Cubecraft Skyblock Augments List
This is a list of all the currently known augments from the recent Skyblock Reborn update compiled by members of the community.
***DISCLAIMER***
LIST IS INCOMPLETE, PLEASE REPLY WITH ANY MISSING AUGMENTS OR MISTAKES
This is a list of all the currently known augments from the recent Skyblock Reborn update compiled by members of the community.
***DISCLAIMER***
LIST IS INCOMPLETE, PLEASE REPLY WITH ANY MISSING AUGMENTS OR MISTAKES
Assassin I (Common)
+10 Crit Chance
+25% Crit Damage
Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance
Heads Up I (Common)
+20% Lumber Fortune
Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.
Lightweight Hat (Uncommon)
When equipped: Food consumption is reduced by 10%
Heads Up II (Rare)
+40% Lumber Fortune
Leech (Rare)
When equipped: Heal for 10% of all damage you deal
Healthy I (Rare)
+1 Health
Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage
Healthy II (Mythical)
+2 Health
Heads Up III (Mythical)
+60% Lumber Fortune
+10 Crit Chance
+25% Crit Damage
Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance
Heads Up I (Common)
+20% Lumber Fortune
Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.
Lightweight Hat (Uncommon)
When equipped: Food consumption is reduced by 10%
Heads Up II (Rare)
+40% Lumber Fortune
Leech (Rare)
When equipped: Heal for 10% of all damage you deal
Healthy I (Rare)
+1 Health
Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage
Healthy II (Mythical)
+2 Health
Heads Up III (Mythical)
+60% Lumber Fortune
Assassin I (Common)
+10 Crit Chance
+25% Crit Damage
Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance
Stronger Arms I (Common)
+20% Ore Fortune
Absolute Unit (Uncommon)
When equipped: While at full health, deal 10% more damage
Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.
Leech (Rare)
When equipped: Heal for 10% of all damage you deal
Healthy I (Rare)
+1 Health
Stronger Arms II (Rare)
+40% Ore Fortune
Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage
Healthy II (Mythical)
+2 Health
Stronger Arms III (Mythical)
+60% Ore Fortune
+10 Crit Chance
+25% Crit Damage
Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance
Stronger Arms I (Common)
+20% Ore Fortune
Absolute Unit (Uncommon)
When equipped: While at full health, deal 10% more damage
Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.
Leech (Rare)
When equipped: Heal for 10% of all damage you deal
Healthy I (Rare)
+1 Health
Stronger Arms II (Rare)
+40% Ore Fortune
Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage
Healthy II (Mythical)
+2 Health
Stronger Arms III (Mythical)
+60% Ore Fortune
Assassin I (Common)
+10 Crit Chance
+25% Crit Damage
Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.
Safety Buffer I (Uncommon)
When reaching 3 hearts of health or less, gain absorption. Cooldown 30 seconds.
Leech (Rare)
When equipped: Heal for 10% of the damage you deal
Healthy I (Rare)
+1 Health
Safety Buffer II (Legendary)
When reaching 3 hearts of health or less, gain absorption II. Cooldown 30 seconds.
Medic (Legendary)
+6 Supernatural Regen
Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage
Healthy II (Mythical)
+2 Health
+10 Crit Chance
+25% Crit Damage
Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.
Safety Buffer I (Uncommon)
When reaching 3 hearts of health or less, gain absorption. Cooldown 30 seconds.
Leech (Rare)
When equipped: Heal for 10% of the damage you deal
Healthy I (Rare)
+1 Health
Safety Buffer II (Legendary)
When reaching 3 hearts of health or less, gain absorption II. Cooldown 30 seconds.
Medic (Legendary)
+6 Supernatural Regen
Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage
Healthy II (Mythical)
+2 Health
Assassin I (Common)
+10 Crit Chance
+25% Crit Damage
Lucky Step I (Common)
When equipped:
+20% Crop Fortune
Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.
Self Repair (Uncommon)
When healing a heart, you have a 10% chance of repairing all other parts of your armour.
