Minecraft PC IP: play.cubecraft.net

Sophie

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May 1, 2014
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Note: This is only what the official thread could look like, if a Parkour server is reintroduced.
Everything mentioned below is a suggestion, and does not exist on the server.

(Also yes, I do have a life, I just choose to waste it)



Parkour has returned!

Greetings, Cubecraftians! After a decade within the abyss that is the Developers’ current to-do list, Parkour has finally returned to Cubecraft, and it is bigger and better than ever before!


History of Parkour in Cubecraft Games

Of course, this won’t be the first experience that veteran Cubecraftians will have had with Parkour on “The Cube”. Back in 2014, Cubecraft had fifty or so Parkour maps that were available to either play off the bat, or purchase for a couple of points per level. However, these courses were cruelly difficult, especially some of the acclaimed easiest courses that the server had to offer. There was also little incentive to complete them all, since each course offered so few points as a completion reward.


…And so, Parkour was updated! In 2015, Cubecraft was given dozens of new Parkour maps, and the staff team received two brand new ranks: Parkour Builder, and Jr. Parkour Builder. Sadly, the fun didn’t last all too long. Hell, the fun never even began, because Parkour was bugged from the get-go, and maps were unpurchaseable. The lack of developer support led to a decline in Parkour enthusiasts, and the Parkour Builder ranks, and the Parkour server itself, was subsequently removed.


Our aim this time around, is to recapture the audience that has since abandoned us. We will provide a system of infinite enjoyment, and incentives in the many for players to complete every single course! Welcome to Parkour 3.0, otherwise known as ‘You’d-better-hope-we-fix-all-the-bugs-this-time-around’.


Tutorial

The Tutorial category of Parkour maps will have no prerequisites; you can start playing the moment you join the server. It will consist of five maps that are intended to teach those who aren’t already experts how to improve at Parkour.

Map 1 – Teaches the player how to jump and sprint-jump, and includes information regarding how far one can jump, and how said jump’s distance can be increased.

Map 2 – Teaches the player how to jump more precisely, and when it’s more optimal to jump shorter distances. Expect ice parkour along the way!

Map 3 – Teaches the player how to complete ladder parkour. Includes information regarding shifting, and climbing ladders horizontally and diagonally.

Map 4 – Teaches the player all about water parkour, and involves skulls and Lili pads as platforms. Many four-block jumps included.

Map 5 – Invisible and piston / timed parkour within. Watch your step, noob, and keep your eye on the clock!


Novice (30)

The Novice category of Parkour maps will consist of thirty maps that are intended to help those who aren’t very skilled at Minecraft how to improve at Parkour. Each map will get more difficult, however each jump is basic and very little skill is required. The maps will be built using colourful blocks, or will be themed around nature, as well as Minecraft’s many more pleasant biomes. No four-block jumps, water, ladder, skull, or head-bump parkour will be included within.

The first twenty maps will be absolutely free, meaning that you can play them straight away! The last twenty maps will cost five points each, however are not required to move onto Intermediate.

Note: Each first completion of Novice maps will grant the player five points and five experience. Each subsequent completion will award two points and two experience.


Intermediate (40)

The Intermediate category of Parkour maps will require the player to have completed at least twenty Novice maps to unlock. It will consist of forty levels, and is an appropriate difficulty spike from Novice. Maps will be longer, jumps will be harder, and ice, head-bump parkour and ladder parkour will all be included. The maps will get longer and more difficult the further you go into Intermediate, and the last few are intended to trip up even some of the more skilled Minecraft players.

The first twenty-five maps will be absolutely free, and will only require you to have completed at least twenty Novice maps to access. The last fifteen maps will cost twenty points each to access.

Note: Each first completion of Intermediate maps will grant the player fifteen points and fifteen experience. Each subsequent completion will award five points and five experience.


Adept (30)

The Adept category of Parkour maps will require the player to have completed at least thirty Intermediate maps to unlock. It will consist of thirty levels, and is a heavy difficulty spike from what you’ve experienced thus far. Maps will be far longer and some may even offer checkpoints; jumps will be harder and will require far more precision; head-bump parkour will be used sparingly, however ladder parkour will be made far more complex; and skull and water parkour will be used in some levels to add to the difficulty. Adept is marketed towards some of the best Minecraft players out there.

The first ten maps will be absolutely free, and will only require you to have completed at least thirty-five Intermediate maps to access. The last twenty maps will cost fifty points each to access.

Note: Each first completion of Adept maps will grant the player twenty points and fifty experience. Each subsequent completion will award ten points and thirty experience.


Heroic (10)

The Heroic category of Parkour maps will require the player to have completed at least twenty-five Adept maps to unlock. It will consist of ten levels, and features the hardest jumps that Parkour has to offer. Each map’s completion will warrant a unique reward to the next, to give true praise to those who are able to overcome the longest and most tedious Parkour courses you’ve ever experienced. Timed piston jumps, invisible blocks, and skeletons that will shoot at you; energy drinks and stress balls are recommended for this set of courses.

The first eight maps will be absolutely free, and will only require you to have completed at least twenty-five Adept maps to access. The last two maps will cost 250 points each to access, as well as your happiness.

