betty's oldies
Forum Expert
Want an RPG-style game in MineCraft? Feel like archer just fires plain arrows and want it to fire other things? Then this is for you!
Suggestion
1. RPG-style stats in FFA. This uses the player's current level in the lobby (or could use a separate FFA level) to determine how many stat points the player has up to level 100. When the player first joins the server, they start at level 0. Each level awards 1 stat point that can be used for the following attributes:
-HP: Increases HP by 0.1% per point.
-Strength: Increases base damage by 0.1% per point. Applies only to the bow and sword.
-Magic: Increases enchant damage (from enchantments, not from the item itself) by 0.2% per point. Also increases potion damage (harming and poison). As an example, let's say an item has sharpness 1 and the user has all 100 points put into magic. Sharpness will benefit from the 20% bonus, giving +1.2 damage instead of +1.
-Speed: Increases movement speed by 0.05% per point. Also determines the chance you "evade" the hit (up to a 3% chance, 0.03% chance to evade per point). Evading a hit means you will take no damage from that attack.
A GUI can be opened for the player to select which stat to allocate points.
2. Electric arrows. Players can buy custom arrows from the store. Electric arrows make a lightning sound when it hits a target (only you hear the sound effect). Sub-options for electric arrows:
-1. Electric arrows disable 1 potion effect for 10 seconds on hit. Multiple electric arrows can hit a target, each disabling additional buffs (1 additional buff per arrow).
-2. Ability: electro shot. Cooldown: 40 seconds, item: blaze rod. Upon right-clicking the blaze rod, it will be used and the next shot will shoot an electric arrow. This arrow dispels 3 temporary potion buffs (speed, strength, etc.). Samurai speed buff is instead disabled for 20 seconds.
Alternatively, allow archers to buy the current potion arrows from the store (with a cap of something like 10 at any time in the inventory).
Suggestion
1. RPG-style stats in FFA. This uses the player's current level in the lobby (or could use a separate FFA level) to determine how many stat points the player has up to level 100. When the player first joins the server, they start at level 0. Each level awards 1 stat point that can be used for the following attributes:
-HP: Increases HP by 0.1% per point.
-Strength: Increases base damage by 0.1% per point. Applies only to the bow and sword.
-Magic: Increases enchant damage (from enchantments, not from the item itself) by 0.2% per point. Also increases potion damage (harming and poison). As an example, let's say an item has sharpness 1 and the user has all 100 points put into magic. Sharpness will benefit from the 20% bonus, giving +1.2 damage instead of +1.
-Speed: Increases movement speed by 0.05% per point. Also determines the chance you "evade" the hit (up to a 3% chance, 0.03% chance to evade per point). Evading a hit means you will take no damage from that attack.
A GUI can be opened for the player to select which stat to allocate points.
2. Electric arrows. Players can buy custom arrows from the store. Electric arrows make a lightning sound when it hits a target (only you hear the sound effect). Sub-options for electric arrows:
-1. Electric arrows disable 1 potion effect for 10 seconds on hit. Multiple electric arrows can hit a target, each disabling additional buffs (1 additional buff per arrow).
-2. Ability: electro shot. Cooldown: 40 seconds, item: blaze rod. Upon right-clicking the blaze rod, it will be used and the next shot will shoot an electric arrow. This arrow dispels 3 temporary potion buffs (speed, strength, etc.). Samurai speed buff is instead disabled for 20 seconds.
Alternatively, allow archers to buy the current potion arrows from the store (with a cap of something like 10 at any time in the inventory).
Last edited: