I know that a proper clan/guild system has been suggested many times before, including several detailed suggestions covering things like clan tags, ranks, chat, progression, leaderboards and clan competitions.
I'm not trying to pretend this is a completely new concept, nor am I expecting CubeCraft to implement every feature mentioned here.
The main difference in my suggestion is how the clan system could be tied into the existing Battle Arena Subscription.
Rather than simply adding clans as another standalone feature, I think the subscription could be used as the requirement for creating an official CubeCraft Clan, giving the subscription a much more meaningful purpose for communities that don't get much use out of Private Games (particularly FFA players) But please bear with me and give it a read through!!!
The basic idea is pretty simple:
Instead of the subscription mainly being something you buy for Private Games, allow an active subscriber to create an official CubeCraft Clan.
This wouldn't replace Private Games or change how FFA itself works. It would add an actual social/competitive system around the players who already form groups and clans naturally.
The person creating it becomes the Owner, and the clan would have its own persistent identity on CubeCraft rather than just being a group of people using the same tag.
The clan would have:
Something like:
[ABC] Player
However, I think members should be able to choose whether they actually display the clan prefix or not.
Being in a clan shouldn't mean you're permanently forced to have a tag beside your name everywhere. If someone wants to represent their clan, they can turn it on. If they want to play without it, they can turn it off.
The tag itself should also be regulated to prevent inappropriate names, impersonation, or attempts to bypass CubeCraft's naming rules.
Owner -> Admin -> Helper -> Recruiter -> Member
Each role would have different permissions.
For example:
The interesting part is how the maximum size could scale.
Every clan member with an active Battle Arena Subscription could increase the clan's maximum capacity by 2 or possibly 4 members.
For example, with a base capacity of 10:
This also gives the subscription a reason to be useful beyond simply creating the clan.
If a clan has 20 members because several members were subscribed and some of those subscriptions expire, the existing 20 members should simply remain.
The clan would just become capacity-locked.
For example:
And if the clan wants to grow beyond its current maximum again, another member would need an active subscription.
That way, the system encourages subscriptions without punishing clans by randomly removing their existing members.
For example, a member could toggle Clan Chat and communicate privately with the rest of their clan without everyone else seeing it.
This would be especially useful for FFA players who already organise fights, meet-ups and general gameplay through external Discord groups.
Having it directly in CubeCraft would make the clan feel like an actual in-game community rather than just a name attached to a group of players.
CubeCraft could blacklist certain clan names or tags from being used, and staff could also disable/remove clans that seriously violate the rules.
There could also be a player-level clan restriction, where a player who has been specifically restricted by CubeCraft from participating in the clan system would be unable to create or join clans.
This would give staff proper control over the system without requiring ordinary players to deal with it themselves.
Clan owners should obviously still be able to remove people from their own clan, but a platform-wide restriction should remain a CubeCraft moderation decision.
FFA already has a pretty strong community around recurring players, groups and unofficial clans. People recognise each other, form rivalries, organise wars and regularly play together.
A proper clan system wouldn't have to create that culture from scratch.
It's already there.
It would simply give those communities an official structure inside CubeCraft.
And importantly, I wouldn't want this to change the actual FFA combat system.
Nyo spawn protection.
Nyo automatic full-health restoration after kills.
Nyo changes to the healing system just because a clan exists.
One of the things I enjoy about FFA is that damage carries over between fights. If you barely win a fight and come out on low health, that actually matters. You have to decide whether to heal, disengage, reposition or risk fighting someone else.
I think that resource management is part of what makes long FFA streaks and wars exciting, and a clan system shouldn't interfere with that.
The clan system should simply give the players more ways to organise around the game they already enjoy.
In fact, I think Private Games and clans could complement each other quite well.
A clan could use Private Games for things such as:
That makes the subscription feel like it actually offers a proper package of features rather than just one isolated ability.
If the subscription becomes genuinely useful to FFA players, there is a potential incentive for more people to subscribe.
