Improvements for the main lobby:
Well, since the main lobby was changed (2019) I have noticed several building errors.
Now I'll show you some pictures:
Lobbies for the most played games:
I've been thinking this since "The Big Change" was released. And the suggestion is that in the games that are currently played as SkyWars, EggWars and Lucky Islands had their respective lobby as before, as they are game that is played a lot. But I'll explain how this will work:
(The lobby will not change at all) You will have a compass in the slot number 1 (as it was before) the lobbies that won't have lobby like PvP, Parkour, Minerware, Tower Defence and the Temporary Games. In those games I just mentioned the compass will have the same function as in the NPC. For example: You can go to the lobby of SkyWars by clicking on the current NPC or from the compass, but when you want to go to a game that has no lobby you can go from the compass but only entering the game and when the game ends/exit the lobby you will get to the main lobby.
Well, since the main lobby was changed (2019) I have noticed several building errors.
Now I'll show you some pictures:




Lobbies for the most played games:
I've been thinking this since "The Big Change" was released. And the suggestion is that in the games that are currently played as SkyWars, EggWars and Lucky Islands had their respective lobby as before, as they are game that is played a lot. But I'll explain how this will work:
(The lobby will not change at all) You will have a compass in the slot number 1 (as it was before) the lobbies that won't have lobby like PvP, Parkour, Minerware, Tower Defence and the Temporary Games. In those games I just mentioned the compass will have the same function as in the NPC. For example: You can go to the lobby of SkyWars by clicking on the current NPC or from the compass, but when you want to go to a game that has no lobby you can go from the compass but only entering the game and when the game ends/exit the lobby you will get to the main lobby.