1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Kit-PVP Kit Ideas

Discussion in 'Suggestions' started by Tacosbefriends, Jan 12, 2015.

  1. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

    Joined:
    Jan 13, 2014
    Messages:
    6,361
    Likes Received:
    6,733
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Snarky Internet Man
    Location:
    My Computer Desk
    Home Page:
    Simple Kits:
    Garrador, based on the Resident Evil 4 mini-boss:
    Leather Pants, Leather Boots, Leather Cap
    Wooden Sword
    Blindness I
    Strength I

    Chef:
    White Leather Armor
    Stone Sword
    x2 normal amount of food, 3 regular golden apples

    Diabolist:
    Skull, Chainmail Chestplate
    Knockback I Bone
    5 Zombie Spawn Eggs
    5 Skeleton Spawn Eggs
    5 Blaze Spawn Eggs
    1 Ghast Spawn Egg

    Complicated Kits:
    Pokémon Trainer:
    Red Leather Cap
    Receives 1 snowball every 10 seconds, can only have 6 snowballs at once. Throwing a snowball spawns a random mob (hostile and passive alike) where the snowball lands. The mob despawns after 30 seconds.

    Stomper:
    Black Leather Boots, Protection I Featherfalling II
    Jump Boost 5
    Landing on a target deals damage to the target proportional to the height the Stomper fell (1 block=1/2 a heart)

    Infected:
    Zombie head, green leather tunic and leggings
    Wooden Sword
    Dealing melee damage to Infected poisons you for 3 seconds

    Lemme know what you think. Time for bed. Making pancakes in the morning. Yay.
     
    DiosGamezia, Efcluke94 and YounB like this.
  2. NanoNet

    NanoNet Member

    Joined:
    May 23, 2014
    Messages:
    1,044
    Likes Received:
    345
    Trophy Points:
    83
    Gender:
    Male
    Location:
    IKEA
    You always have the most creative innovations/creations for games :D I love it. Keep it up man.
     
  3. Saradabaschi

    Saradabaschi Admin Staff Member Administrator

    Joined:
    Jul 1, 2014
    Messages:
    4,763
    Likes Received:
    2,709
    Trophy Points:
    113
    Gender:
    Female
    Location:
    Germany
    Do you really think it is a good idea to let mobs spawn in Kit-PvP? ;)
     
    Trickmaster likes this.
  4. YounB

    YounB Helper Staff Member Helper

    Joined:
    May 13, 2014
    Messages:
    5,948
    Likes Received:
    6,549
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    ¯\_(ツ)_/¯
    Location:
    London, England
    Mobs spawning in Kit-PvP can encourage people dying deliberately, spawning in a club ton of ghosts and causing lag.
     
    Trickmaster likes this.
  5. Tomve_Matz

    Tomve_Matz Member

    Joined:
    Jun 15, 2014
    Messages:
    291
    Likes Received:
    201
    Trophy Points:
    43
    Gender:
    Male
    Location:
    Slimopolis
    I think mobs go to lag the kit pvp but good idea! :D
     
  6. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

    Joined:
    Jan 13, 2014
    Messages:
    6,361
    Likes Received:
    6,733
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Snarky Internet Man
    Location:
    My Computer Desk
    Home Page:
    Lag potential of suggested classes:

    Diabolist- 16 mobs at once
    All of these are easily killed by most classes. 3-4 hits with a wooden sword or 1-3 arrows is enough to kill any of these mobs. For these mobs to have any lasting effect on the server's ability to operate, you'd have to have at least 5 or 6 Diabolists all spawn their entire arsenals in one concentrated area and then keep them alive. Half the mobs spawned by the Diabolist class burn in sunlight (which most maps have in abundance). Ghasts only have 5 hearts and are an enormous target. Blazes do have some potential to cause lag and other problems due to their fireballs potentially causing block updates and might be better replaced by something like creepers or slimes.

