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This discussion focuses on EggWars, try to stay on topic!

One.

Member
Jan 25, 2026
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I wanted to test the damage in EggWars to see how much damage does it deal in armor and weapons. I did this by loading my Java Edition world so that I can freely test damage. You can’t do this on CubeCraft. It just feels something different to know how much damage did I take. I’m going to show you the damage with critical hits and without critical hits. Critical hits deal an extra 50% attack damage. You can use /data get entity @s Health to test the damage you received and your current health. Please note that /data get entity @s Health does not display in hearts. It’ll display in health points instead like this 10 hearts is 20 health points.

Normal
Wooden Sword - 4 attack damage (2 hearts)
Stone Sword - 5 attack damage (2.5 hearts)
Iron Sword - 6 attack damage (3 hearts)
Diamond Sword - 7 attack damage (3.5 hearts)
Sharpness 1 Diamond Sword - 8 attack damage (4 hearts)

Strength
Wooden Sword - 7 attack damage (3.5 hearts)
Stone Sword - 8 attack damage (4 hearts)
Iron Sword - 9 attack damage (4.5 hearts)
Diamond Sword - 10 attack damage (5 hearts)
Sharpness 1 Diamond Sword - 11 attack damage (5.5 hearts)

Use this with a strength potion and you’ll get an extra 3 attack damage (1.5 hearts)
You can also execute the /damage command to test the damage like this.
/damage @s 5 minecraft:player_attack

Leather is 28% max, 5.6% min
Chainmail is 48% max, 9.6% min
Iron is 60% max, 12% min

Critical Hits
Wooden Sword - 6 attack damage (3 hearts)
Stone Sword - 7.5 attack damage (3.75 hearts)
Iron Sword - 9 attack damage (4.5 hearts)
Diamond Sword - 10.5 attack damage (5.25 hearts)
Sharpness 1 Diamond Sword - 11.5 attack damage (5.75 hearts)

Strength with Critical Hits
Wooden Sword - 10.5 attack damage (5.25 hearts)
Stone Sword - 12 attack damage (6 hearts)
Iron Sword - 13.5 attack damage (6.75 hearts)
Diamond Sword - 15 attack damage (7.5 hearts)
Sharpness 1 Diamond Sword - 16 attack damage (8 hearts)

You can possibly deal up to 16 points of damage (8 hearts) if you have a Sharpness 1 Diamond Sword with Critical Hits and Strength Potions.
There weren’t any Weakness Arrows without Overpowered. I was putting a discussion of EggWars normal items.
As for Overpowered items, we’re going to get back to it later.
Let’s go for the armor now.

Leather

4 = 3.2 (1.6 hearts) - 20% damage reduction
5 = 4.1 (2.05 hearts) - 18% damage reduction
6 = 5.04 (2.52 hearts) - 16% damage reduction
7 = 6.02 (3.01 hearts) - 14% damage reduction
7.5 = 6.525 (3.2625 hearts) - 13% damage reduction
8 = 7.04 (3.52 hearts) - 12% damage reduction
9 = 8.1 (4.05 hearts) - 10% damage reduction
10 = 9.2 (4.6 hearts) - 8% damage reduction
10.5 = 9.765 (4.8825 hearts) - 7% damage reduction
11 = 10.34 (5.17 hearts) - 6% damage reduction
11.5 = 10.856 (5.428 hearts) - 5.6% damage reduction
12 = 11.328 (5.664 hearts) - 5.6% damage reduction
13.5 = 12.744 (6.372 hearts) - 5.6% damage reduction
15 = 14.16 (7.08 hearts) - 5.6% damage reduction
16 = 15.104 (7.552 hearts) - 5.6% damage reduction

