simple. Allowed mods are supposed to not affect gameplay. Knowing your enemys health gives you a huge avantge when making decision.I don't understand you agent320...
For credibility purposes, here's what Mineplex mods said on Mineplex about why DI is not allowed over there. I quoted their mod (last post) of this thread: http://www.mineplex.com/forums/m/11929946/viewthread/28235409-damage-indicator-allowed/post/lastNa I disagree, I used to play with labymod all the time and haven't done so for over a month now, hasn't affected my gameplay.
@agent320 means the damage indicators (DI) feature. It doesn't directly affect how strong the player is compared to hacks such as kill aura, but it affects the decision-making a player can make. If he sees a player (A) with low health and another one (B) with full HP, he'll focus-fire the weak one first and then the strong one. A player without this mod wouldn't know who is weaker unless he saw player A take a lot of damage from a recent fight.Boomerzap said:As Kanebridge said, Damage Indicators are not allowed because they are able to give you an unfair advantage over the players who are not using them. They allow you to tell how much health the other players have, and can give you an extreme advantage in a PvP situation. Being able to tell how much health a player has before engaging them in a fight can be critical, and can drastically change your decision to fight them, and how you make decisions.