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samnotsam

Well-Known Member
Mar 29, 2021
3
9
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Cubecraft Skyblock Augments List

This is a list of all the currently known augments from the recent Skyblock Reborn update compiled by members of the community.

***DISCLAIMER***
LIST IS INCOMPLETE, PLEASE REPLY WITH ANY MISSING AUGMENTS OR MISTAKES

Assassin I (Common)
+10 Crit Chance
+25% Crit Damage

Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance

Heads Up I (Common)
+20% Lumber Fortune

Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.

Lightweight Hat (Uncommon)
When equipped: Food consumption is reduced by 10%

Heads Up II (Rare)
+40% Lumber Fortune

Leech (Rare)
When equipped: Heal for 10% of all damage you deal

Healthy I (Rare)
+1 Health

Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage

Healthy II (Mythical)
+2 Health

Heads Up III (Mythical)
+60% Lumber Fortune

Assassin I (Common)
+10 Crit Chance
+25% Crit Damage

Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance

Stronger Arms I (Common)
+20% Ore Fortune

Absolute Unit (Uncommon)
When equipped: While at full health, deal 10% more damage

Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.

Leech (Rare)
When equipped: Heal for 10% of all damage you deal

Healthy I (Rare)
+1 Health

Stronger Arms II (Rare)
+40% Ore Fortune

Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage

Healthy II (Mythical)
+2 Health

Stronger Arms III (Mythical)
+60% Ore Fortune

Assassin I (Common)
+10 Crit Chance
+25% Crit Damage

Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.

Safety Buffer I (Uncommon)
When reaching 3 hearts of health or less, gain absorption. Cooldown 30 seconds.

Leech (Rare)
When equipped: Heal for 10% of the damage you deal

Healthy I (Rare)
+1 Health

Safety Buffer II (Legendary)
When reaching 3 hearts of health or less, gain absorption II. Cooldown 30 seconds.

Medic (Legendary)
+6 Supernatural Regen

Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage

Healthy II (Mythical)
+2 Health

Assassin I (Common)
+10 Crit Chance
+25% Crit Damage

Lucky Step I (Common)
When equipped:
+20% Crop Fortune

Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.

Self Repair (Uncommon)
When healing a heart, you have a 10% chance of repairing all other parts of your armour.

Lucky Step II (Rare)
When equipped: +40% Crop Fortune

Leech (Rare)
When equipped: Heal for 10% of the damage you deal

Healthy I (Rare)
+1 Health

Assassin II (Legendary)
+20 Crit Chance
+50 Crit Damage

Healthy II (Mythical)
+2 Health

Lucky Step III (Mythical)
When equipped: +60% Crop Fortune

Unblockable Damage (Common)
If you hit the same mob 3 times in 5 seconds, deal 2 hearts of unblockable damage

Lifesteal I (Common)
6% chance that you and all nearby players heal 20% of all damage dealt

Sharp Sword (Common)
+10% Strength

Gambler I (Common)
+10 Crit Chance
+30% Crit Damage

Explosive Hit (Uncommon)
When hitting an enemy, 1% chance to spawn TNT
*Note — does not destroy any blocks

Critical Health (Uncommon)
Dealing crit damage heals you one heart

Multi-Hit (Uncommon)
When hitting a mob, 20% chance to deal the same damage to all surrounding mobs

Slayer of the Undead (Rare)
Deals 40% additional damage to all undead

Arachnophobe (Rare)
Deals 50% additional damage to all arthropods

Gambler II (Rare)
+20 Crit Damage
+50% Crit Damage

Lifesteal II (Rare)
15% Chance that you and nearby players heal 20% of all the damage dealt

Lightning Bolt (Legendary)
Striking a mob has a 5% chance to summon lightning and deal 10% of their max health as unblockable damage.

Lifesteal III (Mythical)
25% Chance that you and all nearby players heal 20% of all damage dealt.

Precision (Mythical)
If you hit the same mob 3 times in 5 seconds the third hit is a guaranteed crit.

Overload I (Common)
When mining an ore from a generator, you have a 10% chance to reduce the cooldown of this generator by 50%.

Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.

Well-Rested (Common)
When mining ore from a generator, you have a 10% chance to apply 1 minute of saturation.

Lucky Pick (Common)
+30% Ore Fortune.

Shatter I (Common)
When mining an ore from a generator, you have a 10% chance to mine up to 3 connected ores.