Rewards for the Heroic maps are as follows:

Map 1 – 100 points, 150 experience (50 points, 75 experience for subsequent completions)

Map 2 – 250 points, 300 experience (50 points, 100 experience for subsequent completions)

Map 3 – 300 points, 350 experience (50 points, 150 experience for subsequent completions)

Map 4 – 350 points, 400 experience (50 points, 200 experience for subsequent completions)

Map 5 – 400 points, 450 experience, 1 cubelet (50 points, 250 experience for subsequent completions)

Map 6 – 450 points, 500 experience, 2 cubelets (50 points, 250 experience for subsequent completions)

Map 7 – 500 points, 500 experience, 3 cubelets (50 points, 250 experience for subsequent completions)

Map 8 – 500 points, 500 experience, 5 cubelets, 1 exclusive hat (50 points, 250 experience for subsequent completions)

Map 9 – 500 points, 500 experience, 5 cubelets, 1 exclusive glass cage unlock (75 points, 300 experience for subsequent completions)

Map 10 – 500 points, 500 experience, 5 cubelets, 1 exclusive glass cage unlock (75 points, 300 experience for subsequent completions)

Adventure

Adventure maps are all about engaging in an immersive story, as much as they are about jumping and beating your previous record! Adventure maps vary in difficulty and rewards, and each fit a different theme and tell a different story. Many checkpoints are featured within, as Adventure maps are easily the longest maps on the server. ‘Pirate’ and ‘Garden’ maps will be included, as nostalgic maps from 2014. A few other themes include ‘Cosmos’, and ‘Mushroom Kingdom’.


The Dropper

Hey, Chunk kids, do you miss ‘The Dropper’? Well lament no more, as it can now be accessed on Cubecraft! Head to the Parkour lobby, and head north-west from spawn to access it, or if you’re Lapiz+ Rank, you can instantly teleport to it via the teleport device in your inventory. The Dropper will feature eight different maps at launch, and a functioning leaderboard for wins.

Once eight players have been found, you will be taken to the map where players will take it in turns to drop from a very large height. The objective is to land in the body of water below, avoiding various obstacles on your way down. If you land in the water, you survive another round. If you land on any other blocks, even briefly, then you’re out!

The last player standing will receive 100 experience, and 20 points.


Maze

Yep, mazes are coming back! In Maze parkour, the objective is to advance through narrow jumps of varying difficulties, to locate the exit amongst numerous deceitful corridors that will lead you to dead ends. How quickly can you find the right path, and complete the maze?


Spleef

Remember Spleef? You know, one of Cubecraft’s longest surviving gamemodes? Well, it has been moved from the Arcade to the Parkour lobby for convenience. Head south-west of spawn to reach it, or if you’re Gold+ rank, you can teleport straight to it via the teleport device in your inventory.


COMMUNITY MAPS

Community maps is a system that allows players to submit their own maps to be verified by Sr. Mod+ ranks. If accepted, the map will be featured permanently in the ‘Community Maps’ menu. For a map to qualify, it doesn’t have to be amazing; it just has to be possible.

Note: Players will not be given any experience or point reward for completing community maps outside of ‘Random play’ (see below), however the fastest completion time will be displayed beneath the map’s name in the ‘Community Maps’ menu.

upload_2017-4-22_19-54-13.png


Lastly, you can search a player's username to find all maps that have been submitted by them! The Community Maps will be restricted to three pages initially, but may be expanded in the future. Once it is full, the less appealing maps will be removed from the lists in favour of new ones, as to ensure that there is always something new in Parkour.

Random Play

You can also select ‘Random play’ to have a Community Map selected for you at random, and doing so will award you twenty experience and ten points per map completed. You can choose to skip a map if you’re stuck on it, after five minutes of trying. This time restriction is to prevent point farming.



Achievements

As always, there are many achievements up for grabs! See below:


Tutorial Achievements

Name: Learning the Ropes | Requirements: Complete the first level of the tutorial | Reward: 100 experience, 25 points

Name: Learnt the Ropes | Requirements: Complete all levels of the tutorial | Reward: 250 experience, 50 points, 1 cubelet

Name: Easter egg #1 | Requirements: Find the Easter egg located in level #3 of the Tutorial | Reward: 100 experience



Parkour Achievements

(Novice)

Name: Novice no more! | Requirements: Complete all levels of the Novice category | Reward: 250 experience, 100 points

Name: Easter egg #2 | Requirements: Find the Easter egg located in level #7 of Novice | Reward: 100 experience

Name: Easter egg #3 | Requirements: Find the Easter egg located in level #14 of Novice | Reward: 100 experience

Name: Easter egg # 4 | Requirements: Find the Easter egg located in level #16 of Novice | Reward: 100 experience

Name: Easter egg # 5 | Requirements: Find the Easter egg located in level #19 of Novice | Reward: 100 experience

Name: Easter egg # 6 | Requirements: Find the Easter egg located in level #23 of Novice | Reward: 100 experience

Name: Easter egg # 7 | Requirements: Find the Easter egg located in level #30 of Novice | Reward: 100 experience

Name: Easter egg # 8 | Requirements: Find the Easter egg located in level # 30 of Novice | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Novice without jumping | Reward: 200 experience



(Intermediate)

Name: Legend in the making | Requirements: Complete all levels of the Intermediate category | Reward: 250 experience, 100 points, 2 cubelets

Name: Easter egg # 9 | Requirements: Find the Easter egg located in level #1 of Intermediate | Reward: 100 experience

Name: Easter egg # 10 | Requirements: Find the Easter egg located in level #4 of Intermediate | Reward: 100 experience

Name: Easter egg # 11 | Requirements: Find the Easter egg located in level #7 of Intermediate | Reward: 100 experience

