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How will fishing rods work when they are fixed?

Discussion in 'Games' started by ♡♡♡♡, Aug 24, 2016.

  1. ♡♡♡♡

    ♡♡♡♡ Member

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    Ok so this is just a quick question: How will fishing rods work when cubecraft fixes them? Will they be like 1.9 fishing rods or like previous versions?
     
  2. xMegaCoolx

    xMegaCoolx Member

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    I don't think they would fix this. I even think they disabled fishing rod hits with the new 1.9 settings. I don't know.
     
  3. zDutchie

    zDutchie Mod Staff Member Moderator

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    I will cry from the inside if it will cause knockback when they change it (if they will change it) ;-;
     
  4. ♡♡♡♡

    ♡♡♡♡ Member

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    I cri ;( As of now rods are completely useless on cubecraft no pull, no knockback .(
     
  5. A Christmas Hangar

    A Christmas Hangar Member

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    Useful for traps
     
  6. ♡♡♡♡

    ♡♡♡♡ Member

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    ? Are you using fishing rods as bait? xD
     
  7. Diogu

    Diogu Mod Staff Member Moderator

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    A few months ago, you did a thread about fishing rods: https://www.cubecraft.net/threads/fishing-rods.123118/

    Fishing rods lost their utility in 1.9 version and they still broken. I don't think that they are necessary now.

    If you spam click your weapon when the player is on the edge of the island, he will be knocked off.
     
  8. A Christmas Hangar

    A Christmas Hangar Member

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    Yes. I will make a tutorial soon™
     
  9. mateu9999

    mateu9999 Member

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    If you didn't hear yet.. Fishing rods are able to steal item from players and grab far away items... So maybe they'll make fishing rod like that or maybe they will make them 1.8 again in 1.8 only gamemodes...
     
  10. ♡♡♡♡

    ♡♡♡♡ Member

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    no this only works on item entities and stealing items only works for the fisherman kit
     
  11. Infinity323

    Infinity323 Member

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    Fishing rods are great for stopping a player's approach, getting the jump on them, proceeding to spam click them into submission.
     
  12. hyperBravo

    hyperBravo Member

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    That's only in 1.8. If it infinitely produced KB, then why did Mojang removed that? In vanilla PvP, it was never able to knock players away, which implies that the infinite KB was an unintentional feature. Now, their use is very, and I mean VERY, situational. Most cases, it's to force the victim to lose control of their character while being pulled toward the rod. This is more or less a good thing though.