Minecraft PC IP: play.cubecraft.net
This discussion focuses on Skyblock, try to stay on topic!

samnotsam

Well-Known Member
Mar 29, 2021
3
12
79
19
Cubecraft Skyblock Augments List

This is a list of all the currently known augments from the recent Skyblock Reborn update compiled by members of the community.

***DISCLAIMER***
LIST IS INCOMPLETE, PLEASE REPLY WITH ANY MISSING AUGMENTS OR MISTAKES

Assassin I (Common)
+10 Crit Chance
+25% Crit Damage

Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance

Heads Up I (Common)
+20% Lumber Fortune

Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.

Lightweight Hat (Uncommon)
When equipped: Food consumption is reduced by 10%

Heads Up II (Rare)
+40% Lumber Fortune

Leech (Rare)
When equipped: Heal for 10% of all damage you deal

Healthy I (Rare)
+1 Health

Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage

Healthy II (Mythical)
+2 Health

Heads Up III (Mythical)
+60% Lumber Fortune

Assassin I (Common)
+10 Crit Chance
+25% Crit Damage

Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance

Stronger Arms I (Common)
+20% Ore Fortune

Absolute Unit (Uncommon)
When equipped: While at full health, deal 10% more damage

Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.

Leech (Rare)
When equipped: Heal for 10% of all damage you deal

Healthy I (Rare)
+1 Health

Stronger Arms II (Rare)
+40% Ore Fortune

Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage

Healthy II (Mythical)
+2 Health

Stronger Arms III (Mythical)
+60% Ore Fortune

Assassin I (Common)
+10 Crit Chance
+25% Crit Damage

Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance

Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.

Safety Buffer I (Uncommon)
When reaching 3 hearts of health or less, gain absorption. Cooldown 30 seconds.

Leech (Rare)
When equipped: Heal for 10% of the damage you deal

Healthy I (Rare)
+1 Health

Safety Buffer II (Legendary)
When reaching 3 hearts of health or less, gain absorption II. Cooldown 30 seconds.

Medic (Legendary)
+6 Supernatural Regen

Assassin II (Legendary)
+20 Crit Chance
+50% Crit Damage

Healthy II (Mythical)
+2 Health

Assassin I (Common)
+10 Crit Chance
+25% Crit Damage

Lucky Step I (Common)
When equipped:
+20% Crop Fortune

Highly Mobile (Common)
+10 Dodge Chance
+10 Dodge Resistance

Backstab (Uncommon)
When you dodge an attack, deal the blocked damage back to the attacker.

Self Repair (Uncommon)
When healing a heart, you have a 10% chance of repairing all other parts of your armour.

Lucky Step II (Rare)
When equipped: +40% Crop Fortune

Leech (Rare)
When equipped: Heal for 10% of the damage you deal

Healthy I (Rare)
+1 Health

Assassin II (Legendary)
+20 Crit Chance
+50 Crit Damage

Healthy II (Mythical)
+2 Health

Lucky Step III (Mythical)
When equipped: +60% Crop Fortune

Unblockable Damage (Common)
If you hit the same mob 3 times in 5 seconds, deal 2 hearts of unblockable damage

Lifesteal I (Common)
6% chance that you and all nearby players heal 20% of all damage dealt

Sharp Sword (Common)
+10% Strength

Gambler I (Common)
+10 Crit Chance
+30% Crit Damage

Explosive Hit (Uncommon)
When hitting an enemy, 1% chance to spawn TNT
*Note — does not destroy any blocks

Critical Health (Uncommon)
Dealing crit damage heals you one heart

Multi-Hit (Uncommon)
When hitting a mob, 20% chance to deal the same damage to all surrounding mobs

Slayer of the Undead (Rare)
Deals 40% additional damage to all undead

Arachnophobe (Rare)
Deals 50% additional damage to all arthropods

Gambler II (Rare)
+20 Crit Chance
+50% Crit Damage

Lifesteal II (Rare)
15% Chance that you and nearby players heal 20% of all the damage dealt

Lightning Bolt (Legendary)
Striking a mob has a 5% chance to summon lightning and deal 10% of their max health as unblockable damage.