Name: Easter egg # 12 | Requirements: Find the Easter egg located in level #13 of Intermediate | Reward: 100 experience

Name: Easter egg # 13 | Requirements: Find the Easter egg located in level #19 of Intermediate | Reward: 100 experience

Name: Easter egg # 14 | Requirements: Find the Easter egg located in level #23 of Intermediate | Reward: 100 experience

Name: Easter egg # 15 | Requirements: Find the Easter egg located in level #28 of Intermediate | Reward: 100 experience

Name: Easter egg # 16 | Requirements: Find the Easter egg located in level #37 of Intermediate | Reward: 100 experience

Name: Easter egg # 17 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 100 experience

Name: Easter egg # 18 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Intermediate without jumping | Reward: 250 experience, 20 points



(Adept)

Name: Accomplishing the impossible | Requirements: Complete all levels of the Adept category | Reward: 500 experience, 200 points, 3 cubelets

Name: Easter egg # 19 | Requirements: Find the Easter egg located in level #1 of Adept | Reward: 100 experience

Name: Easter egg # 20 | Requirements: Find the Easter egg located in level #9 of Adept | Reward: 100 experience

Name: Easter egg # 21 | Requirements: Find the Easter egg located in level #14 of Adept | Reward: 100 experience

Name: Easter egg # 22 | Requirements: Find the Easter egg located in level #18 of Adept | Reward: 100 experience

Name: Easter egg # 23 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 100 experience

Name: Easter egg # 24 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 250 experience

Name: Cement boots | Requirements: Complete level 29 of Adept without jumping | Reward: 300 experience, 50 points

Name: Blue hedgehog | Requirements: Complete level 30 of Adept within 1:20 | Reward: 150 experience, 100 points

Name: No need for speed | Requirements: Complete level 10 of Adept without activating the Speed II buff found at the start | Reward: 200 experience

Name: Matrix | Requirements: Complete level 14 of Adept without being shot by a skeleton | Reward: 200 experience



(Heroic)

Name: Anger’s Epilogue | Requirements: Complete all levels of the Heroic category | Reward: 1,500 experience, 500 points, 10 cubelets

Name: Easter egg # 25 | Requirements: Find the Easter egg located in level #3 of Heroic | Reward: 250 experience

Name: Easter egg # 26 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience

Name: Easter egg # 27 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience, 1 cubelet

Name: Matrix reloaded | Requirements: Complete level 8 of Heroic without taking any damage from any sources | Reward: 200 experience, 50 points, 1 cubelet

Name: I’m not “too slow” | Requirements: Complete level 10 of heroic within 5:00 | Reward: 300 experience, 1 cubelet



Adventure Parkour Achievements

Name: Easter egg # 28 | Requirements: Find the Easter egg located in level #2 of Adventure | Reward: 100 experience

Name: Easter egg # 29 | Requirements: Find the Easter egg located in level #5 of Adventure | Reward: 100 experience

Name: Easter egg # 30 | Requirements: Find the Easter egg located in level #8 of Adventure | Reward: 100 experience

Name: Pacifist Plumber | Requirements: Complete ‘Mushroom Kingdom’ without jumping on any goombas | Reward: 150 experience

Name: Space Odyssey | Requirements: Complete ‘Cosmos’ without using any checkpoints | Reward: 200 experience, 2 cubelets

Name: Odyssey | Requirements: Complete all Adventure maps | Reward: 300 experience, 2 cubelets



Maze Parkour Achievements

Name: Pathfinder | Requirements: Complete all Maze maps | Reward: 250 experience, 2 cubelets



Other:

Name: One happy bunny | Requirements: Find all 30 Easter eggs | Reward: 500 experience, 250 points, 5 cubelets
Name: Searching high and low | Requirements: Find the two Easter eggs in the Parkour spawn | Reward: 100 experience



Leaderboards

Alongside victory leaderboards for The Dropper and Spleef, there will be leaderboards for Adventure, Maze, Novice, Intermediate, Adept, and Heroic. Said leaderboards will calculate the total time it has taken for somebody to complete every map in a select category, and the players with the lowest times will be displayed on the leaderboards for each category.

Note: You must complete every level of a specific category to qualify for the leaderboards for said category.



Special Rewards

In celebration of Parkour’s long-awaited return, we are going to be offering a number of opportunities for our players to receive some neat, timed-exclusive rewards!


First completion – Novice

The first player to complete all Novice courses will be awarded 10 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Intermediate

The first player to complete all Intermediate courses will be awarded 20 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Adept

The first player to complete all Adept courses will be awarded a Rankup as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Heroic

The first player to complete all Heroic courses will be awarded Obsidian rank and 10 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Maze

The first player to complete all Maze courses will be awarded 15 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


Cubey

Cubey was a baby ocelot who used to roam around the Parkour lobby in 2014. Now Cubey is all grown up, and you can adopt her! However, she isn’t willing to follow just anybody – you must prove your worth.

Anybody who is able to complete every single parkour map in the Tutorial, Novice, Intermediate, Adept, and Heroic categories will be able to adopt Cubey. She will follow her new master around in every lobby, and will be visible even to those who have disabled players. You may even bring her into KitPvP, Assassins, and Parkour, however she cannot be interacted with by other players in these gamemodes.
 

