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xceing

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Jun 28, 2020
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i'm trying to recreate a tower defence fan game (skripted) and i was wondering what nbt data the mobs have and how they move between locations
At the moment i'm using {NoAI:1b} but have no idea how they would actually move
If anyone would like to help me or even help make the skript you can contact me with a reply
thnx
 
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11Ls

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For most TD-genre games the enemies follow a waypoint system based on whatever map they are on. Upon observation of prior glitches in TD, the mobs in this game are a bit different. They have a set path to follow instead of waypoints which wasn't so bad (until blazes went behind/above castles years ago, sometimes still do). If you want to make it completely accurate then you should come up with a way for enemies to move along a set pathway (I don't suggest this).
Probably the easiest solution would be to use some constant block detection for the enemies that has them move in whatever direction you have set based on blocks below the track.
 
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11Ls

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8wbeVEJ.png

Here's a visual on why a pathway system would cause errors.
 
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LitDs have been about the normal, human-to-human relationships in the world, so there's a lot of ideas that I want to write, that are not so grand or lore-focused.

But I don't really want to write anymore.

I literally went through today with no motivation to do ANYTHING... help me.
This past week has seriously been the worst. Terrible things keep happening one after the other.
I have no motivation to write (as well as a bunch of things that I need to get done). However, I have this random plot idea of a new LitD. Two characters who are rivals in many cooking competitions throughout their lives but one of them is in love with the other.

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