Minecraft PC IP: play.cubecraft.net

Mohammed Edries

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Nov 20, 2020
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Hello CubeCrafters!! Hope y'all are doing well 🤗

Introduction...

I'm big fan of UHC and I believe there are others here who enjoy it just as much as I do.
Back in the day, I used to watch the United UHC seasons hosted by popular YouTubers with XNestorio as the main host aand I rlly enjoyed them so so much ☺️
I previously suggested adding UHC to CC Bedrock but the suggestion wasn't accepted.
So.. I started thinking about how I could change the idea to better fit CubeCraft's style and turn it into smaller version of UHC! With keep it orgenalty!!
Working on ideas for this gamemode for about a week now and this is what I have come up with so far!

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Gameplay...

1- Player count and game modes:

First, lets tackle the player count! After giving it some thought, I came to the conclusion that each game should have maximum of 16 players with three different modes!

• Solo: 16 players everyone plays for themselves (FFA).
• Duo: 16 players split into 8 teams of 2.
• Squads: 16 players split into 4 teams of 4.

Why only 16 players?!
Simply cuz this was one of the things that killed UHC on CC Java in the past! I think 16 players is the perfect number for most of the games we already have on CC!

2- Starting islands:

Instead of having everyone start directly on the main map, All players will begin on islands in the sky, Where they will have ONLY 15 minutes to gather resources before being teleported to the main map.

• Solo: Every player starts on their own island.
• Duo: Each team starts together on its own island.
• Squads: Just like Duo each team starts together on its own island.

Players won't be able to leave their starting islands until the time (15 minutes) TP and PvP time!
The amount of loot available on each island will also depend on the gamemode!
So.. Solo and Duo and Squads modes won't necessarily have the same amount of resources.

3- The main map:

Once the 15 minutes preparation phase ends, All players will be teleported to the main map, Where the actual UHC match begins (PvP)!!

The main map will be a large and should be pre built world with natural Minecraft terrain, Including mountains and forests and rivers and caves and other natural features.

However, The map itself won't be destructible.
Players won't be able to break the terrain or modify the environment as they normally would in Slurvival mod.
The only exceptions will be trees, Which players can get more blokes and apples, And water and lava, Which they can collect and use it for anything! Like PvP!!

Note: Players are free to explore their starting island as much as they want!

Also! players will still be able to place and break their own blocks, Allowing them to build ans defend themselves and use blocks strategically during fights.

4- Different maps and biomes:

I think it would be great to have multiple maps for this gamemode, Each based on different Minecraft biome.

For Exp:

• Ice biome: Map with snowy terrain and frozen landscapes.
• Savanna biome: Map with dry terrain and acacia trees and open areas.
• Plains biome: Map with wide and with open fields and natural terrain.

Each map would have its own fixed layout instead of generating completely random world every game.
This could make the experience more consistent and help avoid the potential issues of generating random worlds on CC servers.

The starting islands would also match the biome of the main map, E.g.. Savanna map would always use the same Savanna themed starting island, While the Ice map would have its own matching island.

The islands themselves would remain the same between matches but the locations of ores and other resources would change each game to keep resource gathering from becoming too predictable.

5- Teleportation and the border:

After the 15 minutes preparation phase, Players will be TP to random locations across the main map.

• Solo: Every player will be teleported to separate random location.
• Duo: Teammates will be teleported together to the same location.
• Squads: Each team will be placed in different area of the map.

Once everyone has been teleported the border will begin shrinking, It would be better to have the border shrink from above in the final phase too! To prevent players from camping up high!

The border phase will last another 20 minutes, Gradually forcing players closer together and making encounters more likely as the playable area gets smaller.

6- Final arena:

If nobody or no team won by the time the border reaches its final stage 20 minutes, All remaining players will be teleported to smaller arena for the final fights.

7- Loot tiers:

I also think it would be cool to have 3 different loot options for this gamemode:

• Basic: Everyone starts with basic tools and possibly some food and few golden apples (Gaps), Ores on the starting islands would be relatively scarce, Making resource gathering more challenging.
• Normal Players start with slightly better and more upgraded tools, Along with food and golden apples and possibly few books, There would also be more ores available on the starting islands compared to basic.
• OP: This would be the strongest option, Everyone starts with diamond tools and stronger enchantments, Along with foodand golden apples aand books and bow with some arrows, Ores would be more abundant and all ores should drop their smelted versions when mined!

Players will be able to vote for any from them before starting but ONLY with this sub/rank.

8- XP system:

Nobody wants to play a long game without getting any XP in return! That's why all players will receive small amount of XP when the first 15 minutes are over and everyone gets teleported to the main map.

Players will also earn some XP for every kill they get and everyone will receive small amount of XP each time the border shrinks.

In solo mode the player who finishes in 1st place will receive the most XP, While 2nd and 3rd place will also receive some XP.

In team modes only the 1st and 2nd place teams will receive XP, With 1st place getting larger amount and 2nd place getting decent amount.

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Conclusion...

It took me about week to come up with these ideas and around 6 hours of writing and rewording and trying to find the right words to make this post easy to read and understand with breaks in between ofc 😅

I also know that the CC team is probably very busy right now working on performance improvements andd updates for existing games and the anticheat system and many other things behind the scenes.
So... I like to thank everyone working on CC behind the scenes!! Thank you so much for all your hard work!

Thats also why I understand that this suggestion might not get much attention right now but it would be rlly cool to see it added someday, Even if it's just version of the idea or something similar!

And finally, Thanks to everyone who took the time to read my post, I really lly appreciate it ❤️

I hope you like the idea and I'm open to any criticism and feedback or discussions about it! No worries 👍🏻

Best regards..🌹
 
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Wqsknijper

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I’m afraid 15+20+another 5 mins for the final or something, would take way too long. I sometimes don’t even have time to play cube for 40 mins in a row, let alone play one game for 40 mins in a row. This would definitely not be my game because of the duration, and I think I may not be the only one.

I have to say though, I definitely appreciate that you took time to create such a detailed suggestion, these are suggestions we as community can actually properly vote on with enough background information. Thanks for taking that time.
 
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Mohammed Edries

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Nov 20, 2020
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I’m afraid 15+20+another 5 mins for the final or something, would take way too long. I sometimes don’t even have time to play cube for 40 mins in a row, let alone play one game for 40 mins in a row. This would definitely not be my game because of the duration, and I think I may not be the only one.

I have to say though, I definitely appreciate that you took time to create such a detailed suggestion, these are suggestions we as community can actually properly vote on with enough background information. Thanks for taking that time.
Hello hope you doing well 🤗

Thanks for reply and ur feedback! I totally get your point! 😅
Normal UHC game can easily last over hour and half, So.. I tried to shorten it as much as possible to better fit CC.

I also think the XP rewards could be balanced around the time players spend in other games, So they wouldn't feel like they're missing out by playing Mini UHC.

But yeah, the game duration is definitely something worth reconsidering! Mayby 20 mins per game with good XP rewards would be better!! 😅
 
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