MimicPanda

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Mar 23, 2016
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Wow,that was really good.I used to play parkour a lot(even though I sucked at it),and this thread basically makes me want to play it more than ever.My favourite part of the thread is where you mentioned maze and the dropper from the chunk,they sound awesome,but best of all is the adventure maps they sound so fun to play.Your community made maps idea is great to,this would make parkour one of the games if not only game where community maps can be used to play.Overall this whole suggestion is just amazing and I would love to see it added back to cubecraft.
 
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Jeff_Bllkth

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I gotta say I didn't read the whole post but it looks very interesting, I like the threads you make xD

Parkour should come back ASAP.
 

Injunction

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Sep 2, 2016
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Note: This is only what the official thread could look like, if a Parkour server is reintroduced.
Everything mentioned below is a suggestion, and does not exist on the server.

(Also yes, I do have a life, I just choose to waste it)
Understandable but
History of Parkour in Cubecraft Games

Of course, this won’t be the first experience that veteran Cubecraftians will have had with Parkour on “The Cube”. Back in 2014, Cubecraft had fifty or so Parkour maps that were available to either play off the bat, or purchase for a couple of points per level. However, these courses were cruelly difficult, especially some of the acclaimed easiest courses that the server had to offer. There was also little incentive to complete them all, since each course offered so few points as a completion reward.


…And so, Parkour was updated! In 2015, Cubecraft was given dozens of new Parkour maps, and the staff team received two brand new ranks: Parkour Builder, and Jr. Parkour Builder. Sadly, the fun didn’t last all too long. Hell, the fun never even began, because Parkour was bugged from the get-go, and maps were unpurchaseable. The lack of developer support led to a decline in Parkour enthusiasts, and the Parkour Builder ranks, and the Parkour server itself, was subsequently removed.


Our aim this time around, is to recapture the audience that has since abandoned us. We will provide a system of infinite enjoyment, and incentives in the many for players to complete every single course! Welcome to Parkour 3.0, otherwise known as ‘You’d-better-hope-we-fix-all-the-bugs-this-time-around’.
why would this detail be added in an update thread?
Parkour Achievements

(Novice)

Name: Novice no more! | Requirements: Complete all levels of the Novice category | Reward: 250 experience, 100 points

Name: Easter egg #2 | Requirements: Find the Easter egg located in level #7 of Novice | Reward: 100 experience

Name: Easter egg #3 | Requirements: Find the Easter egg located in level #14 of Novice | Reward: 100 experience

Name: Easter egg # 4 | Requirements: Find the Easter egg located in level #16 of Novice | Reward: 100 experience

Name: Easter egg # 5 | Requirements: Find the Easter egg located in level #19 of Novice | Reward: 100 experience

Name: Easter egg # 6 | Requirements: Find the Easter egg located in level #23 of Novice | Reward: 100 experience

Name: Easter egg # 7 | Requirements: Find the Easter egg located in level #30 of Novice | Reward: 100 experience

Name: Easter egg # 8 | Requirements: Find the Easter egg located in level # 30 of Novice | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Novice without jumping | Reward: 200 experience



(Intermediate)

Name: Legend in the making | Requirements: Complete all levels of the Intermediate category | Reward: 250 experience, 100 points, 2 cubelets

Name: Easter egg # 9 | Requirements: Find the Easter egg located in level #1 of Intermediate | Reward: 100 experience

Name: Easter egg # 10 | Requirements: Find the Easter egg located in level #4 of Intermediate | Reward: 100 experience

Name: Easter egg # 11 | Requirements: Find the Easter egg located in level #7 of Intermediate | Reward: 100 experience

Name: Easter egg # 12 | Requirements: Find the Easter egg located in level #13 of Intermediate | Reward: 100 experience

Name: Easter egg # 13 | Requirements: Find the Easter egg located in level #19 of Intermediate | Reward: 100 experience

Name: Easter egg # 14 | Requirements: Find the Easter egg located in level #23 of Intermediate | Reward: 100 experience

Name: Easter egg # 15 | Requirements: Find the Easter egg located in level #28 of Intermediate | Reward: 100 experience

Name: Easter egg # 16 | Requirements: Find the Easter egg located in level #37 of Intermediate | Reward: 100 experience

Name: Easter egg # 17 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 100 experience

Name: Easter egg # 18 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Intermediate without jumping | Reward: 250 experience, 20 points



(Adept)

Name: Accomplishing the impossible | Requirements: Complete all levels of the Adept category | Reward: 500 experience, 200 points, 3 cubelets

Name: Easter egg # 19 | Requirements: Find the Easter egg located in level #1 of Adept | Reward: 100 experience

Name: Easter egg # 20 | Requirements: Find the Easter egg located in level #9 of Adept | Reward: 100 experience

Name: Easter egg # 21 | Requirements: Find the Easter egg located in level #14 of Adept | Reward: 100 experience

Name: Easter egg # 22 | Requirements: Find the Easter egg located in level #18 of Adept | Reward: 100 experience

Name: Easter egg # 23 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 100 experience

Name: Easter egg # 24 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 250 experience

Name: Cement boots | Requirements: Complete level 29 of Adept without jumping | Reward: 300 experience, 50 points

Name: Blue hedgehog | Requirements: Complete level 30 of Adept within 1:20 | Reward: 150 experience, 100 points

Name: No need for speed | Requirements: Complete level 10 of Adept without activating the Speed II buff found at the start | Reward: 200 experience

Name: Matrix | Requirements: Complete level 14 of Adept without being shot by a skeleton | Reward: 200 experience



(Heroic)

Name: Anger’s Epilogue | Requirements: Complete all levels of the Heroic category | Reward: 1,500 experience, 500 points, 10 cubelets

