Minecraft PC IP: play.cubecraft.net
Feb 9, 2018
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This is a pretty simple (I think, I'm not a coder so I don't know for sure) concept that I'm surprised hasn't been added yet.

Basically, add in delays for where you can spawn in based on where you died.

For example, in the Desert map, if you die near the Temple, you can't spawn in at the Temple for around 20 seconds. If you die near the Cliff in the Trees map, you won't be able to spawn there for around 20 seconds.

I think that if areas (set around the spawn points) are used for this, they should extend infinitely vertically, as it is very easy to travel downwards (with the "sneak to reduce fall damage" mechanic).

This will prevent situations where you kill a player only for them to come back and kill you seconds later.
 
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Capitan wrote on S4nne's profile.
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Adavidapa wrote on CeruleanPrism81's profile.
Congrats on the map acceptance!
hsnn wrote on Verbramdt's profile.
Can u check on dm pls thank u.
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dvotii wrote on Eli's profile.
hey, thanks for commenting on my bug report. It turned out to be an issue with the region I was in (NA), but my game is working great now. thanks for all you do on this amazing server! have a good day/night,
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