Someone who previously thought:
That creates a fairly natural cycle:
More useful subscription -> more interest in subscribing -> more active clans -> more community activity.
And that's a much more compelling reason to subscribe than simply locking a single feature behind a monthly payment.
I think it needs to give the people who already enjoy it more ways to build a community around it.
A proper official clan system could do that while also giving the Battle Arena Subscription a much stronger purpose.
Start with the basics:
Create a clan → recruit members → manage roles → use a clan tag → communicate through Clan Chat.
Then, if the system proves popular, CubeCraft could expand it later with things like clan statistics, progression, leaderboards, achievements, events and competitive clan activities.
The important part is simply giving players a proper foundation to build on.
And it would also make the Battle Arena subscription more appealing in the process...
Thanks for reading !!! this took a lot of time to write!!! So, I'd appreciate if this actually gets read instead of skimmed through and rejected as "haha another clan suggestion lolll"
- ℒℯ𝓍𝒾ℯℯℯ
I'm not trying to pretend this is a completely new concept, nor am I expecting CubeCraft to implement every feature mentioned here.
The main difference in my suggestion is how the clan system could be tied into the existing Battle Arena Subscription.
Rather than simply adding clans as another standalone feature, I think the subscription could be used as the requirement for creating an official CubeCraft Clan, giving the subscription a much more meaningful purpose for communities that don't get much use out of Private Games (particularly FFA players) But please bear with me and give it a read through!!!
I've had this idea for a while, and I think it could give the Battle Arena Subscription a lot more value, especially for the FFA community.
The basic idea is pretty simple:
Instead of the subscription mainly being something you buy for Private Games, allow an active subscriber to create an official CubeCraft Clan.
This wouldn't replace Private Games or change how FFA itself works. It would add an actual social/competitive system around the players who already form groups and clans naturally.
I. Creating a Clan
An active Battle Arena Subscription would allow you to create one official CubeCraft Clan.The person creating it becomes the Owner, and the clan would have its own persistent identity on CubeCraft rather than just being a group of people using the same tag.
The clan would have:
- A clan name
- A clan tag/prefix
- A member list
- Clan roles and permissions
- Clan chat
- Clan settings
- A clan profile
- A system for inviting/recruiting members
II. Clan Tags
Each clan would have a custom [TAG] which can be displayed alongside a player's name.Something like:
[ABC] Player
However, I think members should be able to choose whether they actually display the clan prefix or not.
Being in a clan shouldn't mean you're permanently forced to have a tag beside your name everywhere. If someone wants to represent their clan, they can turn it on. If they want to play without it, they can turn it off.
The tag itself should also be regulated to prevent inappropriate names, impersonation, or attempts to bypass CubeCraft's naming rules.
III. Clan Roles
I'd suggest a simple hierarchy:Owner -> Admin -> Helper -> Recruiter -> Member
Each role would have different permissions.
For example:
- Owner: Full control over the clan, including ownership transfer and all management permissions.
- Admin: Can manage members, settings and lower-ranking roles.
- Helper: Can help moderate the clan and manage basic member-related tasks.
- Recruiter: Can invite/recruit new members.
- Member: Regular clan member with access to clan features.
IV. Clan Size
I'd start clans at around 10 members by default.The interesting part is how the maximum size could scale.
Every clan member with an active Battle Arena Subscription could increase the clan's maximum capacity by 2 or possibly 4 members.
For example, with a base capacity of 10:
- 0 subscribed members -> 10 members
- 1 subscribed member -> 12 members
- 2 subscribed members -> 14 members
- 5 subscribed members ->20 members
This also gives the subscription a reason to be useful beyond simply creating the clan.
What happens if someone's subscription expires?
Nyo, I don't think anyone should be kicked.If a clan has 20 members because several members were subscribed and some of those subscriptions expire, the existing 20 members should simply remain.
The clan would just become capacity-locked.