Name: Easter egg # 25 | Requirements: Find the Easter egg located in level #3 of Heroic | Reward: 250 experience

Name: Easter egg # 26 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience

Name: Easter egg # 27 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience, 1 cubelet

Name: Matrix reloaded | Requirements: Complete level 8 of Heroic without taking any damage from any sources | Reward: 200 experience, 50 points, 1 cubelet

Name: I’m not “too slow” | Requirements: Complete level 10 of heroic within 5:00 | Reward: 300 experience, 1 cubelet



Adventure Parkour Achievements

Name: Easter egg # 28 | Requirements: Find the Easter egg located in level #2 of Adventure | Reward: 100 experience

Name: Easter egg # 29 | Requirements: Find the Easter egg located in level #5 of Adventure | Reward: 100 experience

Name: Easter egg # 30 | Requirements: Find the Easter egg located in level #8 of Adventure | Reward: 100 experience

Name: Pacifist Plumber | Requirements: Complete ‘Mushroom Kingdom’ without jumping on any goombas | Reward: 150 experience

Name: Space Odyssey | Requirements: Complete ‘Cosmos’ without using any checkpoints | Reward: 200 experience, 2 cubelets

Name: Odyssey | Requirements: Complete all Adventure maps | Reward: 300 experience, 2 cubelets
don't you think this is sort of a spoiler to have on an update thread
they never said anything about the hiding spots in Freebuild's lobby in that update thread (The update where they released it back)

yes I realise this is different because it is in game but nonetheless it still seems a bit unusual to have here
 

Milkyy

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Very detailed, and organized. Amazing thread! :p I loved every part of it. The only section that made me hesitant, was "awarded obsidian rank" part. First off, some people are just naturally good at parkour, and nails most of the jumps they do. Others, know how to parkour, and been doing parkour for a bit of time, but just struggle with it and was never good at parkour *cough... meh.* Second, others have more time to play than others. I have a busy schedule, so it'll be impossible for me to even get close to finishing the parkour first :oops:. So an alternative could be maybe just 1 or 2 rank ups, and a point multiplyer of their choice, instead of going straight to obsidian rank. :rolleyes:
 

Sophie

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May 1, 2014
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why would this detail be added in an update thread?
To hype up the update by assuring the player-base that this time around, it will be done well.

don't you think this is sort of a spoiler to have on an update thread
What, achievements? You can view them in-game anyways, what difference does it make? I think you're missing the point here - it's a parody. I had to mention all of this stuff, so people know what it is that I am proposing.

they never said anything about the hiding spots in Freebuild's lobby in that update thread (The update where they released it back)
Here, the Easter eggs are optional things to find, adding replay value but are expected to be hidden well, and behind very difficult jumps. See them as side-objectives if you like. Also, just because they've never mentioned something before, doesn't mean that it won't be mentioned ever.

Also, of all the things you could find fault with, it's the the thread itself??? :/


Not a single staff member liked or responded,
why you ask?
Lol, it's probably just because it's a hell of a read. I doubt a higher-up will respond to it though, since the last time that has happened was when I was staff myself.

Very detailed, and organized. Amazing thread! :p I loved every part of it. The only section that made me hesitant, was "awarded obsidian rank" part. First off, some people are just naturally good at parkour, and nails most of the jumps they do. Others, know how to parkour, and been doing parkour for a bit of time, but just struggle with it and was never good at parkour *cough... meh.* Second, others have more time to play than others. I have a busy schedule, so it'll be impossible for me to even get close to finishing the parkour first :oops:. So an alternative could be maybe just 1 or 2 rank ups, and a point multiplyer of their choice, instead of going straight to obsidian rank. :rolleyes:
I see your point, but I suppose that's the way that all these competitions go really. The player who is able to invest the most amount of time, and is the most skilled, will naturally win the competition. I suppose a runner-up prize could be given to everybody who completes all levels within say, a month or so, giving people a little more leniency to do everything. The prize could be perhaps 5,000 points or so.
 
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Nikboo

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Not a single staff member liked or responded,
why you ask?

Lol. That's not the reason at all. I was planning to respond to this thread but I was a little busy at that time and I completely forgot. I just remembered now.

Snap said:
Lol, it's probably just because it's a hell of a read. I doubt a higher-up will respond to it though, since the last time that has happened was when I was staff myself.

I love to hear suggestions from the community. Especially if they are a hell of a read because it shows that you are keen to improve Cubecraft and make it better. I don't really know about the higher ups but the staff team does lack the admins to respond and give feedback. I don't know if they read through every single thread that is in this forum but I do know that they do read through some. I believe @hub3rt has been recruited to help out with that but he's busy with a lot of real-life stuff. We very much all hope that he'll be able to interact more in with the community once he is able to get on his feet with real life situations. Also, I would love for some current senior moderators be promoted to administrators to read through suggestions and give them to the correct people.


Snap said:
Tutorial

The Tutorial category of Parkour maps will have no prerequisites; you can start playing the moment you join the server. It will consist of five maps that are intended to teach those who aren’t already experts how to improve at Parkour.

Map 1 – Teaches the player how to jump and sprint-jump, and includes information regarding how far one can jump, and how said jump’s distance can be increased.

Map 2 – Teaches the player how to jump more precisely, and when it’s more optimal to jump shorter distances. Expect ice parkour along the way!

