Minecraft PC IP: play.cubecraft.net

xceing

Member
Jun 28, 2020
4
1
4
24
i'm trying to recreate a tower defence fan game (skripted) and i was wondering what nbt data the mobs have and how they move between locations
At the moment i'm using {NoAI:1b} but have no idea how they would actually move
If anyone would like to help me or even help make the skript you can contact me with a reply
thnx
 
  • Like
Reactions: 11Ls

11Ls

Well-Known Member
Sep 5, 2016
70
114
108
For most TD-genre games the enemies follow a waypoint system based on whatever map they are on. Upon observation of prior glitches in TD, the mobs in this game are a bit different. They have a set path to follow instead of waypoints which wasn't so bad (until blazes went behind/above castles years ago, sometimes still do). If you want to make it completely accurate then you should come up with a way for enemies to move along a set pathway (I don't suggest this).
Probably the easiest solution would be to use some constant block detection for the enemies that has them move in whatever direction you have set based on blocks below the track.
 
  • Wow
Reactions: CrystalDrop

11Ls

Well-Known Member
Sep 5, 2016
70
114
108
8wbeVEJ.png

Here's a visual on why a pathway system would cause errors.
 
Members Online

Team online

Members online

Latest profile posts

denki_kiri wrote on savina875's profile.
Thanks for the follow :D
Desiderata wrote on Egg🥚's profile.
eggs age over time

how curious
C95689C6-C73E-40B4-9CD7-76C479A7E2D5.png

Here’s my son, I made him in biology today! Say hi to Jimothy!
UncleSpect wrote on Egg🥚's profile.
Happy birthday! 🎈
Desiderata wrote on savina875's profile.
thabks 4 folow
Top Bottom