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  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.

Do you want regeneration effect after a kill ?

  • YES, auto regen takes so much time

    Votes: 1 100.0%
  • NO, it's better to wait 3 minutes

    Votes: 0 0.0%

  • Total voters
    1

Herbubulle

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Jul 3, 2020
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The JOJOLands
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Hey, for beginning I'm French so my English is not amazing :/

ok, FFA is cool but fed up with those players who wait until we have finished pvp to kill us with 1 point of life : so what I want is that we have a little regeneration effect for 3- 5 seconds after kill some1...
That will give us time to heal for immediately pvp and not run away (it takes a long time to heal naturally)

please make it quick :((
 

BLAST3R

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Oct 21, 2020
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true, giving full Hp might be too OP but regeneration after a kill is very usefull indeed, even speed can fix this. (like the ability in skywars)
+1 from me, you should add a poll tho
I don't fully agree. In the majority off cases, full health provides security for players who fear being either targeted or cleaned. Either you give a health boost based off percentage of damage done to player. Lets say you get 10 hearts in total. If you deal 100% of the damage, you get 10 hearts. But if you get only 10% of the damage dealt, you'd only get one heart. That's the fairest system I can think of.
 
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