Map 3 – Teaches the player how to complete ladder parkour. Includes information regarding shifting, and climbing ladders horizontally and diagonally.

Map 4 – Teaches the player all about water parkour, and involves skulls and Lili pads as platforms. Many four-block jumps included.

Map 5 – Invisible and piston / timed parkour within. Watch your step, noob, and keep your eye on the clock!


Novice (30)

The Novice category of Parkour maps will consist of thirty maps that are intended to help those who aren’t very skilled at Minecraft how to improve at Parkour. Each map will get more difficult, however each jump is basic and very little skill is required. The maps will be built using colourful blocks, or will be themed around nature, as well as Minecraft’s many more pleasant biomes. No four-block jumps, water, ladder, skull, or head-bump parkour will be included within.

The first twenty maps will be absolutely free, meaning that you can play them straight away! The last twenty maps will cost five points each, however are not required to move onto Intermediate.

Note: Each first completion of Novice maps will grant the player five points and five experience. Each subsequent completion will award two points and two experience.


Intermediate (40)

The Intermediate category of Parkour maps will require the player to have completed at least twenty Novice maps to unlock. It will consist of forty levels, and is an appropriate difficulty spike from Novice. Maps will be longer, jumps will be harder, and ice, head-bump parkour and ladder parkour will all be included. The maps will get longer and more difficult the further you go into Intermediate, and the last few are intended to trip up even some of the more skilled Minecraft players.

The first twenty-five maps will be absolutely free, and will only require you to have completed at least twenty Novice maps to access. The last fifteen maps will cost twenty points each to access.

Note: Each first completion of Intermediate maps will grant the player fifteen points and fifteen experience. Each subsequent completion will award five points and five experience.


Adept (30)

The Adept category of Parkour maps will require the player to have completed at least thirty Intermediate maps to unlock. It will consist of thirty levels, and is a heavy difficulty spike from what you’ve experienced thus far. Maps will be far longer and some may even offer checkpoints; jumps will be harder and will require far more precision; head-bump parkour will be used sparingly, however ladder parkour will be made far more complex; and skull and water parkour will be used in some levels to add to the difficulty. Adept is marketed towards some of the best Minecraft players out there.

The first ten maps will be absolutely free, and will only require you to have completed at least thirty-five Intermediate maps to access. The last twenty maps will cost fifty points each to access.

Note: Each first completion of Adept maps will grant the player twenty points and fifty experience. Each subsequent completion will award ten points and thirty experience.


Heroic (10)

The Heroic category of Parkour maps will require the player to have completed at least twenty-five Adept maps to unlock. It will consist of ten levels, and features the hardest jumps that Parkour has to offer. Each map’s completion will warrant a unique reward to the next, to give true praise to those who are able to overcome the longest and most tedious Parkour courses you’ve ever experienced. Timed piston jumps, invisible blocks, and skeletons that will shoot at you; energy drinks and stress balls are recommended for this set of courses.

The first eight maps will be absolutely free, and will only require you to have completed at least twenty-five Adept maps to access. The last two maps will cost 250 points each to access, as well as your happiness.

Rewards for the Heroic maps are as follows:

Map 1 – 100 points, 150 experience (50 points, 75 experience for subsequent completions)
Map 2 – 250 points, 300 experience (50 points, 100 experience for subsequent completions)
Map 3 – 300 points, 350 experience (50 points, 150 experience for subsequent completions)
Map 4 – 350 points, 400 experience (50 points, 200 experience for subsequent completions)
Map 5 – 400 points, 450 experience, 1 cubelet (50 points, 250 experience for subsequent completions)
Map 6 – 450 points, 500 experience, 2 cubelets (50 points, 250 experience for subsequent completions)
Map 7 – 500 points, 500 experience, 3 cubelets (50 points, 250 experience for subsequent completions)
Map 8 – 500 points, 500 experience, 5 cubelets, 1 exclusive hat (50 points, 250 experience for subsequent completions)
Map 9 – 500 points, 500 experience, 5 cubelets, 1 exclusive glass cage unlock (75 points, 300 experience for subsequent completions)
Map 10 – 500 points, 500 experience, 5 cubelets, 1 exclusive glass cage unlock (75 points, 300 experience for subsequent completions)

Adventure

Adventure maps are all about engaging in an immersive story, as much as they are about jumping and beating your previous record! Adventure maps vary in difficulty and rewards, and each fit a different theme and tell a different story. Many checkpoints are featured within, as Adventure maps are easily the longest maps on the server. ‘Pirate’ and ‘Garden’ maps will be included, as nostalgic maps from 2014. A few other themes include ‘Cosmos’, and ‘Mushroom Kingdom’.

Can't really say anything here apart from the fact I love the idea! :)
This will truly encourage players to improve their parkour skills on Cubecraft!

Snap said:
The Dropper

Hey, Chunk kids, do you miss ‘The Dropper’? Well lament no more, as it can now be accessed on Cubecraft! Head to the Parkour lobby, and head north-west from spawn to access it, or if you’re Lapiz+ Rank, you can instantly teleport to it via the teleport device in your inventory. The Dropper will feature eight different maps at launch, and a functioning leaderboard for wins.

Once eight players have been found, you will be taken to the map where players will take it in turns to drop from a very large height. The objective is to land in the body of water below, avoiding various obstacles on your way down. If you land in the water, you survive another round. If you land on any other blocks, even briefly, then you’re out!

The last player standing will receive 100 experience, and 20 points.

