Sup kids.
So I have some ideas for Parkour Minigame if they ever decide to re-release it.
I'm too lazy to make a whole introduction so let me just tell you what I have in mind.
Tower Mode
This mode will be different from the classic Parkour Minigame. It will have 3 unique power ups and some new ones too.
- To win this mode you, the player need to climb the tower as fast as possible.
- Not only is there competition between players but the tower will start filling itself up with lava. It should take the lava around 3 - 5 minutes to fill up the whole map.
- PvP will be enabled in this game.
- The higher you are the harder the jumps get and the smaller the platforms are.
A possible design could be the following:
NOTE: I'm not a builder and this is just an example. An actual tower would me much higher.
This game only ends when everyone reaches the top of the tower or has been eliminated.
So if 1 player reaches the top the game will continue until the rest reaches the top or gets eliminated. If everyone has been eliminated the remaining player will still have to reach the top of the tower to win the game.
Players will be rewarded just like Wing Rush.
The first to reach the top gets the most points and exp. The second gets a bit less points and exp and so on.
Now the power-ups:
Charged Jumps
Now let explain what charged jumps are.
When the player holds the sneak button their exp bar will fill up. When the exp bar is full they'll get a charged jump. Which is simply a Jump Boost 2 jump. The only downside is that charging up takes a while and if the player stops their exp bar will slowly decrease again.
Possible Maps:
Classic mode will pretty much stay the same. I only have a few power ups suggestions.
Power ups that already exist:
Charged Jumps won't be available in Classic Mode. They're only a thing for Tower Mode.
Well I hope people like this suggestion.
Chalas.
So I have some ideas for Parkour Minigame if they ever decide to re-release it.
I'm too lazy to make a whole introduction so let me just tell you what I have in mind.
Tower Mode
This mode will be different from the classic Parkour Minigame. It will have 3 unique power ups and some new ones too.
- To win this mode you, the player need to climb the tower as fast as possible.
- Not only is there competition between players but the tower will start filling itself up with lava. It should take the lava around 3 - 5 minutes to fill up the whole map.
- PvP will be enabled in this game.
- The higher you are the harder the jumps get and the smaller the platforms are.
A possible design could be the following:
NOTE: I'm not a builder and this is just an example. An actual tower would me much higher.
This game only ends when everyone reaches the top of the tower or has been eliminated.
So if 1 player reaches the top the game will continue until the rest reaches the top or gets eliminated. If everyone has been eliminated the remaining player will still have to reach the top of the tower to win the game.
Players will be rewarded just like Wing Rush.
The first to reach the top gets the most points and exp. The second gets a bit less points and exp and so on.
Now the power-ups:
- Jump Boost = Gives player Jump Boost 2 for 10 seconds
- Wall climbing = Gives player the ability to climb walls just like spiders
- Blocks = Gives player 5 blocks <- this power up is not stackable.
- Leap = Gives player one leap feather.
- Levitation = Gives player 5 seconds of levitation.
- Speed Boost = Gives player Speed 1 for 5 seconds.
Charged Jumps
Now let explain what charged jumps are.
When the player holds the sneak button their exp bar will fill up. When the exp bar is full they'll get a charged jump. Which is simply a Jump Boost 2 jump. The only downside is that charging up takes a while and if the player stops their exp bar will slowly decrease again.
Possible Maps:
- Tower - Simply a stone tower.
- Volcano - Players will have to escape an erupting volcano.
- Sewers - Instead of lava it will be water.
- Skyscraper - Just another design.
- Space Station - In this map players will have to climb an exploding space station. Instead of lava it will be void.
Classic mode will pretty much stay the same. I only have a few power ups suggestions.
Power ups that already exist:
- Jump boost
- Speed bost
- Invisibility
- TNT Rain
- Knockback Stick = Knockback 1 Stick with 1 durability
- Gravity Grenade = Just like Slime Survival, Gravity Grenades will push away oponents
- Leap = already explained
- Blindness = Gives all opponents Blindness for 3 seconds
Charged Jumps won't be available in Classic Mode. They're only a thing for Tower Mode.
Well I hope people like this suggestion.
Chalas.