Not exactly sure how implemetable this would be, but I had an idea for an anticheat that could rid of most hackers if implemented correctly.
not exactly sure how anticheat as a awhole works so my idea instead works around it by adding heightened levels of security over newer accounts. I think depending on how many hours of active playtime a player has, the anticheat should be more restrictive, for example, if someone has an effective 100% winrate in a game like bedwars with 1 hour of playtime and 5 separate reports and said player, the player should receive a form of security ban untill reviewed by moderators later. of course the exact numbers of win rate, playtime, and number of reports may be vastly different then what i said, i think a system like this could prevent 90% of hackers from lasting longer then a match. i also think the same system could be implemented on something like battle arena were if a low hour count player gets a certain amount of kills in a very short period of time, they could get security banned untill reviewed by a moderator.
the most obvious counterpoint to this being false bans, but i think falsebans would exist in most anticheat systems anyways, and i dont think this would get that many, this is also why i think security bans untill reviewed by moderators would be more fitting. any anticheat would have ups and downs and i think it would be better for it to stop 95% of hackers with .1% false bans then 5% of hackers with 0% false bans.
not exactly sure how anticheat as a awhole works so my idea instead works around it by adding heightened levels of security over newer accounts. I think depending on how many hours of active playtime a player has, the anticheat should be more restrictive, for example, if someone has an effective 100% winrate in a game like bedwars with 1 hour of playtime and 5 separate reports and said player, the player should receive a form of security ban untill reviewed by moderators later. of course the exact numbers of win rate, playtime, and number of reports may be vastly different then what i said, i think a system like this could prevent 90% of hackers from lasting longer then a match. i also think the same system could be implemented on something like battle arena were if a low hour count player gets a certain amount of kills in a very short period of time, they could get security banned untill reviewed by a moderator.
the most obvious counterpoint to this being false bans, but i think falsebans would exist in most anticheat systems anyways, and i dont think this would get that many, this is also why i think security bans untill reviewed by moderators would be more fitting. any anticheat would have ups and downs and i think it would be better for it to stop 95% of hackers with .1% false bans then 5% of hackers with 0% false bans.




