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[TD] Mob Buff's

Discussion in 'Suggestions' started by Jstt, Jun 14, 2016.

  1. Jstt

    Jstt Member

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    Heya, bya. I have some ideas for improving some TD mobs, also their usage!

    After (or 5 minutes before) Armagaddon. Most of the times, temas will have enough towers to handle blazes/giants and than it really becomes boring, because you almost cant win! It would be cool to see some mobs getting buffed and getting more used!

    THIS IS ALL WHEN ARMAGADDON STARTS (just not when it got telled different for a mob)

    Zombie
    -Gets full diamond armor


    Spider
    +50% speed increase/resistance

    Cave Spider
    +100% speed increase/ 25% more resistance to mage towers.

    Creeper
    -lightning creeper instead of Creepers. They are 25% more resistance to artillery and immune to Zeus. Also on death explodes and stuns towers for 5 seconds.

    Pig Zombie
    -When in a pack of 5, they will be immune to Zeus towers!

    Skeleton
    -Shoots every 10 second a random tower, stuns it for 3 seconds.

    Silver Fish
    -Instead of 1, you spawn 2!

    Ender Mite
    -Buff's up Silver fishes, making them immune to every tower, instead of Archer/Turret

    Blaze
    -Can melt (destroy) ice towers

    Witch (not armagaddon, this just needs to be added to Witch)
    -Every time Witch heals, it will summon a cat (ocelot). It will go down the pad! They will have the same health as Creepers!

    Slime
    -They will jump instead of walk. Making them much faster! (also instant Giant buff)

    Magma Cube
    -They will jump instead of walk. Making them much faster! (also instant Giant buff)

    Giant
    -See Slime/Magma Cube
    -Whenever normal zombies walk close-by the Giant, The Giant will buff the zombies up +50% damage reduction. (so cheapest + most expensive mob = Amazing Combo)

    Those ideas don't have to be added or whatever, this is just to give you guys an example of how we could buff up mobs. For example: Mob Combo's. Making the worst (zombie) into a great combo. With this, people will be able to use better strategies at sending mobs, instead of random 3 blazes with 1 slime etc and the primary send mobs (giant, slime etc) won't be the average pick anymore. Zombies from beginning almost get's abandoned immediately after the start, not anymore!

    Hope you guys like this idea!
     
  2. xExcite_

    xExcite_ Member

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    Yeah this are some good idea! But some off those points are a little bit to OP. +1
     
  3. Jstt

    Jstt Member

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    yeah xD But they are just ideas "Mob Combo's" :) (more strategetic play, no more mobs get abandoned etc)
     
  4. MegaCoin

    MegaCoin Member

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    It sounds like a nice game but the developers are bussy with fixing bugs and stuff so ideas like this won't make it easier. We can all think of games and game details but I didn't saw any of the games in cubecraft so thinking about new games is useless. That is my opinion.
     
  5. Jstt

    Jstt Member

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    This is not a new game?
     
  6. MegaCoin

    MegaCoin Member

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    sorry my mistake I typed it wrong I mean a new idea IN game
     
  7. tspacecat

    tspacecat Member

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    bergen op zoom
    no giant buffs
    already too op its minecraft ok the high health mobs in the games is 250 300 the giant in TD is 2550
    nope
     
  8. Donald Trump

    Donald Trump Member

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    I like most of these, but the silverfish one is very basic. Maybe, 1/100 silverfish will spawn an Ender dragon, which doesn't attack the castle but rather flies around and randomly destroys towers for 30 seconds.
     
  9. Jstt

    Jstt Member

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    True, but in combo with Ender Mites, they will become even stronger, while it may seen simple, it can be very effective + your idea is a bit too much xD