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Hunger games equipment modifiers(vote option)

Discussion in 'Suggestions' started by awesomebutter234, Sep 8, 2016.

  1. awesomebutter234

    awesomebutter234 Member

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    The modifiers can either make the equipment better or worse.

    Weapon
    Sluggish=-0.2 attack speed

    Heavy=- +2.5 damage, -0.3 attack speed.

    Immense= -attack speed 0.2 , +additional
    knockback +0.002, +0.25 damage

    Weak=-1 damage

    Slow=-0.1 attack speed

    Fragile-less durability, -1.5 attack damage

    Good-normal

    Great=+0.5 damage

    Perfect-+1 damage, and +0.1 attack speed.

    Armor
    Weak=-0.5 armor value

    Bulky= -speed 0.3 , armor value +1.5

    Strong=+1 armor value

    Light=-1 armor value, +0.15 speed

    Good=normal

    Fragile=Low durability, - 1.5 armor value.

    Sturdy=+0.0025 knockback resistance, +0.25 armor value.

    Massive=+2 armor value, -1 speed.

    Food(I know this is eqipment but I did not want to say item modifier)
    Healthy:+1 hunger bar
    Old:-1.5 hunger bar
    Normal:normal
    Rotten:-3 hunger bars.
    Hearty:+2 hunger bars
    Heavy:+3 hunger bars, slowness for 15 seconds.
    Light:-0.5 hunger bars

    Can't think of any more. In this mode it's more important to check gear to see if you can get anything better. A piece of gear can only have one modifier at a time.(unless people want to allow more than one modifier). Any equipment you find/craft will have a modifier.
     
    Last edited: Sep 8, 2016
  2. Thefty

    Thefty Member

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    I don't like this. I think the 3 modes that you can vote for are enough.
     
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  3. Armandy

    Armandy Member

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    I don't like the idea, it's fine as is.
     
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  4. ♡♡♡♡

    ♡♡♡♡ Member

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    maybe the first ones can all be switched to mining fatigue and haste effects even though both effects have very little effect on most attack speeds :p some of the rest could be effect modifiers too the hinger one im not sure is possible I've never seen anything like it on other servers :p
     
  5. Hackusator

    Hackusator Member

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    I really dislike the idea of a change in attack speed
     
  6. awesomebutter234

    awesomebutter234 Member

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    I'm almost sure that mining fatigue would be greater than a 0.1-0.2 attack speed debuff. Same with haste.
     
  7. ♡♡♡♡

    ♡♡♡♡ Member

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    it would vary from weapon to weapon for axes the effect would be around 0.5-0.2 for swords it is probably a bit more
     
  8. RockBob4

    RockBob4 Member

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    What about axes? Will they have a multiplier? And I think that this is a little too much to vote for.\

    EDIT: You posted that before I finished lol
     
  9. awesomebutter234

    awesomebutter234 Member

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    But that is greater than 0.1, and equal to 0.2. :/
    Also modified some of the values
     
  10. Skifby

    Skifby Member

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    Don't like this idea at all, sorry :/
    it's fine how it is now.
     
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