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BalthierTSK_daForumSeeker

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Jan 3, 2016
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Somewhere Behind The Sky
www.sanger.dk
First up, for anyone who notice the reference, i love you already o3o. If not, meh.
Hi :D Long time no see, I just gonna rant about some things, because i really does not like this particular stuff in this Minigame, and i am sure that a lot of people do.

And yay :3 Factions. At last!

TD Has a mediocore amount of fans, but the fans are hardcore (Example : Like i "Was")

On to the topic.
TD GAMES IS SOOOO BORING.
I don't like to bring up live drama, but i will.
I used to be able to end the game EVEN BEFORE Armageddon, Now? I CAN'T EVEN HIT THEIR CASTLE before having a Giant (You guys buffed the Giant like Damn hardcore).

:( What happen to my beloved Tower Defense game D:
I used to be able to rush them with Pigmens until they die of an agonizing pain (o3o, the castle that is).

That was the drama.
Here are the issues :
1. NO Per wave AI Summon.
Money are only generated from the heavens of the gold mine that starts giving you 5 golds per second... Go figure.
I mean, If they didn't even put an effort to their defend, they shouldn't even stand until Armageddon! Geez.

2. EXP ARE WAY TOO LEFT OUT
By this, i mean they are too... "Meh"
Only usage : Gold mine Upgrade, Monster unlock.
Like, WHAT DO I DO WITH THESE EXP.
Not to mention Gold mine are just out of the point. No one will ever get that 50/s gold mine anymore anyway. The Gap are just too huge, AND

3. Gold Mine is just Aggravating
Start from 250 > 500 > 2500 > 5000.
At a simple sight, it is normal (For you who doesn't play TD That is), Right ?!
Well no. It sucks.

4. Aoe Tower are TOO OP.
Now, i am fine with Artillery, because they are only doing their role. But Ice? Fire?
Like, Why the hell are they so op?
It might not look like much, but stopping 60!
60 FUDGING ZOMBIES at the start of the game with an ice tower alone. DOES THAT NOT LOOK LIKE OP?!
(ps That OCD Ice tower pricing upgrade tho.)
Multiple yes. Aoe? No pls.

5. Mobs
Mobs pricing is too high (I wouldn't mind it if we have a some sort of AI Attacking us [Like the Skeleton that appears randomly], Exp rewards are too low. Most of them are useless. All game are ended with Giant(s).
There are really no other tactics but to Wait for armageddon, collect enough Gold, and Spam giant and Speed and Regen Pots.

Did you real all of those?
If not, go read them, they ARE IMPORTANT, else, you will think what below this is of no relevancy.

Ok, So... What are my Suggestions?
Well... TD Should be Fixed, like, Some towers need's effect need to be changed. that was the first.

Second, There should be Waves of enemy coming for us instead of armageddon.
Or perhaps, Maybe there should be both!

With that in mind, The third would be, Increase the Sending Amount (to 20 perhaps?).

The fourth is about Exp and Income.
The income of a TEAM (Since this is a team game after all) should be the same, and all of them should work together on upgrading the Income by using Exp.
Perhaps there should be an Option :
[Increase income by 1 gold / second] Cost : 50 exp. Cooldown : 30 seconds
[Increase income by 5 gold / second] Cost : 300 exp. Cool down : 50 seconds
[Increase income by 10 gold / second] Cost : 750 exp. Cool down : 2 minutes.
and so on.

And with this, Mob pricing and Exp should be rebalanced.

Fifth is about URLEH GAEM.
The point of the Tower Defense i used to like was the amount of tactics there are. Instead of waiting for armageddon and send a Giant, there was Either to rush early with pigmens or to spam Invisible spider at a ridiculous amount when they still doesnt have fire and Ice tower.

I still have so many rants to go about, But this is all that i want to be changed.
Perhaps not all, but i do really hope TD Can have a better game play wise.

(p.s)
The Wither is weak.
The random lighting strike that keep killing my zeus tower was better at doing their job than the Wither.
:3
 

Thaus

Forum Expert
Jul 6, 2016
2,719
2,063
273
In a chicken coop
First up, for anyone who notice the reference, i love you already o3o. If not, meh.
Hi :D Long time no see, I just gonna rant about some things, because i really does not like this particular stuff in this Minigame, and i am sure that a lot of people do.