For example:
Nobody gets removed. The clan simply can't recruit additional members until enough active subscriptions are restored.Clan capacity: 20
Current members: 20
Three subscriptions expire
New capacity: 14
And if the clan wants to grow beyond its current maximum again, another member would need an active subscription.
That way, the system encourages subscriptions without punishing clans by randomly removing their existing members.
V. Clan Chat
Clans should have their own private chat, similar to the existing Party Chat system.For example, a member could toggle Clan Chat and communicate privately with the rest of their clan without everyone else seeing it.
This would be especially useful for FFA players who already organise fights, meet-ups and general gameplay through external Discord groups.
Having it directly in CubeCraft would make the clan feel like an actual in-game community rather than just a name attached to a group of players.
VI. Clan Moderation / Blacklisting
There should also be proper moderation tools for CubeCraft staff.CubeCraft could blacklist certain clan names or tags from being used, and staff could also disable/remove clans that seriously violate the rules.
There could also be a player-level clan restriction, where a player who has been specifically restricted by CubeCraft from participating in the clan system would be unable to create or join clans.
This would give staff proper control over the system without requiring ordinary players to deal with it themselves.
Clan owners should obviously still be able to remove people from their own clan, but a platform-wide restriction should remain a CubeCraft moderation decision.
VII. Why I Think This Would Work Particularly Well for FFA
This is probably the biggest reason I'm suggesting it.FFA already has a pretty strong community around recurring players, groups and unofficial clans. People recognise each other, form rivalries, organise wars and regularly play together.
A proper clan system wouldn't have to create that culture from scratch.
It's already there.
It would simply give those communities an official structure inside CubeCraft.
And importantly, I wouldn't want this to change the actual FFA combat system.
Nyo spawn protection.
Nyo automatic full-health restoration after kills.
Nyo changes to the healing system just because a clan exists.
One of the things I enjoy about FFA is that damage carries over between fights. If you barely win a fight and come out on low health, that actually matters. You have to decide whether to heal, disengage, reposition or risk fighting someone else.
I think that resource management is part of what makes long FFA streaks and wars exciting, and a clan system shouldn't interfere with that.
The clan system should simply give the players more ways to organise around the game they already enjoy.
VIII. Private Games Could Still Work Alongside This
I'm not suggesting against the implementation of Private Games from the subscription (when or if it comes to FFA as well).In fact, I think Private Games and clans could complement each other quite well.
A clan could use Private Games for things such as:
- Clan practice
- Internal tournaments
- Scrims
- Events
- Testing strategies
- Playing together without random players
That makes the subscription feel like it actually offers a proper package of features rather than just one isolated ability.
IX. Why This Could Also Benefit CubeCraft
Obviously, there's a business side to this as well.If the subscription becomes genuinely useful to FFA players, there is a potential incentive for more people to subscribe.
Someone who previously thought:
could instead look at it and think:"I mainly play FFA, so what am I actually getting from this?"
And if that clan grows, other members may also have a reason to subscribe because their subscription contributes towards the clan's capacity."I can actually run an official clan with this."
That creates a fairly natural cycle:
More useful subscription -> more interest in subscribing -> more active clans -> more community activity.
And that's a much more compelling reason to subscribe than simply locking a single feature behind a monthly payment.
Final Thoughts
I don't think CubeCraft needs to completely reinvent FFA !!!I think it needs to give the people who already enjoy it more ways to build a community around it.
A proper official clan system could do that while also giving the Battle Arena Subscription a much stronger purpose.
Start with the basics:
Create a clan → recruit members → manage roles → use a clan tag → communicate through Clan Chat.
Then, if the system proves popular, CubeCraft could expand it later with things like clan statistics, progression, leaderboards, achievements, events and competitive clan activities.
The important part is simply giving players a proper foundation to build on.
And it would also make the Battle Arena subscription more appealing in the process...
Thanks for reading !!! this took a lot of time to write!!! So, I'd appreciate if this actually gets read instead of skimmed through and rejected as "haha another clan suggestion lolll"
- ℒℯ𝓍𝒾ℯℯℯ