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1.11 Shields on Cubecraft

Discussion in 'Games' started by ♡♡♡♡, Nov 20, 2016.

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Should shields be nerfed on 1.11 cubecraft?

  1. No

    5 vote(s)
    62.5%
  2. Yes, lower durability

    1 vote(s)
    12.5%
  3. Yes, (different way of nerfing them)

    2 vote(s)
    25.0%
  1. ♡♡♡♡

    ♡♡♡♡ Member

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    We all know shields needed some but this was not the best choice. Anyways we are stuck with incredibly op shields that are very cheap to make. Currently it will take you forever to kill someone who is hiding behind a shield without an axe. Cubecraft will eventually have to update to 1.11 (or become like every server I hate and not) so unless mojang comes along with a nerf for shields. On my friend's 1.11 server he came up with one very simple fix for how op the shields were: decrease the durability to 45. This works very well for his gamemode where pvp is fast paced and you can re supply your kit during the game but I don't think the durability should be that low for cubecraft as with that it can only take about 7 hits before breaking with most weapons.
    According to the very outdated minecraft wiki page on shields they take durability equal to the damage of the attack(rounded down) + 1 which is why they break so quickly. For cubecraft I would reccomend doing the same thing except for the durability is at about half for normal modes, a quarter for basic modes, and full for op modes. Also all crafted shields should be at half durability. This should speed along fights a lot in 1.11 so I hope it is done ♡

    (Maybe move to suggestions?)
     
  2. skps2010

    skps2010 Member

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    you can always attact people with shields from behind, and they can't fight back, so you still win the battle.

    In skywar, shields are cheap, but you have lava bucket to fight them.

    In eggwar and ffa, shields are super expensive, so they don't need to be nerfed.

    Shields will be useful in eggwar, because you won't be knocked off the island by a naked guy (no more threads about removing spawn protection! ).
     
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  3. Ping Ether

    Ping Ether Member

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    1 Snowballs / eggs cant be countered by a shield
    2 You can attack from behind
    3 Shields break really fast
    4 You can always use an axe to break the shield's defence
    5 It was about time we had some decent way to defend from bowspammers. Shields add a whole new side to sky-games. Reducing durability would make them really useless and not worth it.
     
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  4. Donald Trump

    Donald Trump Member

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    I don't want to update to 1.11. Goodtiger will never drop 1.7 support lol
     
  5. _xXSkeletonXx_

    _xXSkeletonXx_ Member

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    Pease don't nerf shields. they will ruin our games and we wont have a good time.
    FFA: bow spammers can finally stop there annoying raid
    Eggwars: People bow spam to punch other off the edge. Shields can stop this
    1v1 duels: some OP duels use infinity bows and have shields.
    Skywars: Punch bow spammers can stop their raids.
    Minewars: Duel against all players use shields and most of the time, player need to open more chest because they have a shield and not a weapon.
    If a nerded shield was added in any of these, We will be in a lot of trouble. maybe even you will get made.
    Take this video clip as an example. this is eggwars when a camper died because had to go. they both take advance of the shield. plz skip to 50:00 to see what happens
     
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  6. Snap

    Snap Mod Staff Member Moderator

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    Shields are one of only five additions to come to Minecraft since its conception that have had an impact on PvP, with the others being 1.9, enchantments, potions and axes. I don't think they should be nerfed, as they still have their counters.
     
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  7. ♡♡♡♡

    ♡♡♡♡ Member

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    Please note I am talking about vanilla 1.11 shields and not cubecraft shields.
    Do you realize how easy it is to track a player with a shield. To put this in perspective I hid behind a shield fighting against two of my friends who I could say would out pvp 99% of the people on cubecraft and it took them a grand total of 3 minutes to finally kill me. Even with the two of them all I had to do was back into a corner and they couldn't do anything until the shield completely broke which took a while with stone swords.
    As long as you have some armor a shield will take no damage from a fist. I tested this out in 1.11 snapshots. So this nerf would have no effect on that situation.

    I don't really mind for eggwars as axes are very available but for FFA and Sg is where I don't like them. Even with lava buckets in Sg you can only have so many before you run out and TNT won't help you as that is also blocked by shields. In FFA a normal player(except an alchemist) has no way to counter it at all.
    You will win but it will take you way too long to do so if all you have is a sword.
    What are these going to do in a regular fight? Knock them around a bit? Sounds like you will make more progress just swing at the shield for a couple minutes waiting for it to break. Again I am more worried about Sg, FFA, and dueling (skywars sort of since there are not that many axes)
    ]QUOTE="Ping Ether, post: 716096, member: 155003"]3 Shields break really fast[/QUOTE]
    They are also dirt cheap in skywars: 1 iron, 6 planks they should break much faster as they are so cheap. You will just have to carry more with you and use repair crafting to your advantage. Or actually skillfully use your shield to block key attacks to conserve durability.
    How will a nerf in durability also remove these features of shields. I've player FFA and bow spamming is more harmful to the bow spammer than to the target as they are wasting valuable arrows. Strafing a bow spammer isn't hard and even if you are hit you won't take much damage at all. In eggwars you can simply buy two shields which should be easy to combat campers as you have control over every other diamond generator on the map.
    And what about 1.9 warrior those matches will take forever now. Again as well this nerf wouldn't even effect the op as:
    How will this change at all?

    I play almost nothing but 1.11 vanilla servers now. I came on cubecraft for 1 hour since 1.11's release and have only played 1.11 pvp during the rest of the time I've been on.

    This is talking about 1.11 shields which reduce all damage (except environmental) by 100% as well as knockback. This nerf shouldn't come into effect until cubecraft starts using 1.11 shields.
     
  8. skps2010

    skps2010 Member

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    I think it is not hard to bring an axe in any game mode.

    In eggwar you can buy them.

    In skywar you can craft them (only 3 wood planks and 2 sticks).

    In ffa you only need 5 points to buy an axe, and you need 150 points to buy a shield, so it is not a problem.
     
  9. amgjmg

    amgjmg Member

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    Shields are not that unfair since you still take damage even when shielding. On top of that, players who are shielding move much slower, so the easiest counter would be to move and hit them from behind.
     
  10. ♡♡♡♡

    ♡♡♡♡ Member

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    To the people saying a 1.11 shield nerf would just cause more bow spa which one would you rather deal with: a person who you can deal no damage to for a couple minutes or a person who you can easily strafe up to and deal tons of damage.

    Also another huge problem with keeping the durability at maximum is shield clutching which is still a thing in 1.11. You essentially become invincible as well as have full movement while shield glitched and with full durability this will be really difficult to counter
     
  11. Legendary Spyro

    Legendary Spyro Member

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    Ahm not anymore in 1.11 shield durability was practically doubled, in pre release durability went from 181 to 337

    Or simply its slightly less durable than a diamond helmet
     
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  12. Ping Ether

    Ping Ether Member

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    Was about time.