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Mr_Serafim

Well-Known Member
May 24, 2016
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Hello! I have a suggestion to improve the operation of adding / removing friends, in the lobby with the view of all the people, pointing to the player that we want to add and clicking on the right button, opening an inventory with the title "Friend add (name)" Then down an emerald "ADD" block and a redstone "CANCEL", and the same with friends already added load right button, title "Friends options" emerald block "STILL FRIENDS" redstone block "REMOVE FRIEND"! I hope you add this ability! And let the UHC come quick, like the parkour and texture pack in TD! Thank you!
:cube_light:Mr_Serafim:cube_light:
 

Ducky

Forum Professional
Dec 31, 2015
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Like everyone's saying, it's not very necesarry. Just type /f add <name> or /f remove <name>. It's not that difficult I think ;).
 

Mr_Serafim

Well-Known Member
May 24, 2016
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It is not very difficult to write / f add (name) or / f remove (name), but imagine that the player has a big name, and although it is easy to write commands, I think it was a easier way to add and remove friends.
 

Marieke2001

Forum Legend
Jul 2, 2015
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It is not very difficult to write / f add (name) or / f remove (name), but imagine that the player has a big name, and although it is easy to write commands, I think it was a easier way to add and remove friends.
Think about this: Rather devs using their time to fix bugs and making an AC or making a command that will only make removing/adding friends faster? I'd prefer the first one.
 

SrKlompenstein

Forum Expert
Oct 21, 2015
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As the other ones said above me: it is unnecessary to add this. There is already a command to add or remove friends. This is enough and works fine for everyone.

To add a friend - /friends add <username> or /f add <username>
To remove a friend - /friends remove <username> or /f remove <username>
 
L

Lepzi

Guest
I personally don't think there is much point of doing this knowing you could just do /f add (name) but if i guess it would be slightly better but not really worth the staffs time.
 
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