And yay :3 Factions. At last!

TD Has a mediocore amount of fans, but the fans are hardcore (Example : Like i "Was")

On to the topic.
TD GAMES IS SOOOO BORING.
I don't like to bring up live drama, but i will.
I used to be able to end the game EVEN BEFORE Armageddon, Now? I CAN'T EVEN HIT THEIR CASTLE before having a Giant (You guys buffed the Giant like Damn hardcore).

:( What happen to my beloved Tower Defense game D:
I used to be able to rush them with Pigmens until they die of an agonizing pain (o3o, the castle that is).

That was the drama.
Here are the issues :
1. NO Per wave AI Summon.
Money are only generated from the heavens of the gold mine that starts giving you 5 golds per second... Go figure.
I mean, If they didn't even put an effort to their defend, they shouldn't even stand until Armageddon! Geez.

2. EXP ARE WAY TOO LEFT OUT
By this, i mean they are too... "Meh"
Only usage : Gold mine Upgrade, Monster unlock.
Like, WHAT DO I DO WITH THESE EXP.
Not to mention Gold mine are just out of the point. No one will ever get that 50/s gold mine anymore anyway. The Gap are just too huge, AND

3. Gold Mine is just Aggravating
Start from 250 > 500 > 2500 > 5000.
At a simple sight, it is normal (For you who doesn't play TD That is), Right ?!
Well no. It sucks.

4. Aoe Tower are TOO OP.
Now, i am fine with Artillery, because they are only doing their role. But Ice? Fire?
Like, Why the hell are they so op?
It might not look like much, but stopping 60!
60 FUDGING ZOMBIES at the start of the game with an ice tower alone. DOES THAT NOT LOOK LIKE OP?!
(ps That OCD Ice tower pricing upgrade tho.)
Multiple yes. Aoe? No pls.

5. Mobs
Mobs pricing is too high (I wouldn't mind it if we have a some sort of AI Attacking us [Like the Skeleton that appears randomly], Exp rewards are too low. Most of them are useless. All game are ended with Giant(s).
There are really no other tactics but to Wait for armageddon, collect enough Gold, and Spam giant and Speed and Regen Pots.

Did you real all of those?
If not, go read them, they ARE IMPORTANT, else, you will think what below this is of no relevancy.

Ok, So... What are my Suggestions?
Well... TD Should be Fixed, like, Some towers need's effect need to be changed. that was the first.

Second, There should be Waves of enemy coming for us instead of armageddon.
Or perhaps, Maybe there should be both!

With that in mind, The third would be, Increase the Sending Amount (to 20 perhaps?).

The fourth is about Exp and Income.
The income of a TEAM (Since this is a team game after all) should be the same, and all of them should work together on upgrading the Income by using Exp.
Perhaps there should be an Option :
[Increase income by 1 gold / second] Cost : 50 exp. Cooldown : 30 seconds
[Increase income by 5 gold / second] Cost : 300 exp. Cool down : 50 seconds
[Increase income by 10 gold / second] Cost : 750 exp. Cool down : 2 minutes.
and so on.

And with this, Mob pricing and Exp should be rebalanced.

Fifth is about URLEH GAEM.
The point of the Tower Defense i used to like was the amount of tactics there are. Instead of waiting for armageddon and send a Giant, there was Either to rush early with pigmens or to spam Invisible spider at a ridiculous amount when they still doesnt have fire and Ice tower.

I still have so many rants to go about, But this is all that i want to be changed.
Perhaps not all, but i do really hope TD Can have a better game play wise.

(p.s)
The Wither is weak.
The random lighting strike that keep killing my zeus tower was better at doing their job than the Wither.
:3
TD is meant to be hard. Zombies aren't even that great and are only used to get more exp. If you don't like the time, try some sort of rush with your teammates. The game usually ends when someone sends a giant. Anyone can achieve that. I don't think there should be waves at all because like I said, it's role play 5v5s
In early game, your're trying to prepare for Armaggedon kiddo. I don't agree with any of these. Aoe towers have weaknesses too against blazes and magma cubes. They're also weak against giants and most air troops. In fact, if Aoe towers like mages didn't exist, then every team would lose at the beginning of the game because of the zombie spam. Next, exp is used for troop unlock, higher level gold mines, and potions. If these didn't exist. The game would be heavily unbalanced and would cause chaos. Exp ensures that you're doing something, rather than being afk for things that you need. Most TD games, include some way of showing expirience whether it's a level or in this case exp. It's easy to upgrade to 25 gold per second, and if everyone in your team does, it becomes easy to defend, send troops, etc. Remember it's a TEAM game and your supposed to work with them.
 

