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Is this a good idea?


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SlinkyGnu05604

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Jan 4, 2019
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So I have thought about this for a while. Adding all three above will increase replayability and allow everyone including people without ranks to unlock cosmetics. Both achievements and daily challenges exist on Java, so why not add them to bedrock?

Achievements: An achievement is an cool feature where there are goals in games and when you complete them, you gain a reward, in CubeCraft's case, it can be either XP, loot points, or both. It can help leveling up faster in the server. There are two types of achievements in CubeCraft: Regular and Progressive. There are also difficulty levels in achievements, the harder the achievement, the better the reward.
Regular Achievements: A regular achievement is an achievement that you finish a goal for example destroying an egg with a carrot in EggWars, or dropping a stone sword in SkyWars, or even winning a game of Survival Games by only eating raw food.
Progressive Achievements: Those achievements are tiered achievements. Most of them are usually winning games or getting loads of kills in games.

Daily Challenges: Daily Challenges are like quests. Every day, a new list of tasks are created. How it works in Java is there are three difficulties of quests: Easy, Normal, and Hard. If you complete all the challenges in that difficulty, you'll receive the rewards. They can make it the same way or they can change the system for bedrock where there are a list of challenges, when you start it, complete the challenge and you'll get a reward, which is going to be XP and or loot points. Once again, the harder the challenges, the better the reward.

Loot Points: Loot points will be a new currency for CubeCraft Bedrock where it'll be used to buy cosmetics from the item shop. You'll earn them by completing achievements, daily challenges, and by leveling up.
Item Shop: A feature where you can use your loot points to buy a cosmetic, like a win effect, cage, trail, buddy, egg skin, etc. Cosmetics prices will be based on the rarity of the item. A rare item will not show up in the item store often. The item store contents will change for example every week, to motivate people to complete daily challenges and achievements, and even level up. Content from the item shop will never be cosmetics from purchasable bundles with minecoins on the CubeCraft Store or old items from the server.

What do you think about this idea? Since Cubelets might not be coming to Bedrock, I thought of the concept of item shop and loot points.

Edit 1: Added images of those concepts above
Edit 2: Added a concept image of earning an achievement
Edit 3: Added a concept image of an achievement details menu
 

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Last edited:

Void Krun

Novice Member
Jul 2, 2020
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Generally a good idea but with cosmetics and cages I don’t think it will fit in with the bedrock sweat community as an easy way of identifying whos good is generally by a rank. This is a problem as the general sweat who is not on lb or of they are not high on it will have a cage and with randoms having cages it may confuse people.
 
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Kylo2532

Well-Known Member
Jun 11, 2020
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So I have thought about this for a while. Adding all three above will increase replayability and allow everyone including people without ranks to unlock cosmetics. Both achievements and daily challenges exist on Java, so why not add them to bedrock?

Achievements: An achievement is an cool feature where there are goals in games and when you complete them, you gain a reward, in CubeCraft's case, it can be either XP, loot points, or both. It can help leveling up faster in the server. There are two types of achievements in CubeCraft: Regular and Progressive. There are also difficulty levels in achievements, the harder the achievement, the better the reward.
Regular Achievements: A regular achievement is an achievement that you finish a goal for example destroying an egg with a carrot in EggWars, or dropping a stone sword in SkyWars, or even winning a game of Survival Games by only eating raw food.
Progressive Achievements: Those achievements are tiered achievements. Most of them are usually winning games or getting loads of kills in games.

Daily Challenges: Daily Challenges are like quests. Every day, a new list of tasks are created. How it works in Java is there are three difficulties of quests: Easy, Normal, and Hard. If you complete all the challenges in that difficulty, you'll receive the rewards. They can make it the same way or they can change the system for bedrock where there are a list of challenges, when you start it, complete the challenge and you'll get a reward, which is going to be XP and or loot points. Once again, the harder the challenges, the better the reward.

Loot Points: Loot points will be a new currency for CubeCraft Bedrock where it'll be used to buy cosmetics from the item shop. You'll earn them by completing achievements, daily challenges, and by leveling up.
Item Shop: A feature where you can use your loot points to buy a cosmetic, like a win effect, cage, trail, buddy, egg skin, etc. Cosmetics prices will be based on the rarity of the item. A rare item will not show up in the item store often. The item store contents will change for example every week, to motivate people to complete daily challenges and achievements, and even level up. Content from the item shop will never be cosmetics from purchasable bundles with minecoins on the CubeCraft Store or old items from the server.

What do you think about this idea? Since Cubelets might not be coming to Bedrock, I thought of the concept of item shop and loot points.

Edit 1: Added images of those concepts above
Edit 2: Added a concept image of earning an achievement
This is literally the main reason I got Java +1
 

FiredMercury21

Novice Member
Aug 21, 2020
187
145
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So I have thought about this for a while. Adding all three above will increase replayability and allow everyone including people without ranks to unlock cosmetics. Both achievements and daily challenges exist on Java, so why not add them to bedrock?

Achievements: An achievement is an cool feature where there are goals in games and when you complete them, you gain a reward, in CubeCraft's case, it can be either XP, loot points, or both. It can help leveling up faster in the server. There are two types of achievements in CubeCraft: Regular and Progressive. There are also difficulty levels in achievements, the harder the achievement, the better the reward.
Regular Achievements: A regular achievement is an achievement that you finish a goal for example destroying an egg with a carrot in EggWars, or dropping a stone sword in SkyWars, or even winning a game of Survival Games by only eating raw food.
Progressive Achievements: Those achievements are tiered achievements. Most of them are usually winning games or getting loads of kills in games.

Daily Challenges: Daily Challenges are like quests. Every day, a new list of tasks are created. How it works in Java is there are three difficulties of quests: Easy, Normal, and Hard. If you complete all the challenges in that difficulty, you'll receive the rewards. They can make it the same way or they can change the system for bedrock where there are a list of challenges, when you start it, complete the challenge and you'll get a reward, which is going to be XP and or loot points. Once again, the harder the challenges, the better the reward.

Loot Points: Loot points will be a new currency for CubeCraft Bedrock where it'll be used to buy cosmetics from the item shop. You'll earn them by completing achievements, daily challenges, and by leveling up.
Item Shop: A feature where you can use your loot points to buy a cosmetic, like a win effect, cage, trail, buddy, egg skin, etc. Cosmetics prices will be based on the rarity of the item. A rare item will not show up in the item store often. The item store contents will change for example every week, to motivate people to complete daily challenges and achievements, and even level up. Content from the item shop will never be cosmetics from purchasable bundles with minecoins on the CubeCraft Store or old items from the server.

What do you think about this idea? Since Cubelets might not be coming to Bedrock, I thought of the concept of item shop and loot points.

Edit 1: Added images of those concepts above
Edit 2: Added a concept image of earning an achievement
Edit 3: Added a concept image of an achievement details menu
This will also increase people playing on different games. Awesome idea! I don’t think staff is going to add it in though, as this has been requested many times
 
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