wars would work perfectly in core its a good thing that in being killed you should lose some points off your core, if you die and the enemy has a chance to deal damage that's fair and resonable, you can agree with me if you want you won't die.

    A couple seconds (10s-15s) of respawn time without mining fatigue is enough to put 1-3 damage into the enemy core and if they kill you again when you respawn more time its fair enough to assume that they will deal more damage FAIR(remember the core has a cooldown on how much you can attack it at once in normal block wars.

    in CTF if you are killed by your base Yes they will get the flag THEY KILLED YOU! you just have to make a return by killing them taking the flag just the same and possibly doing better to protect your flag. You have (i'm suggesting 3 minutes per duel) minutes to turn the game around if you get to a bad start, it isn't game over if you let your opponent slip with the flag once.
     
    Last edited: Jul 24, 2018
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  2. Stablish

    Stablish Member

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    PLUS
    I actually liked this, if they added this it will be a great idea, this will be so challenged I'm sure.
     
  3. BadGuy

    BadGuy Member

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    Not too much traction :(
     
  4. jollow250

    jollow250 Member

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    Blockwars with 2 people
    Did you even think about your examples before you listed them
    If you are killed in a 1 V1 in Blockwars and you are playing flag mode
    Good luck saving your flag
    Your opponent will steal it and your respawn area will in only 1 or 2 maps be close enough for you to have any chance of catching up to them

    And core mode you would get lots of free core damage

    And quite honestly same goes for eggwars in current solo eggwars rushing is already an extremely useful strategy
    But with 2 players it would basically guarantee a win for whomever is faster as if they have no obby and you kill the single person their egg will be destroyed within the 3 seconds of respawn timer
    Honestly I can just see this being added to duals I do think spawn camping might be an issue however if spawn points were randomly chosen from a select few places on the map this problem could be avoided
    Also 5 minutes is a long time for a 2 player game I personally would lower it to a max of 2 or 3 minutes but that is just me

    Skywars I a man not particularly sure on so I won’t say anything about it
    Overall interesting concept but not all games work with a 1v1 version
     
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  5. BadGuy

    BadGuy Member

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    maybee just sky games???

    skywars and eggwars
     
  6. BadGuy

    BadGuy Member

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    actually, block wars could work, instead of having mining fatigue you could not have that and have the flag/core made of wool still but the game would be just as competitive.
     
  7. jollow250

    jollow250 Member

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    *Miner Kit exists*
    Your argument is already falling apart because of that one kit’s existence
     
  8. BadGuy

    BadGuy Member

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    what? I'm just saying it could be fun as a duel in blockwars but because there are no other players I think there should be no mining fatigue, this has nothing to do with miner kit, plus you can still have the mining fatigue. don't be so aggressive to shut anything and everything down.

    secondly, blockwars would work block wars would work perfectly in core its a good thing that being killed you should lose some points if you die and the enemy has a chance to deal damage, you can agree with me if you want you won't die.

    a couple seconds (10s-15s) of respawn time without mining fatigue is enough to put 1-3 damage into the enemy core and if they kill you again when you respawn more time its fair enough to assume that they will deal more damage FAIR(remember the core has a cooldown on how much you can attack it at once in normal block wars.

    in CTF if you are killed by your base Yes they will get the flag THEY KILLED YOU! you just have to make a return by killing them taking the flag just the same and possibly doing better to protect your flag.
    to prevent camping (I assume you mean camping the other players spawn point and killing them) 2s of invincibility to counter?

    lowered timer to 3m per game and specified that it would be in duels maps.
     
    Last edited: Jul 24, 2018
  9. jollow250

    jollow250 Member

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    it wasn't aggressiveness It is just brain damage caused by forgetting I am on a train and lying down on a top bunk of a bed
    Constantly Smacking my head on it

    anyways My Point was if you look at the miner kit doesn't have mining fatigue which is the only real perk separating it from the other kits
    the stone pickaxe alone would make much of a difference so the miner kit becomes absolutely useless if mining fatigue is removed

    also How does removing mining fatigue even fix the problem I brought up in the first place it would only make it a bigger problem
    Yes it might have fixed the problem in Core mode but that still discounts ctf mode
    but my entire point is unless you have the scout kit you run the same speed as the other kit which and since all of the maps (too my memory) have the spawn position BEHIND the flag (other than end)* which would mean that you have a head start and the other player is killed
    except if the enemy killed you they still have to make it to your side from their side to do damage and you would respawn by that time there to kill them and I am going to go on the assumption that you d o kill them if we already start on the assumption that they killed you when you were in their base which is another thing. They need to kill you in the first place and if if in fact they you don't kill them an already unlikely situation then once again it will be the exact same thing as before just backwards this time
    whereas in normal blockwars you can attack and defend simultaneously because you have a team but only one at a time makes the game very basic and in my opinion uninteresting but that isn't the point
    Do you really want to go there buddy keep in mind that without mining fatigue would include the other player
    They need to get back and if in fact the player had the blocks or miner kit they could have built a full wall to stop them from reaching you in time
    your idea bases on the assumption that the circumstances are perfect Not to mention certain maps have more in the way to get to a core than others. A really good example of this is paint. unless you have a staircase you have to go all the way around the "giant paint castle" (No clue what to call that thing) that would take significantly longer than if I were to be on green hill zone


    also if it hasn't already been said but a problem with all of the singles would be multiaccounting would be a problem
     
  10. BadGuy

    BadGuy Member

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    I won't argue you don't seem capable of constructive criticism or agreeability.
     
  11. No u
     
  12. BadGuy

    BadGuy Member

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    nay thee
     
  13. jollow250

    jollow250 Member

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    You are taking my replies to be angry
    I am calmly arguing my point but you are taking them the wrong way, I am sorry if you think I am trying to scream at you but I am not
     
  14. Sweetenerera

    Sweetenerera Member

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    I like the idea of having Skywars duels very much, but Eggwars, Blockwars, FFA (??) duels will become too much. And it won't really be fun to play, especially Blockwars since it is supposed to be a team game. If someone takes your flag and you're respawning its basocally impossible to catch up with the person.
    And Blockwars is already a pretty dead game, so if you make a duel out of it it'll probably be impossible to play.
    As for Eggwars, it'll be more active then Blockwars duels but imo it'll just be too much and I won't really enjoy it.

    (But Skywars Duels? Yes please.)