Explosive Spawners (Uncommon)
Spawns high-damage TNT when breaking a spawner. 15 second cooldown.

Smelty-Pick I (Uncommon)
When mining ore from a generator, you have a 50% chance of the automatically being smelted.

Alternative Produce (Uncommon)
Mining an ore has a 10% chance of dropping an additional ore of a lower tier.

Shatter II (Rare)
When mining an ore from a generator, you have a 10% chance to mine up to 10 connected ores

Dense Ores (Rare)
When mining an ore from a generator, you have a 3% chance of dropping a block of that ore as well.

Haste Mining (Legendary)
When mining a block, you have a 25% chance of gaining Haste II for 20 seconds.

Smelty Pick II (Legendary)
When mining ore from a generator, you have a 100% chance of the automatically being smelted.

Shatter III (Mythical)
When mining an ore from a generator, you have a 10% chance to mine up to 30 connected ores.

Spawner Protection (Mythical)
When mining a spawner, gain Resistance II for 20 seconds. 2 minute cooldown

Leaf Me Alone (Common)
Instantly break all leaves surrounding the broken log.

Lucky Axe (Common)
When held: +30% Lumber Fortune

Battleaxe (Common)
+10% Strength
-20 Crit Chance

Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.

Total Collapse I (Common)
When breaking a log from a tree, 5% chance the whole tree will fall.

Alternative Produce (Uncommon)
Breaking a tree's log has a 10% chance of dropping an additional log of a lower tier.

Burnt Wood (Uncommon)
8% Chance that breaking a trees log additionally drops Charcoal.

Total Collapse II (Rare)
When breaking a log from a tree, 15% chance the whole tree will fall.

Top Down (Rare)
If you break the bottom log of a tree, the log at the top will be broken instead

Instant Money (Legendary)
Breaking a trees log will instantly give you Skyblock Coins equal to 20% of the sell value of the drops.

Total Collapse III (Mythical)
When breaking a log from a tree, 25% chance the whole tree will fall.

Shovel o' Protection (Common)
+6 Resistance

Digging for Loot (Common)
+20% Mob Fortune
+40% Fish Fortune

Life from the Soil (Common)
Breaking a block with this shovel heals half a heart

Fertile Soil I (Common)
+10% Crop Fortune
+10% Lumber Fortune
+10% Ore Fortune

Voidproof (Uncommon)
While in hotbar: Any newly spawned item that falls below you teleports into your inventory.

Flinter (Uncommon)
Breaking gravel always drops flint.

Fertile Soil II (Rare)
+20% Crop Fortune
+20% Lumber Fortune
+20% Ore Fortune

Shovel o' Health (Mythical)
+1 Health when in hotbar

Fertile Soil III (Mythical)
+20% Crop Fortune
+20% Lumber Fortune
+20% Ore Fortune

Better Farming (Common)
While in hotbar: Gain +1 nutrition from food when eating.

Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.

Auto Sell (Uncommon)
Breaking a crop automatically sells all but one of the drops, leaving one behind to replant.

Breaking AOE I (Uncommon)
Breaks fully grown crops in a 3x3 radius.

Bigger Planting Area I (Uncommon)
While in hotbar: Placing seeds will plant them in a 3x3 area.

Alternative Produce (Uncommon)
Breaking a crop has a 10% chance of dropping an additional crop of a lower tier.

Breaking AOE II (Rare)
Breaks fully grown crops in 5x5 radius.

High Demand (Rare)
Breaking a crop will instantly give you Skyblock Coins equal to 20% of the sell value of the drops.

Enchanting Experience (Legendary)
Drop 5 experience orbs for every crop harvested.

More Drops (Legendary)
When held: +100% Crop Fortune

Auto-Replant (Mythical)
Breaking a crop with this in your hand instantly replants it.
 
Last edited:

w1th3rb0rn

Member
Jun 11, 2026
1
0
1
There's an axe augment I'd like to add to the list: (have an image too for validity)

Sapling Harvest (Common)
10% chance to get a sapling from a log.

Additionally, the Overload I augment has a level II, with a 25% chance to reduce the cooldown of a generator (by the same 50%) instead of 10%. Perhaps strangely it's also common rarity; most likely a bug. I've attached an image of the tool I got the augment on.


One minor correction: for shovels, the Fertile Soil III augment is listed with the stats of the II version, when it should be +30% to each of the 3 generator fortunes.


Great work nonetheless, keep it up!
 

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