    Pokémon Trainer- 8 mobs at once
    Again, Pokémon Trainer's mobs can be pretty easily dealt with. With half the total mobs of Diabolist and the chance to spawn something with less advanced AI, like a pig or bat, Pokémon Trainer's snowballs should cause very minimal lag. In order to have 8 active mobs at once, you'd have to wait 1 minute to spawn 6, and then another 10 seconds for the last 2. Assuming none of your mobs burn or are dispatched by other players, you can have a total of 8 mobs at once due to their despawn time after 30 seconds.

    This may sound like a lot, but then you have to consider things like...

    Archer- 50+ entities at once
    Arrows take 30 seconds to despawn. I timed myself shooting arrows, once spamming and once pulling the drawstring back all the way. In 30 seconds depending on firing method, I managed to shoot between 20 and 50 arrows (and I'm sure people can spam arrows faster than I can). Arrows have no AI as far as I know, which would make them less prone to lag. They do, however, have an age variable that changes 20 times a second (once per tick), which makes them lag in large numbers, just like zombies or ghasts. Diabolist and Pokémon Trainer would cause about the same amount of lag as Archer.

    In short, you'd have to go out of your way with several friends in order to intentionally cause even a little lag. We could also have all hostile mobs removed occasionally, just like items, in order to prevent lag.

    Kit-farming is against our rules for a reason. If it's bad enough, we could simply make it so the eggs and snowballs don't drop when the two classes are killed.
     
  7. marlutin

    marlutin Member

    Joined:
    Oct 20, 2014
    Messages:
    549
    Likes Received:
    66
    Trophy Points:
    28
    If this is implemented, I'll probably join the kit-pvp community
     
    Tacosbefriends likes this.
  8. Snap

    Snap Mod Staff Member Moderator

    Joined:
    May 1, 2014
    Messages:
    6,929
    Likes Received:
    4,880
    Trophy Points:
    113
    Gender:
    Female
    A pokemon kit? :eek:
    That ghast from the Diabolist kit sounds like chaos though. Maybe take that egg out.
    I don't think any of these will be added though :( People have requested things like blaze kits for months and it has never been added or mentioned, and the thread usually dies... :(
     
  9. OrangeGE

    OrangeGE Member

    Joined:
    Jan 21, 2014
    Messages:
    4,682
    Likes Received:
    2,229
    Trophy Points:
    113
    Gender:
    Male
    Location:
    p.getLocation();
    I highly doubt spawn eggs would be added, as it is meant to be PvP, not PvE. It will also aid lag as the Kit PvP server lags with no entities.
     
  10. YounB

    YounB Helper Staff Member Helper

    Joined:
    May 13, 2014
    Messages:
    5,948
    Likes Received:
    6,549
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    ¯\_(ツ)_/¯
    Location:
    London, England
    Pokemon kit won't be implemented, mainly because the spawn eggs (which baring in mind would be thrown if you want it to be Pokemon) will cause so much lag, and if lag is added ontop of the Kit PvP lag (which you yourself reported as a bug) and will make it impossible to play, and it will drag people away a rather strategical game.
     
  11. Hallucinated

    Hallucinated Member

    Joined:
    Oct 22, 2013
    Messages:
    1,639
    Likes Received:
    1,279
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    Editing
    Location:
    Victorville California
    Entities get cleared after some time, Mobs = Entities = They get cleared.
    (Not sure if this is the same system, basing this off the old Kit system)
     
  12. Efcluke94

    Efcluke94 Admin Staff Member Head Administrator Builder

    Joined:
    Oct 20, 2013
    Messages:
    2,520
    Likes Received:
    4,289
    Trophy Points:
    113
    Gender:
    Male
    Quite like the chef idea, nice and simple, perhaps 2 golden apples or 1 since people could end up farming alot. Also, all the kits sound amazing, but the complicated kits, not sure how doable they are. But yeah sounds cool