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Legowars10

Member
Jan 24, 2025
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Minecraft...
So, I was reading some threads about lack of community engagement, and I thought of a new type of gamemode. So, we all know Minerware, the goal is to win the most microgames. Well, why is it so popular? It's simple, there's something for everyone, pvp, parkour, building, sorting all the stuff. Well Remember Buy 'n build? Why was it not successful? Well, not everyone likes to build, and the last update kinda ruined it and the player count dropped. Well now we have disasters, great idea, but not for everyone. Well, what if we took all those ideas, and combined them.

Introducing: Mayhem. (Ok maybe it needs a different name) The game is simple (Not). You are all placed in plots. Your goal is to build something based off of a prompt. Simple right? No. Every few seconds something random happens. The round starts normal but for some reason you have an egg. If it gets destroyed, you can't respawn. 10 seconds in. Boom barriers fall and pvp enabled. 10 seconds later, meteor shower. Another 10 seconds, everyone gets a 5-durability pickaxe and can destroy other people's builds. Now there's a tornado. Now your inventory gets cleared. Now a player loses his egg, dies, and is eliminated. After 5 min the game ends... or does it. Then the voting begins. The person with the most amount of votes wins.

But where is the community engagement? Well this game is not designed by the devs (or whoever comes up with the game ideas) it's made by the community through polls and from the suggestion sections of discord and the forums. Nothing major gets added or removed without community input. ofc the game would need a lot of tweaking but in here there's something for everyone the builders can build fast, but the pvpers would balance that by killing them. The minigame people would enjoy the variety of disasters, etc. what do you guys think?
 

Brent // Brentsycle

Well-Known Member
Jan 1, 2019
60
84
94
19
Belgium
So, I was reading some threads about lack of community engagement, and I thought of a new type of gamemode. So, we all know Minerware, the goal is to win the most microgames. Well, why is it so popular? It's simple, there's something for everyone, pvp, parkour, building, sorting all the stuff. Well Remember Buy 'n build? Why was it not successful? Well, not everyone likes to build, and the last update kinda ruined it and the player count dropped. Well now we have disasters, great idea, but not for everyone. Well, what if we took all those ideas, and combined them.

Introducing: Mayhem. (Ok maybe it needs a different name) The game is simple (Not). You are all placed in plots. Your goal is to build something based off of a prompt. Simple right? No. Every few seconds something random happens. The round starts normal but for some reason you have an egg. If it gets destroyed, you can't respawn. 10 seconds in. Boom barriers fall and pvp enabled. 10 seconds later, meteor shower. Another 10 seconds, everyone gets a 5-durability pickaxe and can destroy other people's builds. Now there's a tornado. Now your inventory gets cleared. Now a player loses his egg, dies, and is eliminated. After 5 min the game ends... or does it. Then the voting begins. The person with the most amount of votes wins.

But where is the community engagement? Well this game is not designed by the devs (or whoever comes up with the game ideas) it's made by the community through polls and from the suggestion sections of discord and the forums. Nothing major gets added or removed without community input. ofc the game would need a lot of tweaking but in here there's something for everyone the builders can build fast, but the pvpers would balance that by killing them. The minigame people would enjoy the variety of disasters, etc. what do you guys think?
It's complicated, but it seems like a lot of fun! :)
 
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LorilambtheWcubecraftian

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Oct 28, 2023
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The Big Mac country🇺🇸🍔
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So, I was reading some threads about lack of community engagement, and I thought of a new type of gamemode. So, we all know Minerware, the goal is to win the most microgames. Well, why is it so popular? It's simple, there's something for everyone, pvp, parkour, building, sorting all the stuff. Well Remember Buy 'n build? Why was it not successful? Well, not everyone likes to build, and the last update kinda ruined it and the player count dropped. Well now we have disasters, great idea, but not for everyone. Well, what if we took all those ideas, and combined them.

Introducing: Mayhem. (Ok maybe it needs a different name) The game is simple (Not). You are all placed in plots. Your goal is to build something based off of a prompt. Simple right? No. Every few seconds something random happens. The round starts normal but for some reason you have an egg. If it gets destroyed, you can't respawn. 10 seconds in. Boom barriers fall and pvp enabled. 10 seconds later, meteor shower. Another 10 seconds, everyone gets a 5-durability pickaxe and can destroy other people's builds. Now there's a tornado. Now your inventory gets cleared. Now a player loses his egg, dies, and is eliminated. After 5 min the game ends... or does it. Then the voting begins. The person with the most amount of votes wins.

But where is the community engagement? Well this game is not designed by the devs (or whoever comes up with the game ideas) it's made by the community through polls and from the suggestion sections of discord and the forums. Nothing major gets added or removed without community input. ofc the game would need a lot of tweaking but in here there's something for everyone the builders can build fast, but the pvpers would balance that by killing them. The minigame people would enjoy the variety of disasters, etc. what do you guys think?
Sounds fun!! I like how it’s like disasters, minerware and eggwars all in one!
 
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