Awesome Battle Zone Update: Traps, Miniguns + More!

Discussion in 'Java Edition News' started by Camezonda, Jun 1, 2018.

  1. Camezonda

    Camezonda Management
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    07-06-2018 - Battle Zone.jpg
    Hello CubeCrafters,

    This week we're bringing you another Battle Zone update and other general network improvements and fixes!

    Currently we have a SALE on our Store! There's up to 40% OFF ranks, Cubelets, T-shirts and more. Visit our store HERE to grab yourself a shiny new rank!

    Battle Zone
    Battle Zone has been getting continuous additions each week, and this week we're proud to introduce new ways to kill or damage your enemies!

    Traps:
    What would Battle Zone be without traps? It's time to bring in all the different ways to damage or even kill other players. Introducing traps! We've added 4 brand new trap like blocks to our game, each with their own reaction and purpose. Each trap has it's own custom design thanks to @StorySays to help you identify them from each other.

    If you're the owner of the trap you'll see heart particles being emitted from it. You can identify if an area has a trap within it as small dark particles will surround the area. To destroy the trap all you need to do is mine it or shoot it a couple of times. There are 4 trap blocks currently, and they are all wall mounted. Poison, Fire, Electric and Wither. Each with it's own trigger radius and reaction.

    The purpose of the trap blocks is to weaken, damage or even kill your enemies. If an enemy gets too close to your trap, it will activate and unload it's dangerous reaction onto them. To place a trap, place it on a wall til the red particles turn blue which tells you you're allow to place there. As soon as the trap is place small red particles will emit from it, which means that it's armed and ready for trapping!

    Traps Image.jpg


    Player activating Poison trap.


    Player activating Fire trap.


    Player activating Electric trap.


    Player activating Wither trap.

    If you guys have any suggestions or ideas for other trap blocks or placement structures to improve gameplay, comment below or create a thread HERE.

    Miniguns:
    Ever wanted a crazy weapon added to our game? Well now it's time. We've added a fully loaded Minigun to our game! This weapon is a powerful, rapid firing and loud death machine. It comes with 200 ammo pieces pre-loaded, and the weapon takes 1 second to charge up before unleashing havoc. If you've ever been in a sticky situation or in a 4v1, this weapon is perfect for you to kill anything in your path. But remember, every shot counts.


    Minigun in use.


    Other Improvements and features:
    As usual we've also made some minor improvements and added other features to our game!
    • Added death messages for the minigun.
    • Players can no longer step on crops.
    • Breaking structures has been improved.
    • Finally stopped Grenades from being sneaky and creeping into the top inventory bar.
    • Fixed an issue with getting permanent slowness.
    • Fixed an issue with players not being fully in spectate mode when dying in the void.
    • Fixed the range of the RPG from 1.0 to "Far".
    • Fixed an issue with items not being collectable when their chest is broken.
    • Fixed an issue with breaking built structures not always updating the material count on the sidebar.
    • Fixed an issue with Grenade launchers not accepting Grenades on the last slot of the 3rd row in the inventory.
    • Fixed an issue with a car removing half the car park.
    • Fixed an issue with guns not always damaging structures.

    General Network Improvements and Fixes
    Throughout this week we have been pushing general improvements and fixes to our network, here's all you need to know:

    Global:
    - Patched an issue with lobby banners not always loading.

    Assassinations:
    - Fixed an issue with a missing slab within the pyramid.

    SkyWars:
    - Fixed an issue with the deaths stat doubling.

    EggWars:
    - Fixed an issue with players being able to teleport the dragon egg in the lobby.

    Parkour:
    -
    Fixed lobby parkour finish pad.
    - Added skulls to the block whitelist on Arcade and Jungle maps.

    Lucky Islands:
    - Fixed an issue with the traps at the middle on Starfish not working properly (Solo).

    Slime Survival:
    - Patched an issue with players being able to get stuck between toy blocks on Toys.

    If you want to suggest a new trap or a death message, comment below!
    We hope you guys enjoy the new traps and miniguns. We'd love your feedback! :D Check out our store
    HERE!
     
  2. Gainfullterror

    Gainfullterror Member

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    Wait did I miss this?

    edit: Actually, the post was probably just made public. Anyways, I'll check the update out when I can. I'm really interested to see what the strategical value is of a trap.
     
  3. CatsLoveRainbows

    CatsLoveRainbows Member

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    TheBlindingCat1
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    Coooooooooool!!!!! :D
     
  4. Spuuuni

    Spuuuni Member

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  5. schot

    schot Member

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    Good job!
     
  6. Younisco

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    Awesome update! Can’t wait to check it out! :D <3
     
  7. Siftenly

    Siftenly Member

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    Siftenly
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    Ooh, awesome! Traps! Nice update! :)
     
    ZoonTijd likes this.
  8. TheDqrkSqvqge.exe

    TheDqrkSqvqge.exe Member

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    DarkSavage_XF
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    Cool!

    Edit: 1st page!
     
  9. Badboyoo6

    Badboyoo6 Member

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    I've been in plenty of 1v4s in the end of a match due to my team dying because of no coordination so i'm excited to see the minigun come into play!
     
  10. Zombiepower

    Zombiepower Member

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    Welcome to the real stuff!!
     
  11. TheDqrkSqvqge.exe

    TheDqrkSqvqge.exe Member

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    DarkSavage_XF
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    Wait you didn't fix the bug where sometimes in toys you get teleported to a super flat world?
     
  12. Commissioned

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    Nice!
     
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  13. Scottness

    Scottness Member

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    Awesome update once again!
     
  14. Thiemo

    Thiemo Member

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    Don't feel like traps will be very useful in the game, but besides that. Looks cool.
     
  15. RemiO05

    RemiO05 Member

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    Great update, but I think the minigun is way too overpowered.
     
  16. Tacosbefriends

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    When are we adding tactical attack llamas?!
     
    ChaosConjurer likes this.
  17. Shallidor

    Shallidor Member

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    Shallidor
    Nooo I was about to make a joke about this with home-made screenshots :(
     
  18. A pigeon

    A pigeon Guest

    Ah finally releasing patch notes on time I see.

    Time to farm wins on starfish by reseting the traps
     
  19. LanceDaniels

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    Awesome update! :eek:
     
    ChaosConjurer likes this.
  20. A pigeon

    A pigeon Guest

    :mad: Overdue 1.5 years