Power Ranger

Forum Professional
Apr 20, 2016
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www.cubecraft.net
1. I don't really understand what you are saying here :(

2. AOEs are great uses for xp. Do not underestimate defensive AOEs as some are very powerful. Also I go for at least the 15 GPS mine and often even go for 50 GPS just send spooders m8 :P

3. It is a bit of a scale but definitely worth it to go for higher gold mines

4. Zombies aren't supposed to do anything but give you xp anyway. If fire towers were nerfed cave spiders would become very op.

5. It's not that expensive once you have the higher tier gold mines :P usually I can summon 12 blazes for armegeddon

Now onto your suggestions :P

I think the towers are fine as of now everything seems balanced.

I think an ai sending mobs would be really cool :D hopeful that comes in the next tower defence update.

Increasing the sending amount would be cool :D

I like the idea of teammates pitching in to buy better gold mines, mobs, and AOEs with xp for the entire team. Everything would have to cost more xp but this would be an awesome change :D

I will agree with you that the choices are very limited to go for giants, endermites or blazes preferably during armegeddon but I don't see a way to change this well.

(P.s) the wither can be strong with enough speed and regen AOEs :P though it doesn't happen often I have managed to speed the wither to the castle where it nearly instantly destroys it.
 

BalthierTSK_daForumSeeker

Well-Known Member
Jan 3, 2016
650
213
118
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Somewhere Behind The Sky
www.sanger.dk
TD is meant to be hard. Zombies aren't even that great and are only used to get more exp. If you don't like the time, try some sort of rush with your teammates. The game usually ends when someone sends a giant. Anyone can achieve that. I don't think there should be waves at all because like I said, it's role play 5v5s
In early game, your're trying to prepare for Armaggedon kiddo. I don't agree with any of these. Aoe towers have weaknesses too against blazes and magma cubes. They're also weak against giants and most air troops. In fact, if Aoe towers like mages didn't exist, then every team would lose at the beginning of the game because of the zombie spam. Next, exp is used for troop unlock, higher level gold mines, and potions. If these didn't exist. The game would be heavily unbalanced and would cause chaos. Exp ensures that you're doing something, rather than being afk for things that you need. Most TD games, include some way of showing expirience whether it's a level or in this case exp. It's easy to upgrade to 25 gold per second, and if everyone in your team does, it becomes easy to defend, send troops, etc. Remember it's a TEAM game and your supposed to work with them.

"Early game, Preparing for Armageddon"
> If this were true, Then why the hell do they make your castle HP Drop by 70%?
Why not give it 300 hp from the start of the game.
Too add " Try some sort of rush with your team mates"
> WHY RUSH WHEN YOU ONLY WAIT FOR ARMAGEDDON.

"Aoe towers have weaknesses too, against Blazes"
>OH, So that is their counter?! :D Good good!
That was sarcasm. If only 1 mobs are able to counter it, that is what you can call op.

"Next, Exp is used for Troop unlock, higher level gold mines, and potions. If these didn't Exist...."
When did i say we should kick out Exp all the way?
You haven't been reading all this post then.
 

BalthierTSK_daForumSeeker

Well-Known Member
Jan 3, 2016
650
213
118
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Somewhere Behind The Sky
www.sanger.dk
1. I don't really understand what you are saying here :(

2. AOEs are great uses for xp. Do not underestimate defensive AOEs as some are very powerful. Also I go for at least the 15 GPS mine and often even go for 50 GPS just send spooders m8 :p

3. It is a bit of a scale but definitely worth it to go for higher gold mines

4. Zombies aren't supposed to do anything but give you xp anyway. If fire towers were nerfed cave spiders would become very op.

5. It's not that expensive once you have the higher tier gold mines :p usually I can summon 12 blazes for armegeddon

Now onto your suggestions :p

I think the towers are fine as of now everything seems balanced.

