TD Campaign Info: Tower Defence campaign would be a campaign mode for players to solo, they will fight against NPC enemies that act as other players, sending troops forward. Tower Defence campaign would include a map menu with the levels that have been completed and progression progress. Tower Defence campaign would be pieced by 3 'Zones'. Each zone harder than the last, and each zone consisting of levels, and a final boss. NPC Enemy: The NPC Enemy would obviously be an NPC, but how it would work is the NPC's track would be pre-set with towers built to fit to the level difficulty. The NPC randomly sends troops to the player just as regular TD. Obviously, the NPC itself wouldn't be sending the enemies, the commands in the game would do so at random, but the dialogue of the enemy would make it seem as though this were the case. Each level of each stage comes with a unique enemy. Once you've acclaimed victory on the enemy, he/she will spawn on your track as a mini final boss with unique abilities that suit the difficulty level of the fight. Example: Zone A Level 5 Mini Final Boss: Name: Esthna Entity: Witch Ability: Esthna can throw debilitating potions at your towers as she walks through your track with swarms of bats protecting her. Her potions can slow and stun your towers. Bio: Esthna at one point was quite popular in Witchcraft School, that is until Gleenda tricked the people of Cube and Diamond City into thinking she was evil. Poor, poor Esthna. Oh well, she was ugly anyways. Towers: Towers in Campaign are pre-set to the player's level in the campaign. For example, at level one, the player would only have tier 1 basic towers, and for the final boss in the entire campaign, the player will have unlocked all towers and tiers. Though, for multiplayer TD they'd still have to buy all of the towers. Zone A Pictures and Examples: As you can see, for Zone A, if you've yet to complete a level, the item icon is an enderpearl. Upon completing a level, the item icon will become an eye of ender, and it will say "Completed" next to it. You must complete all levels in a zone to unlock the FINAL BOSS FIGHT: Upon unlocking the final boss fight, you may fight the boss, and after completing the fight, you'll get this: You'll then be able to click the Diamond Sword and unlock the next zone. Zone Boss: For the final fight of a zone, you'll fight the zone boss. There are a total of 3, (3 zones). In the Zone Boss fight, the player will receive a fixed high amount of gold coins to build towers, they will not receive gold during the fight. Once the player has spent the gold to their liking, they will click a green wool in their hotbar named "begin". If the player made a mistake or wants to start over, they can click the red wool in their hotbar named "Restart" Upon beginning, only one mob will spawn, which is the boss mob. Zone A Boss Mob: Name: Aqueous Entity: Elder Guardian Health: 5000 Speed: 0.3 Blocks Per Second (Very Slow) Ability: Aqueous periodically stops moving and charges a giant laser beam that destroys a tower. Zone B Boss Mob: Name: Remains of the Phoenix Entity: Full Size Magma Cube Health: 10,000 Speed: 0.2 Blocks Per Second (Extremely Slow) Ability #1: Periodically, Remains of the Phoenix will jump in the air and hit the ground, causing a nova of fire that stuns towers for a short time. Ability #2: Remains of the Phoenix can melt under the track and reappear towards the beginning of the track with a temporary ability to breath fire and destroy a tower. (This can only be done 2 times in the entire fight to prevent the boss from making progression to the player's tower) Zone C Boss Mob: Name: The Viper Entity: Silverfish Heath: 9,600 Speed: 0.3 Blocks Per Second (Very Slow) Ability #1: The Viper will periodically charge straight at a tower and 'bite' it, destroying the tower. Ability #2: The Viper will split into hundreds of snakes and travel at 2x it's usual speed for 3 seconds, then it will fuse back to itself. (In this form, The Viper is 2x as vulnerable to attacks.) Ability #3: The Viper will frequently charge at a tower and stick to the tower for a few seconds, gaining major regen and rendering the tower useless for 10 seconds. Level/Zone Completion Rewards: (Creds: HarryVanSunweb) For every level and/or zone a player completes, he/she receives a reward. Anything from these could be rewarded: EXP Cubeletes Tower Defence Exclusive Vanity Items Points Upon defeating final bosses, players receive special heads of the bosses. Zone A Boss Head Reward: Elder Guardian Head Zone B Boss Head Reward: Magma Cube Head Zone C Boss Head Reward: The Viper Head This is really just an idea, but tell me what you guys think I decided to make this a suggestion because it would add quite a lot to do in TD, and I think it has potential as a campaign.