It would be cool to see some sort of "Dropper" game added. However, there is something I don't like about this game:
"players will take it in turns"

I personally think it would just be boring to have to wait ages for a certain player to have their go. The game could be improved by everyone being spawned on a platform, and you not being able to see the other players (could be toggled) and a wall closing in on you meaning you have limited time to make your jump otherwise the wall will force you off the edge.

Snap said:
Maze

Yep, mazes are coming back! In Maze parkour, the objective is to advance through narrow jumps of varying difficulties, to locate the exit amongst numerous deceitful corridors that will lead you to dead ends. How quickly can you find the right path, and complete the maze?

Some sort of maze parkour would be cool! ^-^

Snap said:
Spleef

Remember Spleef? You know, one of Cubecraft’s longest surviving gamemodes? Well, it has been moved from the Arcade to the Parkour lobby for convenience. Head south-west of spawn to reach it, or if you’re Gold+ rank, you can teleport straight to it via the teleport device in your inventory.

I personally think this game should stay in Arcade since it is a minicamp where multiple skills are required (including trying to break the block under a certain player, dodging certain stuff, etc.) and not just moving around where as the term 'Parkour' should define jumping and moving.

Snap said:
COMMUNITY MAPS

Community maps is a system that allows players to submit their own maps to be verified by Sr. Mod+ ranks. If accepted, the map will be featured permanently in the ‘Community Maps’ menu. For a map to qualify, it doesn’t have to be amazing; it just has to be possible.

Note: Players will not be given any experience or point reward for completing community maps outside of ‘Random play’ (see below), however the fastest completion time will be displayed beneath the map’s name in the ‘Community Maps’ menu.

upload_2017-4-22_19-54-13-png.132234


Lastly, you can search a player's username to find all maps that have been submitted by them! The Community Maps will be restricted to three pages initially, but may be expanded in the future. Once it is full, the less appealing maps will be removed from the lists in favour of new ones, as to ensure that there is always something new in Parkour.

I'd love for some Community map made system to be added however, I don't think there should be a system where the list is only three pages.
Much like our creative system, there should be a diamond where you're able to upvote a certain course. The course with the most diamonds, is at the top.

Also, I don't think there should be a Senior Moderator approval system since moderators already have a lot to deal with. This will just be an addition to the many jobs moderators currently have. What we could do instead, is have the player actually test the map is possible by making them do it themselves from beginning to end. Once the testing is done, they can submit the map. (This reminded me of when we were able to create our own race courses on the internet game I used to play when I was younger called Bin Weevils. Before the map was submitted to the public, we had to go round the course 10 times to make sure it was possible.)
Much like Freebuild and public plots, moderators can remove courses which are inappropriate or just completely... crap. We recently got a new reports system for Freebuild, mentioned by Efcluke on another thread and this reports system actually works pretty well. We could implement the same system with community-made parkour maps.

Snap said:
Random Play

You can also select ‘Random play’ to have a Community Map selected for you at random, and doing so will award you twenty experience and ten points per map completed. You can choose to skip a map if you’re stuck on it, after five minutes of trying. This time restriction is to prevent point farming.

Cool idea. I don't really think there should be a reward for community maps because some could be ridiculously easy.

Snap said:
Achievements

As always, there are many achievements up for grabs! See below:


Tutorial Achievements

Name: Learning the Ropes | Requirements: Complete the first level of the tutorial | Reward: 100 experience, 25 points

Name: Learnt the Ropes | Requirements: Complete all levels of the tutorial | Reward: 250 experience, 50 points, 1 cubelet

Name: Easter egg #1 | Requirements: Find the Easter egg located in level #3 of the Tutorial | Reward: 100 experience



Parkour Achievements

(Novice)

Name: Novice no more! | Requirements: Complete all levels of the Novice category | Reward: 250 experience, 100 points

Name: Easter egg #2 | Requirements: Find the Easter egg located in level #7 of Novice | Reward: 100 experience

Name: Easter egg #3 | Requirements: Find the Easter egg located in level #14 of Novice | Reward: 100 experience

Name: Easter egg # 4 | Requirements: Find the Easter egg located in level #16 of Novice | Reward: 100 experience

Name: Easter egg # 5 | Requirements: Find the Easter egg located in level #19 of Novice | Reward: 100 experience

Name: Easter egg # 6 | Requirements: Find the Easter egg located in level #23 of Novice | Reward: 100 experience

Name: Easter egg # 7 | Requirements: Find the Easter egg located in level #30 of Novice | Reward: 100 experience

Name: Easter egg # 8 | Requirements: Find the Easter egg located in level # 30 of Novice | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Novice without jumping | Reward: 200 experience



(Intermediate)

Name: Legend in the making | Requirements: Complete all levels of the Intermediate category | Reward: 250 experience, 100 points, 2 cubelets

Name: Easter egg # 9 | Requirements: Find the Easter egg located in level #1 of Intermediate | Reward: 100 experience

Name: Easter egg # 10 | Requirements: Find the Easter egg located in level #4 of Intermediate | Reward: 100 experience

Name: Easter egg # 11 | Requirements: Find the Easter egg located in level #7 of Intermediate | Reward: 100 experience

Name: Easter egg # 12 | Requirements: Find the Easter egg located in level #13 of Intermediate | Reward: 100 experience

Name: Easter egg # 13 | Requirements: Find the Easter egg located in level #19 of Intermediate | Reward: 100 experience

Name: Easter egg # 14 | Requirements: Find the Easter egg located in level #23 of Intermediate | Reward: 100 experience

