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awesomebutter234

Well-Known Member
Jun 12, 2016
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So I came up with another kit idea again (Yeah, I know make too much threads in this topic), but I thought I'd give this one a shot. This class is called Luck, and by the name you would expect what it supposed to be about. This kit is all about chance and probability. It would involved having different outcomes to what the player would earn.
Equipment:
Leather Chestplate
Wooden Sword
Bow (3 Arrows)
Chance (Yellow Stained Glass. When clicked, it would randomize what type of effect the player would get. although the effects would mimic other kits/powerups, the effects last for around 5-10 seconds, making it not permanent. 45-50 second cooldown.)

Chance Possible Outcomes/Effects (Personally, this is my opinion on what I think it should be. It could be different if you want it to be):
Speed (40% Chance)
Haste (20% Chance)
Extra Blocks (20%Chance)
Jump Boost (15% Chance)
Strength (5% Chance)

What do you guys think?
That's all good luck, there should also be some bad luck mixed in there.
 

RockBob4

Dedicated Member
May 14, 2016
1,539
544
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If you got a bad effect couldn't you just jump into the void or would the cool down still work with that?
 
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