Minecraft PC IP: play.cubecraft.net

DrHam

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@EventHandler(s) are a good way to kill CubeCraft, since it will check the movement of the player and it's radious, all the time. Also, creating a lot of "countdowns" will create lag.

If there's other way +1
 
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bryanbas

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Aug 22, 2016
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@EventHandler(s) are a goo way to kill CubeCraft, since it will check the movement of the player and it's radious, all the time. Also, creating a lot of "countdowns" will create lag.

If there's other way +1

I know this, but it will only go through the 5 steps if the first in successful. This way, we don't have to track everything. Yes - it will take some server power, but because the operation is relatively tiny, and cube uses different servers and cubecraft has a very big server with much power, it can handle it. Also, this doesn't have to be on all the time, only in skyward and or egg wars, and other games were you can easily team. :)
 

HackersDontWin

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If there's another way like Hanger mentioned above me, I would also suggest to check if players share items since... Welp, teams does that.
About this...
How would the notifications look?
The notifications would, in my eyes, look like this:
http://imgur.com/a/eRGdb
A simple chat message with !!! alert !!! at the beginning,
A message saying teamers have been found,
The names of the player.

The playernames might also be in the color of their respective teams.
This is just horrible in my opinion. I don't like the looks and the idea. Why need to shout them out in public chat when people are going to eventually realize when they confront them + if the filter is working, why not just punish them instead of sending them a message? Reporting people teaming doesn't require a warning so why should the filter do it?
 

DrHam

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wut?

I know this, but it will only go through the 5 steps if the first in successful. This way, we don't have to track everything. Yes - it will take some server power, but because the operation is relatively tiny, and cube uses different servers and cubecraft has a very big server with much power, it can handle it. Also, this doesn't have to be on all the time, only in skyward and or egg wars, and other games were you can easily team. :)

A sexy skecth:

  1. Event Handler with lowest priority (@EventHandler (EventPriority.LOWEST)
  2. public void Teaming(PlayerMoveEvent e)
  3. Check radious
  4. check if the player is not attacking (p.isAttacking(?)) {
  5. Check if there is any player
  6. Kick both players
  7. if not, return
(I'm too lazy to properly code it)
 

bryanbas

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Aug 22, 2016
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If there's another way like Hanger mentioned above me, I would also suggest to check if players share items since... Welp, teams does that.
About this...

This is just horrible in my opinion. I don't like the looks and the idea. Why need to shout them out in public chat when people are going to eventually realize when they confront them + if the filter is working, why not just punish them instead of sending them a message? Reporting people teaming doesn't require a warning so why should the filter do it?

It's not a public message, it's a private message to the reporters in the game.

Like I said - there's room for false positives, I'd rather have a human handle this than a robot ;)
 

bryanbas

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Aug 22, 2016
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Behind you.
wut?



A sexy skecth:

  1. Event Handler with lowest priority (@EventHandler (EventPriority.LOWEST)
  2. public void Teaming(PlayerMoveEvent e)
  3. Check radious
  4. check if the player is not attacking (p.isAttacking(?)) {
  5. Check if there is any player
  6. Kick both players
  7. if not, return
(I'm too lazy to properly code it)

If it has the lowest priority, It wouldn't cause lag right? Because the important stuff will come first, but I might be wrong on that one.
 

DrHam

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If it has the lowest priority, It wouldn't cause lag right? Because the important stuff will come first, but I might be wrong on that one.
Exactly, it will priorize other events, instead of "playing" two or more different events at the same time (all the events w/o EventPriority or which have LOW/HIGH/HIGHEST will come first).
 

bryanbas

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Aug 22, 2016
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Behind you.
Exactly, it will priorize other events, instead of "playing" two or more different events at the same time (all the events w/o EventPriority or which have LOW/HIGH/HIGHEST will come first).

So basically if the server is laggy, it won't check for the teamers?

I think this would be the ideal solution, as no one gets more lag, and it won't cause any diffrence. Remember - the filter is to help reporters catch teamers. If it gets so advanced it could handle with teamers itself, but there is a lot of room for false positives, like I said.
 
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bryanbas

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Aug 22, 2016
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Behind you.
What happens when no one in that game signed up?

If the filter is advanced enough, it could handle it on its own, but the filter is really ment just to help the reporters find teamers. If there aren't any reporters in the game, there are 2 options:
1. The filter gets shut off to avoid lag. (on busy days)
2. The filter works on its own, if it's advanced enough.
 

RayzMC

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Feb 3, 2017
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If the filter is advanced enough, it could handle it on its own, but the filter is really ment just to help the reporters find teamers. If there aren't any reporters in the game, there are 2 options:
1. The filter gets shut off to avoid lag. (on busy days)
2. The filter works on its own, if it's advanced enough.

I see, if its super "advanced" it might take a long time. Also what will players do if they see the teaming message but they didn't team?
 

bryanbas

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Aug 22, 2016
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Behind you.
If it has the lowest priority, It wouldn't cause lag right? Because the important stuff will come first, but I might be wrong on that one.
I see, if its super "advanced" it might take a long time. Also what will players do if they see the teaming message but they didn't team?

Well... Only the reporters get to see the message, and it is up to them if they want to investigate the case further and report the players. The filter could also act as more evidence for/against the team.
 

DrHam

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If the filter is advanced enough, it could handle it on its own, but the filter is really ment just to help the reporters find teamers. If there aren't any reporters in the game, there are 2 options:
1. The filter gets shut off to avoid lag. (on busy days)
2. The filter works on its own, if it's advanced enough.
Actually, CubeCraft is divided in servers for every game (and match), so it will only reduce its functionallity in big maps such as TeaParty (EggWars)
 

DrHam

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BungeeCord "links" different, small servers, CubeCraft also have very small server for all the matches. That's how networks work


(The picture name is spelled wrong)
 

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Sorry, I thought you are just mad at me. I keep reporting these stuff, and thought my name is all over the reports. :)
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