Chainmail

4 = 2.4 (1.2 hearts) - 40% damage reduction
5 = 3.1 (1.55 hearts) - 38% damage reduction
6 = 3.84 (1.92 hearts) - 36% damage reduction
7 = 4.62 (2.31 hearts) - 34% damage reduction
7.5 = 5.025 (2.5125 hearts) - 33% damage reduction
8 = 5.44 (2.72 hearts) - 32% damage reduction
9 = 6.3 (3.15 hearts) - 30% damage reduction
10 = 7.2 (3.6 hearts) - 28% damage reduction
10.5 = 7.665 (3.8325 hearts) - 27% damage reduction
11 = 8.14 (4.07 hearts) - 26% damage reduction
11.5 = 8.625 (4.3125 hearts) - 25% damage reduction
12 = 9.12 (4.56 hearts) - 24% damage reduction
13.5 = 10.665 (5.3325 hearts) - 21% damage reduction
15 = 12.3 (6.15 hearts) - 18% damage reduction
16 = 13.44 (6.72 hearts) - 16% damage reduction

Iron
4 = 1.92 (0.96 hearts) - 52% damage reduction
5 = 2.5 (1.25 hearts) - 50% damage reduction
6 = 3.12 (1.56 hearts) - 48% damage reduction
7 = 3.78 (1.89 hearts) - 46% damage reduction
7.5 = 4.125 (2.0625 hearts) - 45% damage reduction
8 = 4.48 (2.24 hearts) - 44% damage reduction
9 = 5.22 (2.61 hearts) - 42% damage reduction
10 = 6 (3 hearts) - 40% damage reduction
10.5 = 6.405 (3.2025 hearts) - 39% damage reduction
11 = 6.82 (3.41 hearts) - 38% damage reduction
11.5 = 7.245 (3.6225 hearts) - 37% damage reduction
12 = 7.68 (3.84 hearts) - 36% damage reduction
13.5 = 9.045 (4.5225 hearts) - 33% damage reduction
15 = 10.5 (5.25 hearts) - 30% damage reduction
16 = 11.52 (5.76 hearts) - 28% damage reduction

There it is! I finally converted everything into the actual damage taken on armor. 1 point of damage (0.5 hearts) reduces it by 2% armor. It can reduce until the protection hits the minimum % which stops armor points from decreasing if you take too much damage. To prevent knockback from randomly receiving, you can execute the /attribute command called “minecraft:knockback_resistance”. Set knockback resistance to 1 the maximum you can set up to.

Test the /damage command without receiving any knockback in your Minecraft world on Java Edition. First, perform /attribute @s minecraft:knockback_resistance base set 1. Then, perform the command like this /damage @s 5 minecraft:player_attack.

If you do this correctly, you’ll apply 5 points of damage (2.5 hearts) with the player attack damage type since the player attack damage type causes the player to receive random knockback. I’ve prevented this from receiving knockback with a value of 1 knockback resistance.

11.5 points of damage (5.75 hearts) on full leather armor will reach the minimum protection which is 5.6%. The armor durability still uses more. If the damage is 12 points (6 hearts), the durability uses 3. Any damage that is below 8 points (4 hearts), it only uses 1 armor durability. If it’s between 8 and 12 points (4 and 6 hearts), the armor durability will use 2.

Bonus! Sharpness 1 Diamond Sword with Critical Hits and Strength Potions, you deal 16 points of damage (8 hearts). It’s enough to use 4 armor durability!
 
Last edited:

Pozi

Member
Jan 30, 2026
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pozi.my
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He/Him
Damn, you put in some serious work! Using the /data command to check health points was a smart move, you can't get that kind of precision just by looking at the heart icons. Knowing that a Diamond Sword + Strength + Crit combo deals 8 hearts is definitely going to change how I play. Keep these technical breakdowns coming!
 
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hamwody

Member
Mar 10, 2026
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capland
I wanted to test the damage in EggWars to see how much damage does it deal in armor and weapons. I did this by loading my Java Edition world so that I can freely test damage. You can’t do this on CubeCraft. It just feels something different to know how much damage did I take. I’m going to show you the damage with critical hits and without critical hits. Critical hits deal an extra 50% attack damage. You can use /data get entity @s Health to test the damage you received and your current health. Please note that /data get entity @s Health does not display in hearts. It’ll display in health points instead like this 10 hearts is 20 health points.