Lucky Step II (Rare)
When equipped: +40% Crop Fortune
Leech (Rare)
When equipped: Heal for 10% of the damage you deal
Healthy I (Rare)
+1 Health
Assassin II (Legendary)
+20 Crit Chance
+50 Crit Damage
Healthy II (Mythical)
+2 Health
Lucky Step III (Mythical)
When equipped: +60% Crop Fortune
+10 Crit Chance
+25% Crit Damage
Lucky Step I (Common)
When equipped:
+20% Crop Fortune
Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.
Self Repair (Uncommon)
When healing a heart, you have a 10% chance of repairing all other parts of your armour.
Lucky Step II (Rare)
When equipped: +40% Crop Fortune
Leech (Rare)
When equipped: Heal for 10% of the damage you deal
Healthy I (Rare)
+1 Health
Assassin II (Legendary)
+20 Crit Chance
+50 Crit Damage
Healthy II (Mythical)
+2 Health
Lucky Step III (Mythical)
When equipped: +60% Crop Fortune
Unblockable Damage (Common)
If you hit the same mob 3 times in 5 seconds, deal 2 hearts of unblockable damage
Lifesteal I (Common)
6% chance that you and all nearby players heal 20% of all damage dealt
Sharp Sword (Common)
+10% Strength
Gambler I (Common)
+10 Crit Chance
+30% Crit Damage
Explosive Hit (Uncommon)
When hitting an enemy, 1% chance to spawn TNT
*Note — does not destroy any blocks
Critical Health (Uncommon)
Dealing crit damage heals you one heart
Multi-Hit (Uncommon)
When hitting a mob, 20% chance to deal the same damage to all surrounding mobs
Slayer of the Undead (Rare)
Deals 40% additional damage to all undead
Arachnophobe (Rare)
Deals 50% additional damage to all arthropods
Gambler II (Rare)
+20 Crit Damage
+50% Crit Damage
Lifesteal II (Rare)
15% Chance that you and nearby players heal 20% of all the damage dealt
Lightning Bolt (Legendary)
Striking a mob has a 5% chance to summon lightning and deal 10% of their max health as unblockable damage.
Lifesteal III (Mythical)
25% Chance that you and all nearby players heal 20% of all damage dealt.
Precision (Mythical)
If you hit the same mob 3 times in 5 seconds the third hit is a guaranteed crit.
If you hit the same mob 3 times in 5 seconds, deal 2 hearts of unblockable damage
Lifesteal I (Common)
6% chance that you and all nearby players heal 20% of all damage dealt
Sharp Sword (Common)
+10% Strength
Gambler I (Common)
+10 Crit Chance
+30% Crit Damage
Explosive Hit (Uncommon)
When hitting an enemy, 1% chance to spawn TNT
*Note — does not destroy any blocks
Critical Health (Uncommon)
Dealing crit damage heals you one heart
Multi-Hit (Uncommon)
When hitting a mob, 20% chance to deal the same damage to all surrounding mobs
Slayer of the Undead (Rare)
Deals 40% additional damage to all undead
Arachnophobe (Rare)
Deals 50% additional damage to all arthropods
Gambler II (Rare)
+20 Crit Damage
+50% Crit Damage
Lifesteal II (Rare)
15% Chance that you and nearby players heal 20% of all the damage dealt
Lightning Bolt (Legendary)
Striking a mob has a 5% chance to summon lightning and deal 10% of their max health as unblockable damage.
Lifesteal III (Mythical)
25% Chance that you and all nearby players heal 20% of all damage dealt.
Precision (Mythical)
If you hit the same mob 3 times in 5 seconds the third hit is a guaranteed crit.
Overload I (Common)
When mining an ore from a generator, you have a 10% chance to reduce the cooldown of this generator by 50%.
Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.
Well-Rested (Common)
When mining ore from a generator, you have a 10% chance to apply 1 minute of saturation.
Lucky Pick (Common)
+30% Ore Fortune.
