Hello CubeCraft Community,
This is a comprehensive suggestion for both Java and Bedrock BedWars to improve gameplay, expand strategic depth, and modernize game systems in line with other CubeCraft games like EggWars.
1.
Some items currently feel overpowered or underwhelming. Here's a list of proposed balance changes:
2.
Add Potions to Miscellaneous Shop
Introduce late-game item diversity with strategic potions:
3.
Bring more variety and progression to mid-late game strategies:
These upgrades would help balance longer games and reward teams controlling mid.
4.
Allow players to store personal resources safely:
5.
Encourages a broader range of gameplay experiences and player counts.
6.
Differentiate roles and uses:
Encourages decision-making based on utility rather than just cost.
7.
Rebrand the BedWars Subscription into a BedWars Rank, consistent with other CubeCraft games:
8.
Update game modifiers for better clarity and gameplay variety:
Makes it more intuitive and fun for players familiar with the Eggwars modifier system.
These suggestions aim to enhance the core Bedwars experience without disrupting its identity bringing more balance, depth, and variety to support both casual and competitive players alike.
I hope this post provides useful ideas for future updates and hopeful of most of these getting implemented, I’m looking forward to hearing the community’s thoughts and feedback.
Thanks for reading,
FictionWhisperer
This is a comprehensive suggestion for both Java and Bedrock BedWars to improve gameplay, expand strategic depth, and modernize game systems in line with other CubeCraft games like EggWars.
1.
Item Balance Adjustments
Some items currently feel overpowered or underwhelming. Here's a list of proposed balance changes:
- Regen Hat: Add Weakness I effect while wearing it to offset the strong healing.
- Blindness Totem: Increase cost from 6 to 10 emeralds, due to its strong utility and offensive potential.
- Tools (Pickaxe, Axe, Shears): Decrease costs slightly to make early-game rushes more viable and dynamic.
- Wool and Oak Planks: Decrease the price by 5.
2.

Introduce late-game item diversity with strategic potions:
- Speed II (30 seconds) – Cost: 15 Diamonds
- Jump Boost IV (30 seconds) – Cost: 15 Diamonds
- Invisibility (20 seconds) – Cost: 30 Diamonds
Makes armor invisible as well – perfect for stealth plays.
- Instant Harming – Cost: 5 Diamonds
Useful for quick ambushes or combo damage.
- Instant Healing – Cost: 5 Diamonds
Helps sustain during intense fights or clutch escapes.
3.
New Team Upgrades
Bring more variety and progression to mid-late game strategies:
- Protection II Upgrade – Cost: 20 Diamonds
- Sharpness II Upgrade – Cost: 20 Diamonds
- Faster Respawn - Cost: 15 Diamonds
These upgrades would help balance longer games and reward teams controlling mid.
4.
Add Ender Chests (Like Hypixel)
Allow players to store personal resources safely:
- Ender Chest placed beside or opposite the Team Chest
- Only accessible by the player who places items inside
- Prevents teammates from stealing your resources
5.
Add More & Diverse Maps
- Solo BedWars: Add solo-only maps different from Duo layout.
- Team Size Changes:
- Solo: Increase from 4 to 8 players (same map themes).
- Duo (Teams of 2): Increase from 8 to 12 teams.
- Mega Mode: Add Teams of 10 or 12, similar to EggWars Mega.
Encourages a broader range of gameplay experiences and player counts.
6.
Fireball vs TNT Rebalancing
Differentiate roles and uses:
- Adjust Fireball to be faster and better for mid-range combat.
- Make TNT more effective for block destruction (maybe increase radius or block penetration).
Encourages decision-making based on utility rather than just cost.
7.
BedWars Subscription ➝ BedWars Rank
Rebrand the BedWars Subscription into a BedWars Rank, consistent with other CubeCraft games:
- Same price as other game-specific ranks
- Add new BedWars-exclusive cosmetics (trails, bed destruction effects, cage styles)
- Makes the product more appealing and consistent for buyers
8.
Game Modification Tweaks
Update game modifiers for better clarity and gameplay variety:
- Rename "Faster Generators" modifier to "Overpowered"
- Overpowered Mode includes:
- Increased Generator Speed
- Cheaper Shop Prices (similar to EggWars Overpowered)
Makes it more intuitive and fun for players familiar with the Eggwars modifier system.
Final Thoughts
These suggestions aim to enhance the core Bedwars experience without disrupting its identity bringing more balance, depth, and variety to support both casual and competitive players alike.
I hope this post provides useful ideas for future updates and hopeful of most of these getting implemented, I’m looking forward to hearing the community’s thoughts and feedback.
Thanks for reading,
FictionWhisperer