I have 2 ideas on two seperate threads the first one would be ....
so the summoner kit has this
Wood sword
Wood pickaxe
Leather chestplate
Summon bone
But this kit is extremely underpowered and needs to be nerfed a little so my ideas were as follows
-Fix skeletons: not sure what they are supposed to do but all they do is follow you and enemies around maybe give them a shovel or something
-Fix Creepers: creepers are pretty much useless unless in a confined area my suggestion is to make them super charged or make the area of blast trigger bigger so creepers get a running start because its near impossible to get an actively moving player in the blast radius
-Fix mob speed: in general mobs are to slow especially the slime and zombie you can easily outwalk any mob in this kit
-Fix the crowding issue: awhile ago i reported this issue but i dont think i really got an answer, what happens is if theres no enemies around, the mobs will come back to you, the problem is they try to get as close as they can if your standing still, here are the issues
1. The mobs will step in front of you blocking your arrows shots
2. In 1.8 they stand inside you making it impossible to see
3. 1.9 unit collision gives the potential for them to push you off the map
My idea to fix this is: whenever the mobs return to you they stop about a block or two away sort of like an invisible wall around you
-fix invis tracking: mobs sometimes can track players using the ninja kit whether that is following them( they dont attack) or simply looking in their direction and not deviating from its spot even if another enemy passes by (the same behavior when they focus on a money stealer)
New trap idea:
fire trap- when broken sets enemy that broke it on fire for 5 seconds
Part 2: https://www.cubecraft.net/threads/i-summon-you-kit-upgrade-and-general-upgrade-ideas-part-2.185639/
so the summoner kit has this
Wood sword
Wood pickaxe
Leather chestplate
Summon bone
But this kit is extremely underpowered and needs to be nerfed a little so my ideas were as follows
-Fix skeletons: not sure what they are supposed to do but all they do is follow you and enemies around maybe give them a shovel or something
-Fix Creepers: creepers are pretty much useless unless in a confined area my suggestion is to make them super charged or make the area of blast trigger bigger so creepers get a running start because its near impossible to get an actively moving player in the blast radius
-Fix mob speed: in general mobs are to slow especially the slime and zombie you can easily outwalk any mob in this kit
-Fix the crowding issue: awhile ago i reported this issue but i dont think i really got an answer, what happens is if theres no enemies around, the mobs will come back to you, the problem is they try to get as close as they can if your standing still, here are the issues
1. The mobs will step in front of you blocking your arrows shots
2. In 1.8 they stand inside you making it impossible to see
3. 1.9 unit collision gives the potential for them to push you off the map
My idea to fix this is: whenever the mobs return to you they stop about a block or two away sort of like an invisible wall around you
-fix invis tracking: mobs sometimes can track players using the ninja kit whether that is following them( they dont attack) or simply looking in their direction and not deviating from its spot even if another enemy passes by (the same behavior when they focus on a money stealer)
New trap idea:
fire trap- when broken sets enemy that broke it on fire for 5 seconds
Part 2: https://www.cubecraft.net/threads/i-summon-you-kit-upgrade-and-general-upgrade-ideas-part-2.185639/
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