Shatter I (Common)
When mining an ore from a generator, you have a 10% chance to mine up to 3 connected ores.
Explosive Spawners (Uncommon)
Spawns high-damage TNT when breaking a spawner. 15 second cooldown.
Smelty-Pick I (Uncommon)
When mining ore from a generator, you have a 50% chance of the automatically being smelted.
Alternative Produce (Uncommon)
Mining an ore has a 10% chance of dropping an additional ore of a lower tier.
Shatter II (Rare)
When mining an ore from a generator, you have a 10% chance to mine up to 10 connected ores
Dense Ores (Rare)
When mining an ore from a generator, you have a 3% chance of dropping a block of that ore as well.
Haste Mining (Legendary)
When mining a block, you have a 25% chance of gaining Haste II for 20 seconds.
Smelty Pick II (Legendary)
When mining ore from a generator, you have a 100% chance of the automatically being smelted.
Shatter III (Mythical)
When mining an ore from a generator, you have a 10% chance to mine up to 30 connected ores.
Spawner Protection (Mythical)
When mining a spawner, gain Resistance II for 20 seconds. 2 minute cooldown
When mining an ore from a generator, you have a 10% chance to reduce the cooldown of this generator by 50%.
Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.
Well-Rested (Common)
When mining ore from a generator, you have a 10% chance to apply 1 minute of saturation.
Lucky Pick (Common)
+30% Ore Fortune.
Shatter I (Common)
When mining an ore from a generator, you have a 10% chance to mine up to 3 connected ores.
Explosive Spawners (Uncommon)
Spawns high-damage TNT when breaking a spawner. 15 second cooldown.
Smelty-Pick I (Uncommon)
When mining ore from a generator, you have a 50% chance of the automatically being smelted.
Alternative Produce (Uncommon)
Mining an ore has a 10% chance of dropping an additional ore of a lower tier.
Shatter II (Rare)
When mining an ore from a generator, you have a 10% chance to mine up to 10 connected ores
Dense Ores (Rare)
When mining an ore from a generator, you have a 3% chance of dropping a block of that ore as well.
Haste Mining (Legendary)
When mining a block, you have a 25% chance of gaining Haste II for 20 seconds.
Smelty Pick II (Legendary)
When mining ore from a generator, you have a 100% chance of the automatically being smelted.
Shatter III (Mythical)
When mining an ore from a generator, you have a 10% chance to mine up to 30 connected ores.
Spawner Protection (Mythical)
When mining a spawner, gain Resistance II for 20 seconds. 2 minute cooldown
Leaf Me Alone (Common)
Instantly break all leaves surrounding the broken log.
Lucky Axe (Common)
When held: +30% Lumber Fortune
Battleaxe (Common)
+10% Strength
-20 Crit Chance
Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.
Total Collapse I (Common)
When breaking a log from a tree, 5% chance the whole tree will fall.
Alternative Produce (Uncommon)
Breaking a tree's log has a 10% chance of dropping an additional log of a lower tier.
Burnt Wood (Uncommon)
8% Chance that breaking a trees log additionally drops Charcoal.
Total Collapse II (Rare)
When breaking a log from a tree, 15% chance the whole tree will fall.
Top Down (Rare)
If you break the bottom log of a tree, the log at the top will be broken instead
Instant Money (Legendary)
Breaking a trees log will instantly give you Skyblock Coins equal to 20% of the sell value of the drops.
Total Collapse III (Mythical)
When breaking a log from a tree, 25% chance the whole tree will fall.
Instantly break all leaves surrounding the broken log.
Lucky Axe (Common)
When held: +30% Lumber Fortune
Battleaxe (Common)
+10% Strength
-20 Crit Chance
Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.
Total Collapse I (Common)
When breaking a log from a tree, 5% chance the whole tree will fall.
Alternative Produce (Uncommon)
Breaking a tree's log has a 10% chance of dropping an additional log of a lower tier.
Burnt Wood (Uncommon)
8% Chance that breaking a trees log additionally drops Charcoal.
