Minecraft PC IP: play.cubecraft.net

Tacosbefriends

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Breakfast for Dinner Club HQ
Simple Kits:
Garrador, based on the Resident Evil 4 mini-boss:
Leather Pants, Leather Boots, Leather Cap
Wooden Sword
Blindness I
Strength I

Chef:
White Leather Armor
Stone Sword
x2 normal amount of food, 3 regular golden apples

Diabolist:
Skull, Chainmail Chestplate
Knockback I Bone
5 Zombie Spawn Eggs
5 Skeleton Spawn Eggs
5 Blaze Spawn Eggs
1 Ghast Spawn Egg

Complicated Kits:
Pokémon Trainer:
Red Leather Cap
Receives 1 snowball every 10 seconds, can only have 6 snowballs at once. Throwing a snowball spawns a random mob (hostile and passive alike) where the snowball lands. The mob despawns after 30 seconds.

Stomper:
Black Leather Boots, Protection I Featherfalling II
Jump Boost 5
Landing on a target deals damage to the target proportional to the height the Stomper fell (1 block=1/2 a heart)

Infected:
Zombie head, green leather tunic and leggings
Wooden Sword
Dealing melee damage to Infected poisons you for 3 seconds

Lemme know what you think. Time for bed. Making pancakes in the morning. Yay.
 

NanoNet

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May 23, 2014
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You always have the most creative innovations/creations for games :D I love it. Keep it up man.
 

Younisco

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Mobs spawning in Kit-PvP can encourage people dying deliberately, spawning in a club ton of ghosts and causing lag.
 
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Tacosbefriends

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Do you really think it is a good idea to let mobs spawn in Kit-PvP? ;)
I think mobs go to lag the kit pvp but good idea! :D

Lag potential of suggested classes:

Diabolist- 16 mobs at once
All of these are easily killed by most classes. 3-4 hits with a wooden sword or 1-3 arrows is enough to kill any of these mobs. For these mobs to have any lasting effect on the server's ability to operate, you'd have to have at least 5 or 6 Diabolists all spawn their entire arsenals in one concentrated area and then keep them alive. Half the mobs spawned by the Diabolist class burn in sunlight (which most maps have in abundance). Ghasts only have 5 hearts and are an enormous target. Blazes do have some potential to cause lag and other problems due to their fireballs potentially causing block updates and might be better replaced by something like creepers or slimes.

Pokémon Trainer- 8 mobs at once
Again, Pokémon Trainer's mobs can be pretty easily dealt with. With half the total mobs of Diabolist and the chance to spawn something with less advanced AI, like a pig or bat, Pokémon Trainer's snowballs should cause very minimal lag. In order to have 8 active mobs at once, you'd have to wait 1 minute to spawn 6, and then another 10 seconds for the last 2. Assuming none of your mobs burn or are dispatched by other players, you can have a total of 8 mobs at once due to their despawn time after 30 seconds.

This may sound like a lot, but then you have to consider things like...

Archer- 50+ entities at once
Arrows take 30 seconds to despawn. I timed myself shooting arrows, once spamming and once pulling the drawstring back all the way. In 30 seconds depending on firing method, I managed to shoot between 20 and 50 arrows (and I'm sure people can spam arrows faster than I can). Arrows have no AI as far as I know, which would make them less prone to lag. They do, however, have an age variable that changes 20 times a second (once per tick), which makes them lag in large numbers, just like zombies or ghasts. Diabolist and Pokémon Trainer would cause about the same amount of lag as Archer.

In short, you'd have to go out of your way with several friends in order to intentionally cause even a little lag. We could also have all hostile mobs removed occasionally, just like items, in order to prevent lag.

Mobs spawning in Kit-PvP can encourage people dying deliberately, spawning in a club ton of ghosts and causing lag.
Kit-farming is against our rules for a reason. If it's bad enough, we could simply make it so the eggs and snowballs don't drop when the two classes are killed.
 

Sophie

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May 1, 2014
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A pokemon kit? :o
That ghast from the Diabolist kit sounds like chaos though. Maybe take that egg out.
I don't think any of these will be added though :( People have requested things like blaze kits for months and it has never been added or mentioned, and the thread usually dies... :(
 

OrangeGE

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Jan 21, 2014
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I highly doubt spawn eggs would be added, as it is meant to be PvP, not PvE. It will also aid lag as the Kit PvP server lags with no entities.
 

Younisco

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A pokemon kit? :eek:
That ghast from the Diabolist kit sounds like chaos though. Maybe take that egg out.
I don't think any of these will be added though :( People have requested things like blaze kits for months and it has never been added or mentioned, and the thread usually dies... :(
Pokemon kit won't be implemented, mainly because the spawn eggs (which baring in mind would be thrown if you want it to be Pokemon) will cause so much lag, and if lag is added ontop of the Kit PvP lag (which you yourself reported as a bug) and will make it impossible to play, and it will drag people away a rather strategical game.
 

Hallucinated

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Oct 22, 2013
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Entities get cleared after some time, Mobs = Entities = They get cleared.
(Not sure if this is the same system, basing this off the old Kit system)
 

Efcluke94

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Quite like the chef idea, nice and simple, perhaps 2 golden apples or 1 since people could end up farming alot. Also, all the kits sound amazing, but the complicated kits, not sure how doable they are. But yeah sounds cool
 
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