I think an ai sending mobs would be really cool :D hopeful that comes in the next tower defence update.

Increasing the sending amount would be cool :D

I like the idea of teammates pitching in to buy better gold mines, mobs, and AOEs with xp for the entire team. Everything would have to cost more xp but this would be an awesome change :D

I will agree with you that the choices are very limited to go for giants, endermites or blazes preferably during armegeddon but I don't see a way to change this well.

(P.s) the wither can be strong with enough speed and regen AOEs :p though it doesn't happen often I have managed to speed the wither to the castle where it nearly instantly destroys it.

1. I meant that there should be a "Wave" system implemented

2. Aoe's are good for exp? um what? '--' i don't get it.

3. That was an example.

4. At late game, i would agree. But at the very begining? they are only used for exp? That is sad. Why would cave spider be op? Fire tower could just have the ability to attack them, if that is lacking, add more towers then.

5. I was saying about Early game wise. Where you used to be able to send 12 pigmens for 960 gold for around 400 exp. Now? Damn, Higher gold, Lower Exp, that is just.... Damn.

Edit : By early game, i mean Pre- armageddon
 

Power Ranger

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Apr 20, 2016
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Aoe's are good for exp? um what? '--' i don't get it.
XD sorry good uses of xp

4. At late game, i would agree. But at the very begining? they are only used for exp? That is sad. Why would cave spider be op? Fire tower could just have the ability to attack them, if that is lacking, add more towers then.
Yeah even in early game I don't think zombies should do much except get you xp. Games shouldn't end within a couple minutes in tower defence
5. I was saying about Early game wise. Where you used to be able to send 12 pigmens for 960 gold for around 400 exp. Now? Damn, Higher gold, Lower Exp, that is just.... Damn.
Hmm yeah I will agree now that I think about it hat pigmen and skeletons are overpriced with then not being effective at any part of the game you can send them but everything else is fine how it is
 

Thaus

Forum Expert
Jul 6, 2016
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In a chicken coop
I disagree due to this reason :
You will unlock Cave spider.
Spam them until you get giants and Gold mines.

That is the best tactics in the game currently.
No diversity
No Game.
Its just about whose zombie land on the other opponent's castle first.
zombies are easily killed anyways and are merely for just exp

Blazes are the best ways to rush the other team, tell everyone to get it them rush
 

BalthierTSK_daForumSeeker

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Jan 3, 2016
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Somewhere Behind The Sky
www.sanger.dk
zombies are easily killed anyways and are merely for just exp

Blazes are the best ways to rush the other team, tell everyone to get it them rush

So... The only way to rush is Blazes....
No plz.
Sarcasm aside, The game (In my opinion) is becoming broken and old.
There are no real fun anymore in the game.

I can't see how do you people have fun with how TD Is currently implemented.

But i guess if it is just me, Feel free to ignore this.
Truthfully? Game is boring now.
The only reason i put this suggestion is so they Might consider to do something about it.

Only have 1 tactics, no diversity at all.
Large array of mobs, Only 4 of them are used.
Like, why bother to even implement all those mobs.
All reasonable player will only have 4 unlocked other than zombies at max anyway.
 

Power Ranger

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Apr 20, 2016
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All reasonable player will only have 4 unlocked other than zombies at max anyway.
Reading that just have me an idea! :P instead of having so many mobs why not just have a bunch of basic mobs you need to unlock first and the. Upgrade them into better ones. Or just have the ability to upgrade mobs. That way you could have your op zombie that might turn into a pigman and lastly a giant (or a tougher zombie that is just cheap) I think that would be awesome and open up a lot more strategies in tower defence :D
 

BalthierTSK_daForumSeeker

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Jan 3, 2016
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Somewhere Behind The Sky
www.sanger.dk
Reading that just have me an idea! :p instead of having so many mobs why not just have a bunch of basic mobs you need to unlock first and the. Upgrade them into better ones. Or just have the ability to upgrade mobs. That way you could have your op zombie that might turn into a pigman and lastly a giant (or a tougher zombie that is just cheap) I think that would be awesome and open up a lot more strategies in tower defence :D

That... Actually sounds good.
Like a leveling system
Where you can only unlock Giant if you have unlocked Pigmens, Blaze, Witch, and Slimes.

Oh my!
That is a great idea!
 
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