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Tower Defense Idea (Final Upgrades)

Discussion in 'Suggestions' started by Outlawed_, Jun 4, 2016.

  1. Outlawed_

    Outlawed_ Member

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    As in many popular Tower Defense games there is a choice of 2 final paths a tower can take on in upgrades, I thought I'd make an idea thread for those upgrades. I will be showing of the ideas I have for many of the different towers in Tower Defense. Thanks!

    Ice Tower:
    Final Upgrade Path 1:
    • Path Name: Burning Blizzard
    • What it does:
      • Burning Blizzard now has an aura in an 8 block radius, when an enemy enters this aura, they are chilled for damage.
    Final Upgrade Path 2:
    • Path Name: Dead Winter
    • What it does:
      • Dead Winter creates a black ice aura in a 15 block radius, enemies in the vicinity are crippled to 1/6 of their usual walk speed. Giants are now affected and are crippled to 3/4 their usual walk speed.

    Necromancer:
    Final Upgrade Path 1:
    • Path Name: In the Light
    • What it does:
      • In the Light turns the necromancer into a summoner of the heavenly dead, warm spirits are summoned, and these warm spirits give buffs to nearby towers. (BUFFS DO STACK) Up to 3 warm spirits can be summoned at one time.
    Final Upgrade Path 2:
    • Path Name: Earth Opening
    • What it does:
      • Once every 35 seconds, the necromancer shoots out a purple beam that when in contact with the grounds creates a large AoE of water under green stained glass. Enemies that walk over this AoE trigger undead summonings, for every 5 seconds an enemy is on the AoE 1 undead zombie will crawl up from the AoE and attack the enemy.
    Archery Tower:
    Final Upgrade Path 1:
    • Path Name: Nature's Grotto
    • What it does:
      • The tower is turned into a treehouse-like structure, and 3 arrows are sent out every 2 seconds.
    Final Upgrade Path 2:
    • Path Name: Sniper
    • What it does:
      • The tower shoots one extremely powerful arrow every 7 seconds.
    Poison Tower:
    Final Upgrade Path 1:
    • Path Name: Thread Shot
    • What it does:
      • The potion throw is replaced with an arrow that threads to many enemies, dealing minor damage, the thread can hit up to 7 enemies, and once all 7 have been hit, they are all pulled into a center point where they are severely poisoned.
    Final Upgrade Path 2:
    • Path Name: Plague
    • What it does:
      • Poisoned enemies have a chance to spread a different type of poison to nearby enemies, slowing them down and dealing major lingering poison damage.
    MORE FINAL UPGRADES COMING SOON! ^-^



     
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  2. Donald Trump

    Donald Trump Member

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    Wow this is a nice idea! Although I have to say the Necromancer ones are pretty useless, and I think the regular is bettwr. Also, the second one of archer tower sounds too much like turret.
     
  3. Snap

    Snap Mod Staff Member Moderator

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    Sounds really interesting, I like it! :)
     
  4. CattyCat

    CattyCat Member

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  5. Orangeric88

    Orangeric88 Mod Staff Member Moderator

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    But again, people would just keep,on spamming artillery towers. (First Tower Defence problems :mad:)
     
  6. _Apple_Core_

    _Apple_Core_ Member

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    This Is A Very Neat Idea! This Would Be Awesome To Habe!