Name: Easter egg # 15 | Requirements: Find the Easter egg located in level #28 of Intermediate | Reward: 100 experience

Name: Easter egg # 16 | Requirements: Find the Easter egg located in level #37 of Intermediate | Reward: 100 experience

Name: Easter egg # 17 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 100 experience

Name: Easter egg # 18 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Intermediate without jumping | Reward: 250 experience, 20 points



(Adept)

Name: Accomplishing the impossible | Requirements: Complete all levels of the Adept category | Reward: 500 experience, 200 points, 3 cubelets

Name: Easter egg # 19 | Requirements: Find the Easter egg located in level #1 of Adept | Reward: 100 experience

Name: Easter egg # 20 | Requirements: Find the Easter egg located in level #9 of Adept | Reward: 100 experience

Name: Easter egg # 21 | Requirements: Find the Easter egg located in level #14 of Adept | Reward: 100 experience

Name: Easter egg # 22 | Requirements: Find the Easter egg located in level #18 of Adept | Reward: 100 experience

Name: Easter egg # 23 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 100 experience

Name: Easter egg # 24 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 250 experience

Name: Cement boots | Requirements: Complete level 29 of Adept without jumping | Reward: 300 experience, 50 points

Name: Blue hedgehog | Requirements: Complete level 30 of Adept within 1:20 | Reward: 150 experience, 100 points

Name: No need for speed | Requirements: Complete level 10 of Adept without activating the Speed II buff found at the start | Reward: 200 experience

Name: Matrix | Requirements: Complete level 14 of Adept without being shot by a skeleton | Reward: 200 experience



(Heroic)

Name: Anger’s Epilogue | Requirements: Complete all levels of the Heroic category | Reward: 1,500 experience, 500 points, 10 cubelets

Name: Easter egg # 25 | Requirements: Find the Easter egg located in level #3 of Heroic | Reward: 250 experience

Name: Easter egg # 26 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience

Name: Easter egg # 27 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience, 1 cubelet

Name: Matrix reloaded | Requirements: Complete level 8 of Heroic without taking any damage from any sources | Reward: 200 experience, 50 points, 1 cubelet

Name: I’m not “too slow” | Requirements: Complete level 10 of heroic within 5:00 | Reward: 300 experience, 1 cubelet



Adventure Parkour Achievements

Name: Easter egg # 28 | Requirements: Find the Easter egg located in level #2 of Adventure | Reward: 100 experience

Name: Easter egg # 29 | Requirements: Find the Easter egg located in level #5 of Adventure | Reward: 100 experience

Name: Easter egg # 30 | Requirements: Find the Easter egg located in level #8 of Adventure | Reward: 100 experience

Name: Pacifist Plumber | Requirements: Complete ‘Mushroom Kingdom’ without jumping on any goombas | Reward: 150 experience

Name: Space Odyssey | Requirements: Complete ‘Cosmos’ without using any checkpoints | Reward: 200 experience, 2 cubelets

Name: Odyssey | Requirements: Complete all Adventure maps | Reward: 300 experience, 2 cubelets



Maze Parkour Achievements

Name: Pathfinder | Requirements: Complete all Maze maps | Reward: 250 experience, 2 cubelets



Other:

Name: One happy bunny | Requirements: Find all 30 Easter eggs | Reward: 500 experience, 250 points, 5 cubelets
Name: Searching high and low | Requirements: Find the two Easter eggs in the Parkour spawn | Reward: 100 experience

Ye, obviously nothing to complain about here.

Snap said:
Leaderboards

Alongside victory leaderboards for The Dropper and Spleef, there will be leaderboards for Adventure, Maze, Novice, Intermediate, Adept, and Heroic. Said leaderboards will calculate the total time it has taken for somebody to complete every map in a select category, and the players with the lowest times will be displayed on the leaderboards for each category.

Note: You must complete every level of a specific category to qualify for the leaderboards for said category.



Special Rewards

In celebration of Parkour’s long-awaited return, we are going to be offering a number of opportunities for our players to receive some neat, timed-exclusive rewards!


First completion – Novice

The first player to complete all Novice courses will be awarded 10 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Intermediate

The first player to complete all Intermediate courses will be awarded 20 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Adept

The first player to complete all Adept courses will be awarded a Rankup as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Heroic

The first player to complete all Heroic courses will be awarded Obsidian rank and 10 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Maze

The first player to complete all Maze courses will be awarded 15 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


Cubey

Cubey was a baby ocelot who used to roam around the Parkour lobby in 2014. Now Cubey is all grown up, and you can adopt her! However, she isn’t willing to follow just anybody – you must prove your worth.

Anybody who is able to complete every single parkour map in the Tutorial, Novice, Intermediate, Adept, and Heroic categories will be able to adopt Cubey. She will follow her new master around in every lobby, and will be visible even to those who have disabled players. You may even bring her into KitPvP, Assassins, and Parkour, however she cannot be interacted with by other players in these gamemodes.

I like everything apart from one thing to do with Cubey the Ocelot:

"You may even bring her into KitPvP, Assassins, and Parkour, however she cannot be interacted with by other players in these gamemodes."

I'm fine with it being visible in Parkour but in KitPvP and Assassins, it would just be annoying to have since it would get in your way during PvP fights. Personally, I think Pets should stay in lobbies.




In general, cool ideas! I really hope Parkour could be added back soon. I'm not great at it and I'd love to try and improve! :) ^-^
 
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