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Which of these suggestions would you like to see on Creative?

  • Suggestion One

    Votes: 9 90.0%
  • Suggestion Two

    Votes: 7 70.0%
  • Suggestion Three

    Votes: 7 70.0%
  • None of these

    Votes: 1 10.0%
  • Suggestion Four

    Votes: 3 30.0%
  • Suggestion Five

    Votes: 3 30.0%

  • Total voters
    10
N

Nikboo

Guest
Here are a couple of suggestions I would like to see added to creative :). Tell me what you think of each of them.

1) Being able to choose what game mode players are whilst they are on your plot. Creative / Adventure.

I think this would be cool especially for parkour because I see lots of players making parkour maps on their plot and I believe the island owners should have the choice over whether the players are allowed to cheat on the parkour or not (using fly). Adventure mode would stop people from just flying over certain parkour jumps which defeats the object of the map.

2) Players allowed to throw things in hoppers when the plot is public and player interactivity is on.

People could use hoppers to ask players to make suggestions on books as to what to add to your plot and hoppers can be used to collect these suggestions. That's the main reason I would like this added.

upload_2016-10-15_12-58-36.png


When my plot is public, players aren't able to drop books in the hopper even though I switched player interactivity on.


3) A command that teleports a player to a certain plot's spawn point.

I know that you can do /creative tp [name] but that only teleports yourself to the player but not the player's spawn point of the map. This would be useful for adventure maps on plots to be able to teleport to a player's spawnpoint directly instead of doing /creative tp Nikoshka and then doing /spawn.
Something like:
/creative visit [name]

4) Checkpoints
QuackoNumerUno said:
Although, we would need to add a checkpoint plugin and a kill plugin so that when they fail they go back to the last checkpoint.

5) Teleport function

A teleporter which you could go in and you'd be able to teleport to another place in your plot or to another plot which is owned by yourself.
 
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Younisco

Forum Professional
May 13, 2014
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1) Being able to choose what game mode players are whilst they are on your plot. Creative / Adventure.
I love this suggestion. Will make adventure maps a lot better, considering others cannot fly to the end. :P
2) Players allowed to throw things in hoppers when the plot is public and player interactivity is on.
I agree. But shouldn't you be able to drop stuff into there?
2) A command that teleports a player to a certain plot's spawn point.
You mean like a teleportation function? So you jump on a pressure plate and it teleports you elsewhere? As long as it is only your plot, I'm fine with it. :]
 
N

Nikboo

Guest
I agree. But shouldn't you be able to drop stuff into there?

Only I can drop items into the hopper whilst it is public and player interactivity is on, other player can't.

You mean like a teleportation function? So you jump on a pressure plate and it teleports you elsewhere? As long as it is only your plot, I'm fine with it. :]

That's not what I mean, but it is a great idea. I will add it to the thread :).

I mean that currently you can only go to a plot's spawnpoint via the creative menu or by tp'ing to a player and then doing /spawn.
I wanted to add a command which teleports you automatically to a players spawn so for example /creative plotspawn Nikoshka.
 
N

Nikboo

Guest
This is already a thing in creative. Simply run the command /creative spawn set

I know, but you can only be teleported directly to the plot spawnpoint if you visit a plot from the creative menu. I was thinking of making it a command that you could tp to a certain player's creative plot spawn. For example: /creative plotspawn Nikoshka.
 

CARDAN18

Dedicated Member
Aug 31, 2015
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Cakeland
www.twitch.tv
I know, but you can only be teleported directly to the plot spawnpoint if you visit a plot from the creative menu. I was thinking of making it a command that you could tp to a certain player's creative plot spawn. For example: /creative plotspawn Nikoshka.
I think ./creative spawn tp works as well?
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
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The Orange House
I agree with all of them, people always cheat my parkours. Although, we would need to add a checkpoint plugin and a kill plugin so that when they fail they go back to the last checkpoint.
 
N

Nikboo

Guest
I think ./creative spawn tp works as well?

No, I mean a certain plot spawn. For example my plot spawn.

Let me explain this a little bit clearer. There are two ways you can get to a plot spawnpoint.
1) By using the public lists which is a GUI. Eventually your plot won't be on the lists though.
2) By tp'ing to a player which is in that certain plot.

I was thinking maybe there could a command such as /creative visit Nikoshka to visit my plot.
 
N

Nikboo

Guest
I agree with all of them, people always cheat my parkours. Although, we would need to add a checkpoint plugin and a kill plugin so that when they fail they go back to the last checkpoint.

I'll add that into the thread :).
 
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