Hi. I love MinerWare but I get kinda bored due to the limited amount of Microgames so I'm going to suggest some. (If you hate a certain Microgame then say it). First I suggest a few changes to the Microgame: "Wait For It..." Currently you only jump in the void and it's so easy. I just wait a few seconds and boom I got a free point!! I think it should have 5 things. 1. Jump into the void 2. Shoot yourself with a bow 3. Remove the [ITEM] from your inventory 4. Build a Rainbow (You get 6 wool and you just need to build up with the right combination). 5. Build a Snow Golem (You get snow, craft it to blocks and make a Golem). 6. Don't move (Suggested by @BuildBuild25 ) Western Showdown! Kill all players with a bow (1hit=instadead). Egg Machinegun! Kill as much Chickens with an Egg (If chicken gets hit it dies and a lot of chickens spawn). Bacon Apocalypse! Be the last one standing while Zombie Pigmens attack everybody! Bomberman! Blow a player up with TNT. Find the button! A little "map" appears with a button hidden. Every game it's somewhere else. Didn't have that much ideas so this should be good enough. Tell me why you like/dislike a certain Microgame Thanks, Bye/ Some microgames other people suggested that are really good in my opinion: Create the right color gear: You get dye and have to craft the right dyed armour in time (By @IkBenHaid3r ) Color Blockfloor (Or something like that) The floor changes to multiple blocks and you have to put your block on the same type of block. (Suggested by @Buddy_CC ) Enchant You get a [ITEM] and an entire inventory filled with enchanted books and unlimited EXP. You have to enchant the right book with the sword with the anvils (Suggesed by @Natsu_MaestroDeFuego_ )
I like all of these. What do you think of this micro game: A floor with all kinds of blocks appear. You get a block in your inventory and have to place it on the same block but then on the floor. (I can't explain it very well, lmao)
I get what you mean There should only be 12 however so there is 1 for every player and no extras to make it a little harder
+1 Would be a great idea to implement this instead of people knowing automatically what to do. Cheers. ~OrbitFlash
I like all of these, I also think that on the wait for it there should be a "Don't move" instruction.
+1 I got a good MicroGame: Create the right color gear in time. You get like every dye in your inv but you got to merge the colors to get the right one. This could also be done with banners And i got another one: Dropper Dropper is a fall when you need to evade blocks to fall in the water. DJ Kaled: Another one: QuakeCraft and you just have 1 life Dead is ded I like every new suggestions @TheJeroen !
I think 4 and 5 should be separate ones by themselves, since the "Wait for it.." one is more a really quick one than one where you have to put more thought into it than a simple action Other than that, I like them all
I like all ideas +1 And in the last game could be that of the button, like the maze but looking for the button.
Oh, I've thought another game, Enchanting,consists in that they tell an enchantment and an object. Then in the inventory you have more objects, you need to enchant the object with the enchantment that they said. For exemple: Iron Sword with Knokback. Indeed you have infinite experience. The enchanting table will be placed in the mid of the ''map''.
You mean like, you get an item and your entire inventory is filled with enchanted books and you gotta find the right one? If so that sounds pretty awesome.