Normal
Wooden Sword - 4 attack damage (2 hearts)
Stone Sword - 5 attack damage (2.5 hearts)
Iron Sword - 6 attack damage (3 hearts)
Diamond Sword - 7 attack damage (3.5 hearts)
Sharpness 1 Diamond Sword - 8 attack damage (4 hearts)

Strength
Wooden Sword - 7 attack damage (3.5 hearts)
Stone Sword - 8 attack damage (4 hearts)
Iron Sword - 9 attack damage (4.5 hearts)
Diamond Sword - 10 attack damage (5 hearts)
Sharpness 1 Diamond Sword - 11 attack damage (5.5 hearts)

Use this with a strength potion and you’ll get an extra 3 attack damage (1.5 hearts)
You can also execute the /damage command to test the damage like this.
/damage @s 5 minecraft:player_attack

Leather is 28% max, 5.6% min
Chainmail is 48% max, 9.6% min
Iron is 60% max, 12% min

Critical Hits
Wooden Sword - 6 attack damage (3 hearts)
Stone Sword - 7.5 attack damage (3.75 hearts)
Iron Sword - 9 attack damage (4.5 hearts)
Diamond Sword - 10.5 attack damage (5.25 hearts)
Sharpness 1 Diamond Sword - 11.5 attack damage (5.75 hearts)

Strength with Critical Hits
Wooden Sword - 10.5 attack damage (5.25 hearts)
Stone Sword - 12 attack damage (6 hearts)
Iron Sword - 13.5 attack damage (6.75 hearts)
Diamond Sword - 15 attack damage (7.5 hearts)
Sharpness 1 Diamond Sword - 16 attack damage (8 hearts)

You can possibly deal up to 16 points of damage (8 hearts) if you have a Sharpness 1 Diamond Sword with Critical Hits and Strength Potions.
There weren’t any Weakness Arrows without Overpowered. I was putting a discussion of EggWars normal items.
As for Overpowered items, we’re going to get back to it later.
Let’s go for the armor now.

Leather

4 = 3.2 (1.6 hearts) - 20% damage reduction
5 = 4.1 (2.05 hearts) - 18% damage reduction
6 = 5.04 (2.52 hearts) - 16% damage reduction
7 = 6.02 (3.01 hearts) - 14% damage reduction
7.5 = 6.525 (3.2625 hearts) - 13% damage reduction
8 = 7.04 (3.52 hearts) - 12% damage reduction
9 = 8.1 (4.05 hearts) - 10% damage reduction
10 = 9.2 (4.6 hearts) - 8% damage reduction
10.5 = 9.765 (4.8825 hearts) - 7% damage reduction
11 = 10.34 (5.17 hearts) - 6% damage reduction
11.5 = 10.856 (5.428 hearts) - 5.6% damage reduction
12 = 11.328 (5.664 hearts) - 5.6% damage reduction
13.5 = 12.744 (6.372 hearts) - 5.6% damage reduction
15 = 14.16 (7.08 hearts) - 5.6% damage reduction
16 = 15.104 (7.552 hearts) - 5.6% damage reduction

Chainmail

4 = 2.4 (1.2 hearts) - 40% damage reduction
5 = 3.1 (1.55 hearts) - 38% damage reduction
6 = 3.84 (1.92 hearts) - 36% damage reduction
7 = 4.62 (2.31 hearts) - 34% damage reduction
7.5 = 5.025 (2.5125 hearts) - 33% damage reduction
8 = 5.44 (2.72 hearts) - 32% damage reduction
9 = 6.3 (3.15 hearts) - 30% damage reduction
10 = 7.2 (3.6 hearts) - 28% damage reduction
10.5 = 7.665 (3.8325 hearts) - 27% damage reduction
11 = 8.14 (4.07 hearts) - 26% damage reduction
11.5 = 8.625 (4.3125 hearts) - 25% damage reduction
12 = 9.12 (4.56 hearts) - 24% damage reduction
13.5 = 10.665 (5.3325 hearts) - 21% damage reduction
15 = 12.3 (6.15 hearts) - 18% damage reduction
16 = 13.44 (6.72 hearts) - 16% damage reduction

