So I came up with another kit idea again (Yeah, I know make too much threads in this topic), but I thought I'd give this one a shot. This class is called Luck, and by the name you would expect what it supposed to be about. This kit is all about chance and probability. It would involved having different outcomes to what the player would earn. Equipment: Leather Chestplate Wooden Sword Bow (3 Arrows) Chance (Yellow Stained Glass. When clicked, it would randomize what type of effect the player would get, although the full effects would mimic other kits/powerups (for example: Instead of Jump Boost 2 it is one), the effects last for around 5-10 seconds, making it not permanent. 45-50 second cooldown.) Chance Possible Outcomes/Effects (Personally, this is my opinion on what I think it should be. It could be different if you want it to be): Good Luck Speed (30% Chance) Haste (20% Chance) Extra Blocks (10% Chance) Jump Boost (7% Chance) Strength (3% Chance) Bad Luck Slowness (10% Chance) Blindness (10% Chance) Nausea (10% Chance) NOTE: I improved this kit by adding bad luck into the mix and modifying the chances due to the responses. They would act the same as the good luck except it would only effect them for 5 seconds and the cooldown would be around 15 seconds. What do you guys think?