We're always taking feedback and where our players are into consideration, so there is a possibility that both of those suggestions could be implemented in the longer term future, it typically depends on how we can best work with the player and game density in these regions, as each region we add we effectively cut another slice into the pie of players, so some games may not be popular enough to start more often and have to go over to a different region, which we usually aim to avoid.Like you should add like servers in USA CA cause like. I want 20ping owowo.
And then since it's further south like people in Mexico and southern America can get better ping
Whilst it would be cool to say that CubeCraft is in Antartica, from a technical perspective it's not particularly feasible. Antartica has a number of research stations, often exceeding some few thousand people working from the continent, but due to how far and unstable the land is, all of these aren't directly connected to any other countries via transatlantic/pacific cables, or even between each other, but rather by satellite connections.btw you're not mr worldwide until you get server in Antarctica
This means the signal goes up to space and comes back to a receiver in a completely different country, for example their "internet" effectively could come from the US or Europe, depending on what satellite network they are using at the time. So if we were to put CubeCraft in Antartica, almost no one in Antartica would be able to connect to it, assuming they even have time to play Minecraft over there!
(This is all based on my current understanding of antarctic operations, I don't have any direct experience, just some research.)