Total Collapse II (Rare)
When breaking a log from a tree, 15% chance the whole tree will fall.
Top Down (Rare)
If you break the bottom log of a tree, the log at the top will be broken instead
Instant Money (Legendary)
Breaking a trees log will instantly give you Skyblock Coins equal to 20% of the sell value of the drops.
Total Collapse III (Mythical)
When breaking a log from a tree, 25% chance the whole tree will fall.
Shovel o' Protection (Common)
+6 Resistance
Digging for Loot (Common)
+20% Mob Fortune
+40% Fish Fortune
Life from the Soil (Common)
Breaking a block with this shovel heals half a heart
Fertile Soil I (Common)
+10% Crop Fortune
+10% Lumber Fortune
+10% Ore Fortune
Voidproof (Uncommon)
While in hotbar: Any newly spawned item that falls below you teleports into your inventory.
Flinter (Uncommon)
Breaking gravel always drops flint.
Fertile Soil II (Rare)
+20% Crop Fortune
+20% Lumber Fortune
+20% Ore Fortune
Shovel o' Health (Mythical)
+1 Health when in hotbar
Fertile Soil III (Mythical)
+20% Crop Fortune
+20% Lumber Fortune
+20% Ore Fortune
+6 Resistance
Digging for Loot (Common)
+20% Mob Fortune
+40% Fish Fortune
Life from the Soil (Common)
Breaking a block with this shovel heals half a heart
Fertile Soil I (Common)
+10% Crop Fortune
+10% Lumber Fortune
+10% Ore Fortune
Voidproof (Uncommon)
While in hotbar: Any newly spawned item that falls below you teleports into your inventory.
Flinter (Uncommon)
Breaking gravel always drops flint.
Fertile Soil II (Rare)
+20% Crop Fortune
+20% Lumber Fortune
+20% Ore Fortune
Shovel o' Health (Mythical)
+1 Health when in hotbar
Fertile Soil III (Mythical)
+20% Crop Fortune
+20% Lumber Fortune
+20% Ore Fortune
Better Farming (Common)
While in hotbar: Gain +1 nutrition from food when eating.
Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.
Auto Sell (Uncommon)
Breaking a crop automatically sells all but one of the drops, leaving one behind to replant.
Breaking AOE I (Uncommon)
Breaks fully grown crops in a 3x3 radius.
Bigger Planting Area I (Uncommon)
While in hotbar: Placing seeds will plant them in a 3x3 area.
Alternative Produce (Uncommon)
Breaking a crop has a 10% chance of dropping an additional crop of a lower tier.
Breaking AOE II (Rare)
Breaks fully grown crops in 5x5 radius.
High Demand (Rare)
Breaking a crop will instantly give you Skyblock Coins equal to 20% of the sell value of the drops.
Enchanting Experience (Legendary)
Drop 5 experience orbs for every crop harvested.
More Drops (Legendary)
When held: +100% Crop Fortune
Auto-Replant (Mythical)
Breaking a crop with this in your hand instantly replants it.
While in hotbar: Gain +1 nutrition from food when eating.
Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.
Auto Sell (Uncommon)
Breaking a crop automatically sells all but one of the drops, leaving one behind to replant.
Breaking AOE I (Uncommon)
Breaks fully grown crops in a 3x3 radius.
Bigger Planting Area I (Uncommon)
While in hotbar: Placing seeds will plant them in a 3x3 area.
Alternative Produce (Uncommon)
Breaking a crop has a 10% chance of dropping an additional crop of a lower tier.
Breaking AOE II (Rare)
Breaks fully grown crops in 5x5 radius.
High Demand (Rare)
Breaking a crop will instantly give you Skyblock Coins equal to 20% of the sell value of the drops.
Enchanting Experience (Legendary)
Drop 5 experience orbs for every crop harvested.
More Drops (Legendary)
When held: +100% Crop Fortune
Auto-Replant (Mythical)
Breaking a crop with this in your hand instantly replants it.
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