Lifesteal III (Mythical)
25% Chance that you and all nearby players heal 20% of all damage dealt.

Precision (Mythical)
If you hit the same mob 3 times in 5 seconds the third hit is a guaranteed crit.

Overload I (Common)
When mining an ore from a generator, you have a 10% chance to reduce the cooldown of this generator by 50%.

Overload II (Common)
When mining an ore from a generator, you have a 25% chance to reduce the cooldown of this generator by 50%.

Overload III (Common)
When mining an ore from a generator, you have a 50% chance to reduce the cooldown of this generator by 50%.

Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.

Well-Rested (Common)
When mining ore from a generator, you have a 10% chance to apply 1 minute of saturation.

Lucky Pick (Common)
+30% Ore Fortune.

Shatter I (Common)
When mining an ore from a generator, you have a 10% chance to mine up to 3 connected ores.

Explosive Spawners (Uncommon)
Spawns high-damage TNT when breaking a spawner. 15 second cooldown.

Smelty-Pick I (Uncommon)
When mining ore from a generator, you have a 50% chance of the automatically being smelted.

Alternative Produce (Uncommon)
Mining an ore has a 10% chance of dropping an additional ore of a lower tier.

Shatter II (Rare)
When mining an ore from a generator, you have a 10% chance to mine up to 10 connected ores

Dense Ores (Rare)
When mining an ore from a generator, you have a 3% chance of dropping a block of that ore as well.

Haste Mining (Legendary)
When mining a block, you have a 25% chance of gaining Haste II for 20 seconds.

Smelty Pick II (Legendary)
When mining ore from a generator, you have a 100% chance of the automatically being smelted.

Shatter III (Mythical)
When mining an ore from a generator, you have a 10% chance to mine up to 30 connected ores.

Spawner Protection (Mythical)
When mining a spawner, gain Resistance II for 20 seconds. 2 minute cooldown

Leaf Me Alone (Common)
Instantly break all leaves surrounding the broken log.

Lucky Axe (Common)
When held: +30% Lumber Fortune

Battleaxe (Common)
+10% Strength
-20 Crit Chance

Sapling Harvest (Common)
10% chance to get a sapling from a log.

Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.

Total Collapse I (Common)
When breaking a log from a tree, 5% chance the whole tree will fall.

Alternative Produce (Uncommon)
Breaking a tree's log has a 10% chance of dropping an additional log of a lower tier.

Burnt Wood (Uncommon)
8% Chance that breaking a trees log additionally drops Charcoal.

Total Collapse II (Rare)
When breaking a log from a tree, 15% chance the whole tree will fall.

Top Down (Rare)
If you break the bottom log of a tree, the log at the top will be broken instead

Instant Money (Legendary)
Breaking a trees log will instantly give you Skyblock Coins equal to 20% of the sell value of the drops.

Total Collapse III (Mythical)
When breaking a log from a tree, 25% chance the whole tree will fall.

Shovel o' Protection (Common)
+6 Resistance

Digging for Loot (Common)
+20% Mob Fortune
+40% Fish Fortune

Life from the Soil (Common)
Breaking a block with this shovel heals half a heart

Fertile Soil I (Common)
+10% Crop Fortune
+10% Lumber Fortune
+10% Ore Fortune

Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.

Voidproof (Uncommon)
While in hotbar: Any newly spawned item that falls below you teleports into your inventory.

Flinter (Uncommon)
Breaking gravel always drops flint.

Fertile Soil II (Rare)
+20% Crop Fortune
+20% Lumber Fortune
+20% Ore Fortune

Shovel o' Health (Mythical)
+1 Health when in hotbar

Fertile Soil III (Mythical)
+30% Crop Fortune
+30% Lumber Fortune
+30% Ore Fortune

Better Farming (Common)
While in hotbar: Gain +1 nutrition from food when eating.