Iron
4 = 1.92 (0.96 hearts) - 52% damage reduction
5 = 2.5 (1.25 hearts) - 50% damage reduction
6 = 3.12 (1.56 hearts) - 48% damage reduction
7 = 3.78 (1.89 hearts) - 46% damage reduction
7.5 = 4.125 (2.0625 hearts) - 45% damage reduction
8 = 4.48 (2.24 hearts) - 44% damage reduction
9 = 5.22 (2.61 hearts) - 42% damage reduction
10 = 6 (3 hearts) - 40% damage reduction
10.5 = 6.405 (3.2025 hearts) - 39% damage reduction
11 = 6.82 (3.41 hearts) - 38% damage reduction
11.5 = 7.245 (3.6225 hearts) - 37% damage reduction
12 = 7.68 (3.84 hearts) - 36% damage reduction
13.5 = 9.045 (4.5225 hearts) - 33% damage reduction
15 = 10.5 (5.25 hearts) - 30% damage reduction
16 = 11.52 (5.76 hearts) - 28% damage reduction

There it is! I finally converted everything into the actual damage taken on armor. 1 point of damage (0.5 hearts) reduces it by 2% armor. It can reduce until the protection hits the minimum % which stops armor points from decreasing if you take too much damage. To prevent knockback from randomly receiving, you can execute the /attribute command called “minecraft:knockback_resistance”. Set knockback resistance to 1 the maximum you can set up to.

Test the /damage command without receiving any knockback in your Minecraft world on Java Edition. First, perform /attribute @s minecraft:knockback_resistance base set 1. Then, perform the command like this /damage @s 5 minecraft:player_attack.

If you do this correctly, you’ll apply 5 points of damage (2.5 hearts) with the player attack damage type since the player attack damage type causes the player to receive random knockback. I’ve prevented this from receiving knockback with a value of 1 knockback resistance.

11.5 points of damage (5.75 hearts) on full leather armor will reach the minimum protection which is 5.6%. The armor durability still uses more. If the damage is 12 points (6 hearts), the durability uses 3. Any damage that is below 8 points (4 hearts), it only uses 1 armor durability. If it’s between 8 and 12 points (4 and 6 hearts), the armor durability will use 2.

Bonus! Sharpness 1 Diamond Sword with Critical Hits and Strength Potions, you deal 16 points of damage (8 hearts). It’s enough to use 4 armor durability!
Good job👍🏻❤️
 

One.

Member
Jan 25, 2026
29
28
14
Damn, you put in some serious work! Using the /data command to check health points was a smart move, you can't get that kind of precision just by looking at the heart icons. Knowing that a Diamond Sword + Strength + Crit combo deals 8 hearts is definitely going to change how I play. Keep these technical breakdowns coming!
Yeah, I did. Checking player’s health in the /data command is stored as a float like this: f
Username123456 has the following entity data: 20.0f
 
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One.

Member
Jan 25, 2026
29
28
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Double is more precise than float. The damage for decimal points will not be fully accurate. For an example, applying 3.14 damage is 3.139999866 or 3.140000105, this makes the /data get entity @s Health show up 16.860001 (16.86) for applying 3.14 points of damage, and the second apply is another 3.14 like this: 13.7200002 (13.72)

Maybe it’s showing 7 decimal points. For better results, float health should be around 4 or 5 decimal points for accuracy. This makes it clear and easy to understand. The green indicates the value that is actually stored in float. The red indicates it’s an error because of float conversion. The actual float for 3.14 is 3.1400001. The range is between 2.00 and 4.00 for floating-points and 0x4000000 and 0x40100000


You can either go to https://www.h-schmidt.net/FloatConverter/IEEE754.html for hex to float converter or you can go to https://gregstoll.com/~gregstoll/floattohex/ for hex to float and double. If the number goes bigger, it gets worse. Bigger values can decrease precision.

I was playing SkyWars Solo maps that goes over X: 70,000 in Bedrock Edition. I tried moving along with the X axis, I’m getting a bit noticed. I can see the stuttering effect from walking the X coordinate. The Z coordinate doesn’t have a stuttering effect since every SkyWars map always be placed at Z: 0. To see it clearly, you can set your FOV to the lowest which is 30°. The Z axis was too precise for a stuttering effect. You will see a stuttering effect at the X for precision failure. Z is not included for precision failure in most SkyWars maps.
 
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