Cubecraft has ZERO incentive to level up.
People have made many posts over the years requesting some form of general cosmetic or reward for reaching certain level milestones. Devs don’t seem to want to do that because they can make money off of those cosmetics.
Well with the implementation of armor trims, Minecraft itself has introduced the perfect way to add rewards that don’t need to be created by some smelly nerd in CCs basement. It would require MINIMAL EFFORT on devs to integrate and it would form as a secondary goal to work for that doesn’t require spending money. Just time.
To keep it simple maybe every 10 levels you unlock a new trim(coast/dunes/silence) and maybe every 30 levels increase the tier(copper/iron/lapis/diamond)
These numbers don’t need to be exact it’s just a concept.
People have made many posts over the years requesting some form of general cosmetic or reward for reaching certain level milestones. Devs don’t seem to want to do that because they can make money off of those cosmetics.
Well with the implementation of armor trims, Minecraft itself has introduced the perfect way to add rewards that don’t need to be created by some smelly nerd in CCs basement. It would require MINIMAL EFFORT on devs to integrate and it would form as a secondary goal to work for that doesn’t require spending money. Just time.
To keep it simple maybe every 10 levels you unlock a new trim(coast/dunes/silence) and maybe every 30 levels increase the tier(copper/iron/lapis/diamond)
These numbers don’t need to be exact it’s just a concept.




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