Magnet (Common)
While in hand, automatically pick up dropped items and put them into your inventory.

Resilient Farming (Common)
While in hotbar: Jumping on farmland doesn't revert it to dirt.

Better Tilling (Common)
Tilling dirt will be done in a 3x3 radius.

Auto Sell (Uncommon)
Breaking a crop automatically sells all but one of the drops, leaving one behind to replant.

Breaking AOE I (Uncommon)
Breaks fully grown crops in a 3x3 radius.

Bigger Planting Area I (Uncommon)
While in hotbar: Placing seeds will plant them in a 3x3 area.

Alternative Produce (Uncommon)
Breaking a crop has a 10% chance of dropping an additional crop of a lower tier.

Breaking AOE II (Rare)
Breaks fully grown crops in 5x5 radius.

High Demand (Rare)
Breaking a crop will instantly give you Skyblock Coins equal to 20% of the sell value of the drops.

Enchanting Experience (Legendary)
Drop 5 experience orbs for every crop harvested.

More Drops (Legendary)
When held: +100% Crop Fortune

Auto-Replant (Mythical)
Breaking a crop with this in your hand instantly replants it.

Bigger Planting Area II (Mythical)
While in hotbar: Placing seeds will plant them in a 5x5 area.
 
Last edited:

w1th3rb0rn

Member
Jun 11, 2026
1
2
4
There's an axe augment I'd like to add to the list: (have an image too for validity)

Sapling Harvest (Common)
10% chance to get a sapling from a log.

Additionally, the Overload I augment has a level II, with a 25% chance to reduce the cooldown of a generator (by the same 50%) instead of 10%. Perhaps strangely it's also common rarity; most likely a bug. I've attached an image of the tool I got the augment on.


One minor correction: for shovels, the Fertile Soil III augment is listed with the stats of the II version, when it should be +30% to each of the 3 generator fortunes.


Great work nonetheless, keep it up!
 

Attachments

  • image1.jpeg
    image1.jpeg
    168.7 KB · Views: 58
  • image0 (2).jpeg
    image0 (2).jpeg
    30.4 KB · Views: 57
  • Like
Reactions: samnotsam and _dnn

_dnn

Well-Known Member
Nov 18, 2020
37
142
109
19
There's an axe augment I'd like to add to the list: (have an image too for validity)

Sapling Harvest (Common)
10% chance to get a sapling from a log.

Additionally, the Overload I augment has a level II, with a 25% chance to reduce the cooldown of a generator (by the same 50%) instead of 10%. Perhaps strangely it's also common rarity; most likely a bug. I've attached an image of the tool I got the augment on.


One minor correction: for shovels, the Fertile Soil III augment is listed with the stats of the II version, when it should be +30% to each of the 3 generator fortunes.


Great work nonetheless, keep it up!
I'll watch to see if I can roll Overload II myself, for now I will note it down as common, thanks for the submissions.
 
  • Like
Reactions: w1th3rb0rn

TripleA18

Well-Known Member
Dec 27, 2019
2
0
77
26
Does anyone know whether having the Leech Augment (heal for 10% of the dmg dealt) multiple times increases the amount you heal??? I have it on two different pieces and I just enchanted my breastplate and got it again, should I keep it?
 
Members Online

Team online

Latest profile posts

Ok now that's so cool!
1784749723736.png
HOTROD the 6th wrote on Tatsu's profile.
1232.jpg

Congratulations on bedrock helper!
HOTROD the 6th wrote on novua's profile.
593.jpg
1239.jpg

Caught twice in 4k📸
We won the match, GG, to the other team. They did good, tbh
AliWarrior wrote on dafflovesosa15007's profile.
Thanks for the follow!
Top Bottom