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lars.l

Novice Member
Nov 27, 2016
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tower defend update

This is @lars.l this time a new suggestion about towers defense

Tower Defense needs an update with new towers and potions
We start with the weapon / potions upadte first
I would like to do it instead of just doing a heavy axes in the shop then you start swording with a woden axes and wodes (which you can select in a menu
I would also like them if they are a potion
Potion or poison that demolish all the way against certain mobs and a fry potion for 5 seconds (so the mobs are completely silent)

Towers
Necromancer tower with an update the golem has lives
Bebarentower let 3 monsters defend
Fireball towers cost 3k but can devour fireballs every 3 minutes where troops are
supertower Can be placed once (level 1 max level) and the biggest junk in map then goes away every 5 minutes this and this tower can cost 4000 coints
The archertower update

The first suk remains just the same and the 2nd piece does that only some more damage with the 3rd upgrade you have 2 choices 1. A quick shooting in a row and the 2nd one is a lot of damage but slow. With the 1. Archertower you can get at the 4th upgrade potion for 1 second you can 2x upgrade after 3 seconds and in the 2nd you have fire (does not work at blazes) at the beginning 1 second but you can also upgrade it 2x after 2 seconds

Tnt tower

The beginning remains the same with the 2nd upgrade, it only does more damage but with the 3rd upgrade you have 2 choices 1.one who throws a tnt with lots of blocks and with a lot of reasonable damage and the 2nd throws very quickly in a row with little damage (good against speed dogs eg) the 4th upgrade is at the first earthquake he lets up and goes a certain blocking far and at the other 2 polar bears that have

Mobs
Shulker mob a shulker costs 1k
But has a feather as a slime
And the shulker's radius is making more and more pain at the towers and the devastating monsters
Scales have a bow and speed costs 400 per piece
More have as many lives as a zobie pigman
(The mobs attack the iron golem and beat except giant and the blazes and witch)
.Speed dogs these dogs run for in babes and other mobs that are defende. And some tower that throw too slow

New is armageddemon double coins
Witcher with 2x so many lives
Horde: the bigint with zobies level 1 (12x)
Spin after a minute (12X)
After slime / mamacube 2 minutes
And so on until the 14 minutes in the giant horde 12 giants level 1
And then after 6 minutes giants horde level 3
After that the horde stops
Mobs dropper


There comes as an armaged demon is a giant who drops different sorting monsters and tower kills about 1 in 10 he starts dropping 1 blazes and darna 12 giants then 3 endermites and then 4 sulkers


Imagine someone from your team doing / leave then you lost a team mate.
My idea was if, for example, he gets 25 per second that the fraud comes with someone per second
Eg you get 50 per second someone do / leave in your team you will get a team size of 75 gold per second

Thanks for reading let's know what you think of it.Some things are based on kingdom rush
 
Last edited:

ItsDavey_

Forum Expert
Nov 23, 2014
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the Netherlands
I do not mind about the weapons and potions. I’d rather to buy a sword instead of an axe.

Okay, but how many lives does a golem have?

About the other towers, de first one is basically a sorcerer tower, only the animals, have been replaced with mobs. They can add a path to the tower instead adding a new one.

The second tower, is a mix of the mage and archer tower, If you have both lvl max, the mage tower is throwing fireballs out of the sky, and the archer tower is shooting explosion arrow lvl max. so no.

I do not understand anything about the mobs. Only that you want shulkers and something else.

No, the wither armageddemon is currently fine, and I never play horde, so I do not mind about those.

I like the idea, but no. Because If there’s 2v5, and the others left you still won’t win because the 5 players have more coins than they will get.

But I like your ideas though.
 
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